/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.hooks; import java.util.Random; import net.minecraft.entity.passive.EntityVillager; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.village.MerchantRecipe; import net.minecraft.village.MerchantRecipeList; import appeng.api.AEApi; import cpw.mods.fml.common.registry.VillagerRegistry.IVillageTradeHandler; public class AETrading implements IVillageTradeHandler { private void addToList(MerchantRecipeList l, ItemStack a, ItemStack b) { if ( a.stackSize < 1 ) a.stackSize = 1; if ( b.stackSize < 1 ) b.stackSize = 1; if ( a.stackSize > a.getMaxStackSize() ) a.stackSize = a.getMaxStackSize(); if ( b.stackSize > b.getMaxStackSize() ) b.stackSize = b.getMaxStackSize(); l.add( new MerchantRecipe( a, b ) ); } private void addTrade(MerchantRecipeList list, ItemStack a, ItemStack b, Random rand, int conversion_Variance) { // Sell ItemStack From = a.copy(); ItemStack To = b.copy(); From.stackSize = 1 + (Math.abs( rand.nextInt() ) % (1 + conversion_Variance)); To.stackSize = 1; this.addToList( list, From, To ); } private void addMerchant(MerchantRecipeList list, ItemStack item, int emera, Random rand, int greed) { if ( item == null ) return; // Sell ItemStack From = item.copy(); ItemStack To = new ItemStack( Items.emerald ); int multiplier = (Math.abs( rand.nextInt() ) % 6); emera += (Math.abs( rand.nextInt() ) % greed) - multiplier; int mood = rand.nextInt() % 2; From.stackSize = multiplier + mood; To.stackSize = multiplier * emera - mood; if ( To.stackSize < 0 ) { From.stackSize -= To.stackSize; To.stackSize -= To.stackSize; } this.addToList( list, From, To ); // Buy ItemStack reverseTo = From.copy(); ItemStack reverseFrom = To.copy(); reverseFrom.stackSize = (int) (reverseFrom.stackSize * (rand.nextFloat() * 3.0f + 1.0f)); this.addToList( list, reverseFrom, reverseTo ); } @Override public void manipulateTradesForVillager(EntityVillager villager, MerchantRecipeList recipeList, Random random) { this.addMerchant( recipeList, AEApi.instance().materials().materialSilicon.stack( 1 ), 1, random, 2 ); this.addMerchant( recipeList, AEApi.instance().materials().materialCertusQuartzCrystal.stack( 1 ), 2, random, 4 ); this.addMerchant( recipeList, AEApi.instance().materials().materialCertusQuartzDust.stack( 1 ), 1, random, 3 ); this.addTrade( recipeList, AEApi.instance().materials().materialCertusQuartzDust.stack( 1 ), AEApi.instance().materials().materialCertusQuartzCrystal.stack( 1 ), random, 2 ); } }