/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.debug; import java.util.ArrayList; import java.util.LinkedList; import java.util.List; import java.util.Queue; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.IChatComponent; import appeng.tile.AEBaseTile; public class TileItemGen extends AEBaseTile implements IInventory { private static final Queue POSSIBLE_ITEMS = new LinkedList(); public TileItemGen() { if( POSSIBLE_ITEMS.isEmpty() ) { for( final Object obj : Item.itemRegistry ) { final Item mi = (Item) obj; if( mi != null ) { if( mi.isDamageable() ) { for( int dmg = 0; dmg < mi.getMaxDamage(); dmg++ ) { POSSIBLE_ITEMS.add( new ItemStack( mi, 1, dmg ) ); } } else { final List list = new ArrayList(); mi.getSubItems( mi, mi.getCreativeTab(), list ); POSSIBLE_ITEMS.addAll( list ); } } } } } @Override public int getSizeInventory() { return 1; } @Override public ItemStack getStackInSlot( final int i ) { return this.getRandomItem(); } private ItemStack getRandomItem() { return POSSIBLE_ITEMS.peek(); } @Override public ItemStack decrStackSize( final int i, final int j ) { final ItemStack a = POSSIBLE_ITEMS.poll(); final ItemStack out = a.copy(); POSSIBLE_ITEMS.add( a ); return out; } @Override public ItemStack removeStackFromSlot( final int i ) { return null; } @Override public void setInventorySlotContents( final int i, final ItemStack itemstack ) { final ItemStack a = POSSIBLE_ITEMS.poll(); POSSIBLE_ITEMS.add( a ); } @Override public String getName() { return null; } @Override public boolean hasCustomName() { return false; } @Override public int getInventoryStackLimit() { return 1; } @Override public boolean isUseableByPlayer( final EntityPlayer entityplayer ) { return false; } @Override public void openInventory( final EntityPlayer player ) { } @Override public void closeInventory( final EntityPlayer player ) { } @Override public boolean isItemValidForSlot( final int i, final ItemStack itemstack ) { return false; } @Override public IChatComponent getDisplayName() { return null; } @Override public int getField( final int id ) { return 0; } @Override public void setField( final int id, final int value ) { } @Override public int getFieldCount() { return 0; } @Override public void clear() { } }