/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.tile; import net.minecraft.block.Block; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraftforge.common.util.ForgeDirection; import appeng.block.AEBaseBlock; import appeng.tile.events.TileEventType; import appeng.tile.inventory.IAEAppEngInventory; import appeng.tile.inventory.InvOperation; public abstract class AEBaseInvTile extends AEBaseTile implements ISidedInventory, IAEAppEngInventory { @TileEvent( TileEventType.WORLD_NBT_READ ) public void readFromNBT_AEBaseInvTile( net.minecraft.nbt.NBTTagCompound data ) { IInventory inv = this.getInternalInventory(); NBTTagCompound opt = data.getCompoundTag( "inv" ); for( int x = 0; x < inv.getSizeInventory(); x++ ) { NBTTagCompound item = opt.getCompoundTag( "item" + x ); inv.setInventorySlotContents( x, ItemStack.loadItemStackFromNBT( item ) ); } } public abstract IInventory getInternalInventory(); @TileEvent( TileEventType.WORLD_NBT_WRITE ) public void writeToNBT_AEBaseInvTile( net.minecraft.nbt.NBTTagCompound data ) { IInventory inv = this.getInternalInventory(); NBTTagCompound opt = new NBTTagCompound(); for( int x = 0; x < inv.getSizeInventory(); x++ ) { NBTTagCompound item = new NBTTagCompound(); ItemStack is = this.getStackInSlot( x ); if( is != null ) is.writeToNBT( item ); opt.setTag( "item" + x, item ); } data.setTag( "inv", opt ); } @Override public int getSizeInventory() { return this.getInternalInventory().getSizeInventory(); } @Override public ItemStack getStackInSlot( int i ) { return this.getInternalInventory().getStackInSlot( i ); } @Override public ItemStack decrStackSize( int i, int j ) { return this.getInternalInventory().decrStackSize( i, j ); } @Override public ItemStack getStackInSlotOnClosing( int i ) { return null; } @Override public void setInventorySlotContents( int i, ItemStack itemstack ) { this.getInternalInventory().setInventorySlotContents( i, itemstack ); } /** * Returns the name of the inventory */ @Override public String getInventoryName() { return this.getCustomName(); } /** * Returns if the inventory is named */ @Override public boolean hasCustomInventoryName() { return this.hasCustomName(); } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer( EntityPlayer p ) { final double squaredMCReach = 64.0D; return this.worldObj.getTileEntity( this.xCoord, this.yCoord, this.zCoord ) == this && p.getDistanceSq( this.xCoord + 0.5D, this.yCoord + 0.5D, this.zCoord + 0.5D ) <= squaredMCReach; } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot( int i, ItemStack itemstack ) { return true; } @Override public abstract void onChangeInventory( IInventory inv, int slot, InvOperation mc, ItemStack removed, ItemStack added ); @Override final public int[] getAccessibleSlotsFromSide( int side ) { Block blk = this.worldObj.getBlock( this.xCoord, this.yCoord, this.zCoord ); if( blk instanceof AEBaseBlock ) { ForgeDirection mySide = ForgeDirection.getOrientation( side ); return this.getAccessibleSlotsBySide( ( (AEBaseBlock) blk ).mapRotation( this, mySide ) ); } return this.getAccessibleSlotsBySide( ForgeDirection.getOrientation( side ) ); } @Override public boolean canInsertItem( int slotIndex, ItemStack insertingItem, int side ) { return this.isItemValidForSlot( slotIndex, insertingItem ); } @Override public boolean canExtractItem( int slotIndex, ItemStack extractedItem, int side ) { return true; } public abstract int[] getAccessibleSlotsBySide( ForgeDirection whichSide ); }