/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.entity; import io.netty.buffer.ByteBuf; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.item.EntityTNTPrimed; import net.minecraft.item.ItemStack; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.world.Explosion; import net.minecraft.world.World; import cpw.mods.fml.common.registry.IEntityAdditionalSpawnData; import appeng.api.AEApi; import appeng.core.AEConfig; import appeng.core.CommonHelper; import appeng.core.features.AEFeature; import appeng.core.sync.packets.PacketMockExplosion; import appeng.helpers.Reflected; import appeng.util.Platform; public final class EntityTinyTNTPrimed extends EntityTNTPrimed implements IEntityAdditionalSpawnData { @Reflected public EntityTinyTNTPrimed( World w ) { super( w ); this.setSize( 0.35F, 0.35F ); } public EntityTinyTNTPrimed( World w, double x, double y, double z, EntityLivingBase igniter ) { super( w, x, y, z, igniter ); this.setSize( 0.55F, 0.55F ); this.yOffset = this.height / 2.0F; } /** * Called to update the entity's position/logic. */ @Override public void onUpdate() { this.handleWaterMovement(); this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; this.motionY -= 0.03999999910593033D; this.moveEntity( this.motionX, this.motionY, this.motionZ ); this.motionX *= 0.9800000190734863D; this.motionY *= 0.9800000190734863D; this.motionZ *= 0.9800000190734863D; if( this.onGround ) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; this.motionY *= -0.5D; } if( this.isInWater() && Platform.isServer() ) // put out the fuse. { for( ItemStack tntStack : AEApi.instance().definitions().blocks().tinyTNT().maybeStack( 1 ).asSet() ) { final EntityItem item = new EntityItem( this.worldObj, this.posX, this.posY, this.posZ, tntStack ); item.motionX = this.motionX; item.motionY = this.motionY; item.motionZ = this.motionZ; item.prevPosX = this.prevPosX; item.prevPosY = this.prevPosY; item.prevPosZ = this.prevPosZ; this.worldObj.spawnEntityInWorld( item ); this.setDead(); } } if( this.fuse <= 0 ) { this.setDead(); if( !this.worldObj.isRemote ) { this.explode(); } } else { this.worldObj.spawnParticle( "smoke", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D ); } this.fuse--; } // override :P void explode() { this.worldObj.playSoundEffect( this.posX, this.posY, this.posZ, "random.explode", 4.0F, ( 1.0F + ( this.worldObj.rand.nextFloat() - this.worldObj.rand.nextFloat() ) * 0.2F ) * 32.9F ); if( this.isInWater() ) { return; } for( Object e : this.worldObj.getEntitiesWithinAABBExcludingEntity( this, AxisAlignedBB.getBoundingBox( this.posX - 1.5, this.posY - 1.5f, this.posZ - 1.5, this.posX + 1.5, this.posY + 1.5, this.posZ + 1.5 ) ) ) { if( e instanceof Entity ) { ( (Entity) e ).attackEntityFrom( DamageSource.setExplosionSource( null ), 6 ); } } if( AEConfig.instance.isFeatureEnabled( AEFeature.TinyTNTBlockDamage ) ) { this.posY -= 0.25; Explosion ex = new Explosion( this.worldObj, this, this.posX, this.posY, this.posZ, 0.2f ); for( int x = (int) ( this.posX - 2 ); x <= this.posX + 2; x++ ) { for( int y = (int) ( this.posY - 2 ); y <= this.posY + 2; y++ ) { for( int z = (int) ( this.posZ - 2 ); z <= this.posZ + 2; z++ ) { Block block = this.worldObj.getBlock( x, y, z ); if( block != null && !block.isAir( this.worldObj, x, y, z ) ) { float strength = (float) ( 2.3f - ( ( ( x + 0.5f ) - this.posX ) * ( ( x + 0.5f ) - this.posX ) + ( ( y + 0.5f ) - this.posY ) * ( ( y + 0.5f ) - this.posY ) + ( ( z + 0.5f ) - this.posZ ) * ( ( z + 0.5f ) - this.posZ ) ) ); float resistance = block.getExplosionResistance( this, this.worldObj, x, y, z, this.posX, this.posY, this.posZ ); strength -= ( resistance + 0.3F ) * 0.11f; if( strength > 0.01 ) { if( block.getMaterial() != Material.air ) { if( block.canDropFromExplosion( ex ) ) { block.dropBlockAsItemWithChance( this.worldObj, x, y, z, this.worldObj.getBlockMetadata( x, y, z ), 1.0F / 1.0f, 0 ); } block.onBlockExploded( this.worldObj, x, y, z, ex ); } } } } } } } CommonHelper.proxy.sendToAllNearExcept( null, this.posX, this.posY, this.posZ, 64, this.worldObj, new PacketMockExplosion( this.posX, this.posY, this.posZ ) ); } @Override public void writeSpawnData( ByteBuf data ) { data.writeByte( this.fuse ); } @Override public void readSpawnData( ByteBuf data ) { this.fuse = data.readByte(); } }