/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.core.features; import javax.annotation.Nullable; import com.google.common.base.Preconditions; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class ItemStackSrc implements IStackSrc { private final Item item; public final Block block; public final int damage; private final boolean enabled; public ItemStackSrc( Item item, int damage, ActivityState state ) { Preconditions.checkNotNull( item ); Preconditions.checkArgument( damage >= 0 ); Preconditions.checkNotNull( state ); Preconditions.checkArgument( state == ActivityState.Enabled || state == ActivityState.Disabled ); this.block = null; this.item = item; this.damage = damage; this.enabled = state == ActivityState.Enabled; } public ItemStackSrc( Block b, int dmg, ActivityState state ) { this.item = null; this.block = b; this.damage = dmg; this.enabled = state == ActivityState.Enabled; } @Nullable @Override public ItemStack stack( int i ) { if( this.block != null ) { return new ItemStack( this.block, i, this.damage ); } if( this.item != null ) { return new ItemStack( this.item, i, this.damage ); } return null; } @Override public Item getItem() { return this.item; } @Override public int getDamage() { return this.damage; } @Override public boolean isEnabled() { return this.enabled; } }