package appeng.tile.grindstone; import java.util.ArrayList; import java.util.List; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraftforge.common.ForgeDirection; import appeng.api.AEApi; import appeng.api.config.Actionable; import appeng.api.features.IGrinderEntry; import appeng.api.implementations.ICrankable; import appeng.api.storage.IMEInventory; import appeng.api.storage.data.IAEItemStack; import appeng.api.util.WorldCoord; import appeng.me.storage.MEIInventoryWrapper; import appeng.tile.AEBaseInvTile; import appeng.tile.inventory.AppEngInternalInventory; import appeng.tile.inventory.InvOperation; import appeng.util.InventoryAdaptor; import appeng.util.Platform; import appeng.util.inv.WrapperInventoryRange; import appeng.util.item.ItemList; public class TileGrinder extends AEBaseInvTile implements ICrankable { int points; final int inputs[] = new int[] { 0, 1, 2 }; final int sides[] = new int[] { 0, 1, 2, 3, 4, 5 }; AppEngInternalInventory inv = new AppEngInternalInventory( this, 7 ); @Override public void setOrientation(ForgeDirection inForward, ForgeDirection inUp) { super.setOrientation( inForward, inUp ); getBlockType().onNeighborBlockChange( worldObj, xCoord, yCoord, zCoord, 0 ); } private void addItem(InventoryAdaptor sia, ItemStack output) { ItemStack notAdded = sia.addItems( output ); if ( notAdded != null ) { WorldCoord wc = new WorldCoord( xCoord, yCoord, zCoord ); wc.add( getForward(), 1 ); List out = new ArrayList(); out.add( notAdded ); Platform.spawnDrops( worldObj, wc.x, wc.y, wc.z, out ); } } @Override public boolean canInsertItem(int i, ItemStack itemstack, int j) { if ( AEApi.instance().registries().grinder().getRecipeForInput( itemstack ) == null ) return false; return i >= 0 && i <= 2; } @Override public boolean canExtractItem(int i, ItemStack itemstack, int j) { return i >= 3 && i <= 5; } @Override public IInventory getInternalInventory() { return inv; } @Override public int[] getAccessibleSlotsFromSide(int side) { return sides; } @Override public void onChangeInventory(IInventory inv, int slot, InvOperation mc, ItemStack removed, ItemStack added) { } @Override public boolean canTurn() { if ( Platform.isClient() ) return false; if ( null == this.getStackInSlot( 6 ) ) // Add if there isn't one... { IMEInventory input = new MEIInventoryWrapper( new WrapperInventoryRange( this, inputs, true ), null ); for (IAEItemStack i : input.getAvailableItems( new ItemList() )) { IGrinderEntry r = AEApi.instance().registries().grinder().getRecipeForInput( i.getItemStack() ); if ( r != null ) { if ( i.getStackSize() >= r.getInput().stackSize ) { i = i.copy(); i.setStackSize( r.getInput().stackSize ); IAEItemStack ais = input.extractItems( (IAEItemStack) i, Actionable.MODULATE ); if ( ais != null ) this.setInventorySlotContents( 6, ais.getItemStack() ); return true; } } } return false; } return true; } @Override public void applyTurn() { if ( Platform.isClient() ) return; points++; ItemStack processing = this.getStackInSlot( 6 ); IGrinderEntry r = AEApi.instance().registries().grinder().getRecipeForInput( processing ); if ( r != null ) { if ( r.getEnergyCost() > points ) return; points = 0; InventoryAdaptor sia = InventoryAdaptor.getAdaptor( new WrapperInventoryRange( this, 3, 3, true ), ForgeDirection.EAST ); addItem( sia, r.getOutput() ); float chance = (Platform.getRandomInt() % 2000) / 2000.0f; if ( chance <= r.getOptionalChance() ) addItem( sia, r.getOptionalOutput() ); this.setInventorySlotContents( 6, null ); } } @Override public boolean canCrankAttach(ForgeDirection directionToCrank) { return getUp().equals( directionToCrank ); } }