package appeng.tile.misc; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraftforge.common.util.ForgeDirection; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fluids.FluidStack; import net.minecraftforge.fluids.FluidTankInfo; import net.minecraftforge.fluids.IFluidHandler; import appeng.api.AEApi; import appeng.api.config.CondenserOutput; import appeng.api.config.Settings; import appeng.api.implementations.items.IStorageComponent; import appeng.api.util.IConfigManager; import appeng.api.util.IConfigurableObject; import appeng.tile.AEBaseInvTile; import appeng.tile.TileEvent; import appeng.tile.events.TileEventType; import appeng.tile.inventory.AppEngInternalInventory; import appeng.tile.inventory.IAEAppEngInventory; import appeng.tile.inventory.InvOperation; import appeng.util.ConfigManager; import appeng.util.IConfigManagerHost; import appeng.util.Platform; public class TileCondenser extends AEBaseInvTile implements IAEAppEngInventory, IFluidHandler, IConfigManagerHost, IConfigurableObject { int sides[] = new int[] { 0, 1 }; static private FluidTankInfo[] empty = new FluidTankInfo[] { new FluidTankInfo( null, 10 ) }; AppEngInternalInventory inv = new AppEngInternalInventory( this, 3 ); ConfigManager cm = new ConfigManager( this ); public double storedPower = 0; @TileEvent(TileEventType.WORLD_NBT_WRITE) public void writeToNBT_TileCondenser(NBTTagCompound data) { cm.writeToNBT( data ); data.setDouble( "storedPower", storedPower ); } @TileEvent(TileEventType.WORLD_NBT_READ) public void readFromNBT_TileCondenser(NBTTagCompound data) { cm.readFromNBT( data ); storedPower = data.getDouble( "storedPower" ); } public TileCondenser() { cm.registerSetting( Settings.CONDENSER_OUTPUT, CondenserOutput.TRASH ); } public double getStorage() { ItemStack is = inv.getStackInSlot( 2 ); if ( is != null ) { if ( is.getItem() instanceof IStorageComponent ) { IStorageComponent sc = (IStorageComponent) is.getItem(); if ( sc.isStorageComponent( is ) ) return sc.getBytes( is ) * 8; } } return 0; } public void addPower(double rawPower) { storedPower += rawPower; storedPower = Math.max( 0.0, Math.min( getStorage(), storedPower ) ); double requiredPower = getRequiredPower(); ItemStack output = getOutput(); while (requiredPower <= storedPower && output != null && requiredPower > 0) { if ( canAddOutput( output ) ) { storedPower -= requiredPower; addOutput( output ); } else break; } } private boolean canAddOutput(ItemStack output) { ItemStack outputStack = getStackInSlot( 1 ); return outputStack == null || (Platform.isSameItem( outputStack, output ) && outputStack.stackSize < outputStack.getMaxStackSize()); } /** * make sure you validate with canAddOutput prior to this. * * @param output */ private void addOutput(ItemStack output) { ItemStack outputStack = getStackInSlot( 1 ); if ( outputStack == null ) setInventorySlotContents( 1, output.copy() ); else { outputStack.stackSize++; setInventorySlotContents( 1, outputStack ); } } private ItemStack getOutput() { switch ((CondenserOutput) cm.getSetting( Settings.CONDENSER_OUTPUT )) { case MATTER_BALLS: return AEApi.instance().materials().materialMatterBall.stack( 1 ); case SINGULARITY: return AEApi.instance().materials().materialSingularity.stack( 1 ); case TRASH: default: } return null; } public double getRequiredPower() { return ((CondenserOutput) cm.getSetting( Settings.CONDENSER_OUTPUT )).requiredPower; } @Override public void setInventorySlotContents(int i, ItemStack itemstack) { if ( i == 0 ) { if ( itemstack != null ) addPower( itemstack.stackSize ); } else { inv.setInventorySlotContents( 1, itemstack ); } } @Override public boolean isItemValidForSlot(int i, ItemStack itemstack) { return i == 0; } @Override public boolean canExtractItem(int i, ItemStack itemstack, int j) { return i != 0; } @Override public boolean canInsertItem(int i, ItemStack itemstack, int j) { return i == 0; } @Override public int[] getAccessibleSlotsBySide(ForgeDirection side) { return sides; } @Override public IInventory getInternalInventory() { return inv; } @Override public void onChangeInventory(IInventory inv, int slot, InvOperation mc, ItemStack removed, ItemStack added) { if ( slot == 0 ) { ItemStack is = inv.getStackInSlot( 0 ); if ( is != null ) { addPower( is.stackSize ); inv.setInventorySlotContents( 0, null ); } } } @Override public int fill(ForgeDirection from, FluidStack resource, boolean doFill) { if ( doFill ) addPower( (resource == null ? 0.0 : (double) resource.amount) / 500.0 ); return resource == null ? 0 : resource.amount; } @Override public FluidStack drain(ForgeDirection from, FluidStack resource, boolean doDrain) { return null; } @Override public FluidStack drain(ForgeDirection from, int maxDrain, boolean doDrain) { return null; } @Override public boolean canFill(ForgeDirection from, Fluid fluid) { return true; } @Override public boolean canDrain(ForgeDirection from, Fluid fluid) { return false; } @Override public FluidTankInfo[] getTankInfo(ForgeDirection from) { return empty; } @Override public void updateSetting(IConfigManager manager, Enum settingName, Enum newValue) { addPower( 0 ); } @Override public IConfigManager getConfigManager() { return cm; } }