/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.cablebus; import java.util.Collection; import java.util.Collections; import java.util.EnumSet; import java.util.List; import java.util.Map; import java.util.Set; import javax.annotation.Nullable; import javax.vecmath.Vector3f; import com.google.common.base.Function; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.BlockRendererDispatcher; import net.minecraft.client.renderer.block.model.BakedQuad; import net.minecraft.client.renderer.block.model.IBakedModel; import net.minecraft.client.renderer.color.BlockColors; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.vertex.VertexFormat; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.AxisAlignedBB; import appeng.api.AEApi; import appeng.api.util.AEAxisAlignedBB; import appeng.core.AELog; import appeng.core.AppEng; /** * Handles creating the quads for facades attached to cable busses. */ public class FacadeBuilder { private static final ResourceLocation TEXTURE_FACADE = new ResourceLocation( AppEng.MOD_ID, "parts/cable_anchor" ); private final BlockColors blockColors = Minecraft.getMinecraft().getBlockColors(); private final VertexFormat format; private final TextureAtlasSprite facadeTexture; private final BlockRendererDispatcher blockRendererDispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher(); FacadeBuilder( VertexFormat format, Function bakedTextureGetter ) { this.format = format; this.facadeTexture = bakedTextureGetter.apply( TEXTURE_FACADE ); } static Collection getTextures() { return Collections.singletonList( TEXTURE_FACADE ); } void addFacades( BlockRenderLayer layer, Map facadesState, List partBoxes, Set sidesWithParts, long rand, List quads ) { boolean thinFacades = isUseThinFacades( partBoxes ); CubeBuilder builder = new CubeBuilder( format, quads ); facadesState.forEach( ( side, textureItem ) -> { AxisAlignedBB facadeBox = getFacadeBox( side, thinFacades ); AEAxisAlignedBB cutOutBox = getCutOutBox( facadeBox, partBoxes ); boolean renderStilt = !sidesWithParts.contains( side ); try { addFacade( layer, facadesState, side, cutOutBox, thinFacades, renderStilt, rand, builder ); } catch( Throwable t ) { AELog.debug( t ); } } ); } public static TextureAtlasSprite getSprite( IBakedModel blockModel, IBlockState state, EnumFacing facing, long rand) { for( BakedQuad bakedQuad : blockModel.getQuads( state, facing, rand ) ) { return bakedQuad.getSprite(); } TextureAtlasSprite firstFound = null; for( BakedQuad bakedQuad : blockModel.getQuads( state, null, rand ) ) { if( firstFound == null ) { firstFound = bakedQuad.getSprite(); } if( bakedQuad.getFace() == facing ) { return bakedQuad.getSprite(); } } return firstFound; } private void addFacade( BlockRenderLayer layer, Map facades, EnumFacing side, AEAxisAlignedBB busBounds, boolean thinFacades, boolean renderStilt, long rand, CubeBuilder builder ) { FacadeRenderState facadeState = facades.get( side ); IBlockState blockState = facadeState.getSourceBlock(); builder.setDrawFaces( EnumSet.allOf( EnumFacing.class ) ); // We only render the stilt if we don't intersect with any part directly, and if there's no part on our side if( renderStilt && busBounds == null && layer == BlockRenderLayer.CUTOUT ) { builder.setTexture( facadeTexture ); switch( side ) { case DOWN: builder.addCube( 7, 1, 7, 9, 6, 9 ); break; case UP: builder.addCube( 7, 10, 7, 9, 15, 9 ); break; case NORTH: builder.addCube( 7, 7, 1, 9, 9, 6 ); break; case SOUTH: builder.addCube( 7, 7, 10, 9, 9, 15 ); break; case WEST: builder.addCube( 1, 7, 7, 6, 9, 9 ); break; case EAST: builder.addCube( 10, 7, 7, 15, 9, 9 ); break; } } // Do not add the translucent facade in any other layer than translucent boolean translucent = AEApi.instance().partHelper().getCableRenderMode().transparentFacades; if( translucent && layer != BlockRenderLayer.TRANSLUCENT ) { return; } final float thickness = thinFacades ? 1 : 2; IBakedModel blockModel = blockRendererDispatcher.getModelForState( blockState ); int color = 0xffffff; try { blockColors.getColor( blockState ); } catch( final Throwable ignored ) { } if( translucent ) { color &= 0xFFFFFF; color |= 0x4C000000; builder.setColor( color ); } else { builder.setColorRGB( color ); } // TODO: Cache this for( EnumFacing facing : facadeState.getOpenFaces() ) { TextureAtlasSprite sprite = getSprite( blockModel, blockState, facing, rand ); if( sprite != null ) { builder.setTexture( facing, sprite ); } else { builder.setTexture( facing, facadeTexture ); } } builder.setDrawFaces( facadeState.getOpenFaces() ); AxisAlignedBB primaryBox = getFacadeBox( side, thinFacades ); Vector3f min = new Vector3f( (float) primaryBox.minX * 16, (float) primaryBox.minY * 16, (float) primaryBox.minZ * 16 ); Vector3f max = new Vector3f( (float) primaryBox.maxX * 16, (float) primaryBox.maxY * 16, (float) primaryBox.maxZ * 16 ); if( busBounds == null ) { // Adjust the facade for neighboring facades so that facade cubes dont overlap with each other if( side == EnumFacing.NORTH || side == EnumFacing.SOUTH ) { if( facades.containsKey( EnumFacing.UP ) ) { max.y -= thickness; } if( facades.containsKey( EnumFacing.DOWN ) ) { min.y += thickness; } } else if( side == EnumFacing.EAST || side == EnumFacing.WEST ) { if( facades.containsKey( EnumFacing.UP ) ) { max.y -= thickness; } if( facades.containsKey( EnumFacing.DOWN ) ) { min.y += thickness; } if( facades.containsKey( EnumFacing.SOUTH ) ) { max.z -= thickness; } if( facades.containsKey( EnumFacing.NORTH ) ) { min.z += thickness; } } builder.addCube( min.x, min.y, min.z, max.x, max.y, max.z ); } else { Vector3f busMin = new Vector3f( (float) busBounds.minX * 16, (float) busBounds.minY * 16, (float) busBounds.minZ * 16 ); Vector3f busMax = new Vector3f( (float) busBounds.maxX * 16, (float) busBounds.maxY * 16, (float) busBounds.maxZ * 16 ); if( side == EnumFacing.UP || side == EnumFacing.DOWN ) { this.renderSegmentBlockCurrentBounds( builder, min, max, 0.0f, 0.0f, busMax.z, 16.0f, 16.0f, 16.0f ); this.renderSegmentBlockCurrentBounds( builder, min, max, 0.0f, 0.0f, 0.0f, 16.0f, 16.0f, busMin.z ); this.renderSegmentBlockCurrentBounds( builder, min, max, 0.0f, 0.0f, busMin.z, busMin.x, 16.0f, busMax.z ); this.renderSegmentBlockCurrentBounds( builder, min, max, busMax.x, 0.0f, busMin.z, 16.0f, 16.0f, busMax.z ); } else if( side == EnumFacing.NORTH || side == EnumFacing.SOUTH ) { if( facades.get( EnumFacing.UP ) != null ) { max.y -= thickness; } if( facades.get( EnumFacing.DOWN ) != null ) { min.y += thickness; } this.renderSegmentBlockCurrentBounds( builder, min, max, busMax.x, 0.0f, 0.0f, 16.0f, 16.0f, 16.0f ); this.renderSegmentBlockCurrentBounds( builder, min, max, 0.0f, 0.0f, 0.0f, busMin.x, 16.0f, 16.0f ); this.renderSegmentBlockCurrentBounds( builder, min, max, busMin.x, 0.0f, 0.0f, busMax.x, busMin.y, 16.0f ); this.renderSegmentBlockCurrentBounds( builder, min, max, busMin.x, busMax.y, 0.0f, busMax.x, 16.0f, 16.0f ); } else { if( facades.get( EnumFacing.UP ) != null ) { max.y -= thickness; } if( facades.get( EnumFacing.DOWN ) != null ) { min.y += thickness; } if( facades.get( EnumFacing.SOUTH ) != null ) { max.z -= thickness; } if( facades.get( EnumFacing.NORTH ) != null ) { min.z += thickness; } this.renderSegmentBlockCurrentBounds( builder, min, max, 0.0f, 0.0f, busMax.z, 16.0f, 16.0f, 16.0f ); this.renderSegmentBlockCurrentBounds( builder, min, max, 0.0f, 0.0f, 0.0f, 16.0f, 16.0f, busMin.z ); this.renderSegmentBlockCurrentBounds( builder, min, max, 0.0f, 0.0f, busMin.z, 16.0f, busMin.y, busMax.z ); this.renderSegmentBlockCurrentBounds( builder, min, max, 0.0f, busMax.y, busMin.z, 16.0f, 16.0f, busMax.z ); } } } private void renderSegmentBlockCurrentBounds( CubeBuilder builder, Vector3f min, Vector3f max, float minX, float minY, float minZ, float maxX, float maxY, float maxZ ) { minX = Math.max( min.x, minX ); minY = Math.max( min.y, minY ); minZ = Math.max( min.z, minZ ); maxX = Math.min( max.x, maxX ); maxY = Math.min( max.y, maxY ); maxZ = Math.min( max.z, maxZ ); // don't draw it if its not at least a pixel wide... if( maxX - minX >= 1.0 && maxY - minY >= 1.0 && maxZ - minZ >= 1.0 ) { builder.addCube( minX, minY, minZ, maxX, maxY, maxZ ); } } /** * Given the actual facade bounding box, and the bounding boxes of all parts, determine the biggest union of AABB that intersect with the * facade's bounding box. This AABB will need to be "cut out" when the facade is rendered. */ @Nullable private static AEAxisAlignedBB getCutOutBox( AxisAlignedBB facadeBox, List partBoxes ) { AEAxisAlignedBB b = null; for( AxisAlignedBB bb : partBoxes ) { if( bb.intersectsWith( facadeBox ) ) { if( b == null ) { b = AEAxisAlignedBB.fromBounds( bb ); } else { b.maxX = Math.max( b.maxX, bb.maxX ); b.maxY = Math.max( b.maxY, bb.maxY ); b.maxZ = Math.max( b.maxZ, bb.maxZ ); b.minX = Math.min( b.minX, bb.minX ); b.minY = Math.min( b.minY, bb.minY ); b.minZ = Math.min( b.minZ, bb.minZ ); } } } return b; } /** * Determines if any of the part's bounding boxes intersects with the outside 2 voxel wide layer. * If so, we should use thinner facades (1 voxel deep). */ private static boolean isUseThinFacades( List partBoxes ) { final double min = 2.0 / 16.0; final double max = 14.0 / 16.0; for( AxisAlignedBB bb : partBoxes ) { int o = 0; o += bb.maxX > max ? 1 : 0; o += bb.maxY > max ? 1 : 0; o += bb.maxZ > max ? 1 : 0; o += bb.minX < min ? 1 : 0; o += bb.minY < min ? 1 : 0; o += bb.minZ < min ? 1 : 0; if( o >= 2 ) { return true; } } return false; } private static AxisAlignedBB getFacadeBox( EnumFacing side, boolean thinFacades ) { int thickness = thinFacades ? 1 : 2; switch( side ) { case DOWN: return new AxisAlignedBB( 0.0, 0.0, 0.0, 1.0, ( thickness ) / 16.0, 1.0 ); case EAST: return new AxisAlignedBB( ( 16.0 - thickness ) / 16.0, 0.0, 0.0, 1.0, 1.0, 1.0 ); case NORTH: return new AxisAlignedBB( 0.0, 0.0, 0.0, 1.0, 1.0, ( thickness ) / 16.0 ); case SOUTH: return new AxisAlignedBB( 0.0, 0.0, ( 16.0 - thickness ) / 16.0, 1.0, 1.0, 1.0 ); case UP: return new AxisAlignedBB( 0.0, ( 16.0 - thickness ) / 16.0, 0.0, 1.0, 1.0, 1.0 ); case WEST: return new AxisAlignedBB( 0.0, 0.0, 0.0, ( thickness ) / 16.0, 1.0, 1.0 ); default: throw new IllegalArgumentException( "Unsupported face: " + side ); } } }