/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.misc; import java.util.Collections; import java.util.EnumSet; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockTorch; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import appeng.api.util.IOrientable; import appeng.api.util.IOrientableBlock; import appeng.block.AEBaseTileBlock; import appeng.client.render.blocks.RenderQuartzTorch; import appeng.core.features.AEFeature; import appeng.helpers.ICustomCollision; import appeng.helpers.MetaRotation; import appeng.tile.misc.TileLightDetector; public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBlock,ICustomCollision { public BlockLightDetector() { super( Material.circuits ); this.setLightOpacity( 0 ); this.isFullSize = false; this.isOpaque = false; this.setTileEntity( TileLightDetector.class ); this.setFeature( EnumSet.of( AEFeature.LightDetector ) ); } @Override public int getMetaFromState( final IBlockState state ) { return 0; } @Override public IBlockState getStateFromMeta( final int meta ) { return this.getDefaultState(); } @Override protected IProperty[] getAEStates() { return new IProperty[]{ BlockTorch.FACING }; } @Override public int isProvidingWeakPower( final IBlockAccess w, final BlockPos pos, final IBlockState state, final EnumFacing side ) { if( w instanceof World && ( (TileLightDetector) this.getTileEntity( w, pos ) ).isReady() ) { return ( (World) w ).getLightFromNeighbors( pos ) - 6; } return 0; } @Override public void onNeighborChange( final IBlockAccess world, final BlockPos pos, final BlockPos neighbor ) { super.onNeighborChange( world, pos, neighbor ); final TileLightDetector tld = this.getTileEntity( world, pos ); if( tld != null ) { tld.updateLight(); } } @Override public void randomDisplayTick( final World worldIn, final BlockPos pos, final IBlockState state, final Random rand ) { // cancel out lightning } @Override protected Class getRenderer() { return RenderQuartzTorch.class; } @Override public boolean isValidOrientation( final World w, final BlockPos pos, final EnumFacing forward, final EnumFacing up ) { return this.canPlaceAt( w, pos, up.getOpposite() ); } private boolean canPlaceAt( final World w, final BlockPos pos, final EnumFacing dir ) { return w.isSideSolid( pos.offset( dir ), dir.getOpposite(), false ); } @Override public Iterable getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b ) { final EnumFacing up = this.getOrientable( w, pos ).getUp(); final double xOff = -0.3 * up.getFrontOffsetX(); final double yOff = -0.3 * up.getFrontOffsetY(); final double zOff = -0.3 * up.getFrontOffsetZ(); return Collections.singletonList( AxisAlignedBB.fromBounds( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 ) ); } @Override public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List out, final Entity e ) {/* * double xOff = -0.15 * getUp().offsetX; double yOff = -0.15 * getUp().offsetY; double zOff = -0.15 * * getUp().offsetZ; out.add( AxisAlignedBB.getBoundingBox( xOff + (double) x + 0.15, yOff + (double) y + 0.15, zOff * + (double) z + 0.15,// ahh xOff + (double) x + 0.85, yOff + (double) y + 0.85, zOff + (double) z + 0.85 ) ); */ } @Override public void onNeighborBlockChange( final World w, final BlockPos pos, final IBlockState state, final Block neighborBlock ) { final EnumFacing up = this.getOrientable( w, pos ).getUp(); if( !this.canPlaceAt( w, pos, up.getOpposite() ) ) { this.dropTorch( w, pos ); } } private void dropTorch( final World w, final BlockPos pos ) { w.destroyBlock( pos, true ); w.markBlockForUpdate( pos ); } @Override public boolean canPlaceBlockAt( final World w, final BlockPos pos ) { for( final EnumFacing dir : EnumFacing.VALUES ) { if( this.canPlaceAt( w, pos, dir ) ) { return true; } } return false; } @Override public boolean usesMetadata() { return true; } @Override public IOrientable getOrientable( final IBlockAccess w, final BlockPos pos ) { return new MetaRotation( w, pos,true ); } }