/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block; import appeng.api.util.IOrientable; import appeng.api.util.IOrientableBlock; import appeng.client.render.BaseBlockRender; import appeng.client.render.BlockRenderInfo; import appeng.client.render.WorldRender; import appeng.client.texture.FlippableIcon; import appeng.client.texture.MissingIcon; import appeng.core.features.*; import appeng.helpers.AEGlassMaterial; import appeng.helpers.ICustomCollision; import appeng.tile.AEBaseTile; import appeng.util.LookDirection; import appeng.util.Platform; import com.google.common.base.Optional; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.client.resources.IResource; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.*; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; import java.util.ArrayList; import java.util.EnumSet; import java.util.List; public abstract class AEBaseBlock extends Block implements IAEFeature { private final String featureFullName; protected final Optional featureSubName; protected boolean isOpaque = true; protected boolean isFullSize = true; protected boolean hasSubtypes = false; protected boolean isInventory = false; private IFeatureHandler handler; @SideOnly( Side.CLIENT ) private BlockRenderInfo renderInfo; protected AEBaseBlock( final Material mat ) { this( mat, Optional.absent() ); this.setLightOpacity( 255 ); this.setLightLevel( 0 ); this.setHardness( 2.2F ); this.setHarvestLevel( "pickaxe", 0 ); } protected AEBaseBlock( final Material mat, final Optional subName ) { super( mat ); if( mat == AEGlassMaterial.INSTANCE || mat == Material.glass ) { this.setStepSound( Block.soundTypeGlass ); } else if( mat == Material.rock ) { this.setStepSound( Block.soundTypeStone ); } else if( mat == Material.wood ) { this.setStepSound( Block.soundTypeWood ); } else { this.setStepSound( Block.soundTypeMetal ); } this.featureFullName = new FeatureNameExtractor( this.getClass(), subName ).get(); this.featureSubName = subName; } @Override public String toString() { return this.featureFullName; } public void registerNoIcons() { final BlockRenderInfo info = this.getRendererInstance(); final FlippableIcon i = new FlippableIcon( new MissingIcon( this ) ); info.updateIcons( i, i, i, i, i, i ); } @SideOnly( Side.CLIENT ) public BlockRenderInfo getRendererInstance() { if( this.renderInfo != null ) { return this.renderInfo; } final BaseBlockRender renderer = this.getRenderer(); this.renderInfo = new BlockRenderInfo( renderer ); return this.renderInfo; } /** * Factory method to create a new render instance. * * @return the newly created instance. */ @SideOnly( Side.CLIENT ) protected BaseBlockRender getRenderer() { return new BaseBlockRender(); } IIcon unmappedGetIcon( final IBlockAccess w, final int x, final int y, final int z, final int s ) { return super.getIcon( w, x, y, z, s ); } protected void setFeature( final EnumSet f ) { final AEBlockFeatureHandler featureHandler = new AEBlockFeatureHandler( f, this, this.featureSubName ); this.setHandler( featureHandler ); } @Override public final IFeatureHandler handler() { return this.handler; } protected final void setHandler( final IFeatureHandler handler ) { this.handler = handler; } @Override public void postInit() { // override! } public boolean isOpaque() { return this.isOpaque; } @Override public boolean renderAsNormalBlock() { return this.isFullSize && this.isOpaque; } @Override @SideOnly( Side.CLIENT ) public int getRenderType() { return WorldRender.INSTANCE.getRenderId(); } @Override public IIcon getIcon( final IBlockAccess w, final int x, final int y, final int z, final int s ) { return this.getIcon( this.mapRotation( w, x, y, z, s ), w.getBlockMetadata( x, y, z ) ); } @Override @SideOnly( Side.CLIENT ) public IIcon getIcon( final int direction, final int metadata ) { return this.getRendererInstance().getTexture( ForgeDirection.getOrientation( direction ) ); } protected ICustomCollision getCustomCollision( final World w, final int x, final int y, final int z ) { if( this instanceof ICustomCollision ) { return (ICustomCollision) this; } return null; } @Override @SuppressWarnings( "unchecked" ) // NOTE: WAS FINAL, changed for Immibis public void addCollisionBoxesToList( final World w, final int x, final int y, final int z, final AxisAlignedBB bb, final List out, final Entity e ) { final ICustomCollision collisionHandler = this.getCustomCollision( w, x, y, z ); if( collisionHandler != null && bb != null ) { final List tmp = new ArrayList(); collisionHandler.addCollidingBlockToList( w, x, y, z, bb, tmp, e ); for( final AxisAlignedBB b : tmp ) { b.minX += x; b.minY += y; b.minZ += z; b.maxX += x; b.maxY += y; b.maxZ += z; if( bb.intersectsWith( b ) ) { out.add( b ); } } } else { super.addCollisionBoxesToList( w, x, y, z, bb, out, e ); } } @Override @SideOnly( Side.CLIENT ) public final AxisAlignedBB getSelectedBoundingBoxFromPool( final World w, final int x, final int y, final int z ) { final ICustomCollision collisionHandler = this.getCustomCollision( w, x, y, z ); if( collisionHandler != null ) { if( Platform.isClient() ) { final EntityPlayer player = Minecraft.getMinecraft().thePlayer; final LookDirection ld = Platform.getPlayerRay( player, Platform.getEyeOffset( player ) ); final Iterable bbs = collisionHandler.getSelectedBoundingBoxesFromPool( w, x, y, z, Minecraft.getMinecraft().thePlayer, true ); AxisAlignedBB br = null; double lastDist = 0; for( final AxisAlignedBB bb : bbs ) { this.setBlockBounds( (float) bb.minX, (float) bb.minY, (float) bb.minZ, (float) bb.maxX, (float) bb.maxY, (float) bb.maxZ ); final MovingObjectPosition r = super.collisionRayTrace( w, x, y, z, ld.getA(), ld.getB() ); this.setBlockBounds( 0, 0, 0, 1, 1, 1 ); if( r != null ) { final double xLen = ( ld.getA().xCoord - r.hitVec.xCoord ); final double yLen = ( ld.getA().yCoord - r.hitVec.yCoord ); final double zLen = ( ld.getA().zCoord - r.hitVec.zCoord ); final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen; if( br == null || lastDist > thisDist ) { lastDist = thisDist; br = bb; } } } if( br != null ) { br.setBounds( br.minX + x, br.minY + y, br.minZ + z, br.maxX + x, br.maxY + y, br.maxZ + z ); return br; } } final AxisAlignedBB b = AxisAlignedBB.getBoundingBox( 16d, 16d, 16d, 0d, 0d, 0d ); for( final AxisAlignedBB bx : collisionHandler.getSelectedBoundingBoxesFromPool( w, x, y, z, null, false ) ) { final double minX = Math.min( b.minX, bx.minX ); final double minY = Math.min( b.minY, bx.minY ); final double minZ = Math.min( b.minZ, bx.minZ ); final double maxX = Math.max( b.maxX, bx.maxX ); final double maxY = Math.max( b.maxY, bx.maxY ); final double maxZ = Math.max( b.maxZ, bx.maxZ ); b.setBounds( minX, minY, minZ, maxX, maxY, maxZ ); } b.setBounds( b.minX + x, b.minY + y, b.minZ + z, b.maxX + x, b.maxY + y, b.maxZ + z ); return b; } return super.getSelectedBoundingBoxFromPool( w, x, y, z ); } @Override public final boolean isOpaqueCube() { return this.isOpaque; } @Override public MovingObjectPosition collisionRayTrace( final World w, final int x, final int y, final int z, final Vec3 a, final Vec3 b ) { final ICustomCollision collisionHandler = this.getCustomCollision( w, x, y, z ); if( collisionHandler != null ) { final Iterable bbs = collisionHandler.getSelectedBoundingBoxesFromPool( w, x, y, z, null, true ); MovingObjectPosition br = null; double lastDist = 0; for( final AxisAlignedBB bb : bbs ) { this.setBlockBounds( (float) bb.minX, (float) bb.minY, (float) bb.minZ, (float) bb.maxX, (float) bb.maxY, (float) bb.maxZ ); final MovingObjectPosition r = super.collisionRayTrace( w, x, y, z, a, b ); this.setBlockBounds( 0, 0, 0, 1, 1, 1 ); if( r != null ) { final double xLen = ( a.xCoord - r.hitVec.xCoord ); final double yLen = ( a.yCoord - r.hitVec.yCoord ); final double zLen = ( a.zCoord - r.hitVec.zCoord ); final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen; if( br == null || lastDist > thisDist ) { lastDist = thisDist; br = r; } } } if( br != null ) { return br; } return null; } this.setBlockBounds( 0, 0, 0, 1, 1, 1 ); return super.collisionRayTrace( w, x, y, z, a, b ); } public boolean onActivated( final World w, final int x, final int y, final int z, final EntityPlayer player, final int side, final float hitX, final float hitY, final float hitZ ) { return false; } @Override @SideOnly( Side.CLIENT ) @SuppressWarnings( "unchecked" ) public final void getSubBlocks( final Item item, final CreativeTabs tabs, final List itemStacks ) { this.getCheckedSubBlocks( item, tabs, itemStacks ); } @Override public boolean hasComparatorInputOverride() { return this.isInventory; } @Override public int getComparatorInputOverride( final World w, final int x, final int y, final int z, final int s ) { return 0; } @Override @SideOnly( Side.CLIENT ) public void registerBlockIcons( final IIconRegister iconRegistry ) { final BlockRenderInfo info = this.getRendererInstance(); final FlippableIcon topIcon = this.optionalIcon( iconRegistry, this.getTextureName(), null ); final FlippableIcon bottomIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "Bottom", topIcon ); final FlippableIcon sideIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "Side", topIcon ); final FlippableIcon eastIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "East", sideIcon ); final FlippableIcon westIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "West", sideIcon ); final FlippableIcon southIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "Front", sideIcon ); final FlippableIcon northIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "Back", sideIcon ); this.blockIcon = topIcon; info.updateIcons( bottomIcon, topIcon, northIcon, southIcon, eastIcon, westIcon ); } @Override public final boolean isNormalCube( final IBlockAccess world, final int x, final int y, final int z ) { return this.isFullSize; } public IOrientable getOrientable( final IBlockAccess w, final int x, final int y, final int z ) { if( this instanceof IOrientableBlock ) { return this.getOrientable( w, x, y, z ); } return null; } @Override public final boolean rotateBlock( final World w, final int x, final int y, final int z, final ForgeDirection axis ) { final IOrientable rotatable = this.getOrientable( w, x, y, z ); if( rotatable != null && rotatable.canBeRotated() ) { if( this.hasCustomRotation() ) { this.customRotateBlock( rotatable, axis ); return true; } else { ForgeDirection forward = rotatable.getForward(); ForgeDirection up = rotatable.getUp(); for( int rs = 0; rs < 4; rs++ ) { forward = Platform.rotateAround( forward, axis ); up = Platform.rotateAround( up, axis ); if( this.isValidOrientation( w, x, y, z, forward, up ) ) { rotatable.setOrientation( forward, up ); return true; } } } } return super.rotateBlock( w, x, y, z, axis ); } protected boolean hasCustomRotation() { return false; } protected void customRotateBlock( final IOrientable rotatable, final ForgeDirection axis ) { } public boolean isValidOrientation( final World w, final int x, final int y, final int z, final ForgeDirection forward, final ForgeDirection up ) { return true; } @Override public ForgeDirection[] getValidRotations( final World w, final int x, final int y, final int z ) { return new ForgeDirection[0]; } @SideOnly( Side.CLIENT ) private FlippableIcon optionalIcon( final IIconRegister ir, final String name, IIcon substitute ) { // if the input is an flippable IIcon find the original. while( substitute instanceof FlippableIcon ) { substitute = ( (FlippableIcon) substitute ).getOriginal(); } if( substitute != null ) { try { ResourceLocation resLoc = new ResourceLocation( name ); resLoc = new ResourceLocation( resLoc.getResourceDomain(), String.format( "%s/%s%s", "textures/blocks", resLoc.getResourcePath(), ".png" ) ); final IResource res = Minecraft.getMinecraft().getResourceManager().getResource( resLoc ); if( res != null ) { return new FlippableIcon( ir.registerIcon( name ) ); } } catch( final Throwable e ) { return new FlippableIcon( substitute ); } } return new FlippableIcon( ir.registerIcon( name ) ); } @SideOnly( Side.CLIENT ) public void getCheckedSubBlocks( final Item item, final CreativeTabs tabs, final List itemStacks ) { super.getSubBlocks( item, tabs, itemStacks ); } private int mapRotation( final IBlockAccess w, final int x, final int y, final int z, final int s ) { final IOrientable ori = this.getOrientable( w, x, y, z ); if( ori != null && ori.canBeRotated() ) { return this.mapRotation( ori, ForgeDirection.getOrientation( s ) ).ordinal(); } return s; } public ForgeDirection mapRotation( final IOrientable ori, final ForgeDirection dir ) { // case DOWN: return bottomIcon; // case UP: return blockIcon; // case NORTH: return northIcon; // case SOUTH: return southIcon; // case WEST: return sideIcon; // case EAST: return sideIcon; final ForgeDirection forward = ori.getForward(); final ForgeDirection up = ori.getUp(); if( forward == null || up == null ) { return dir; } final int west_x = forward.offsetY * up.offsetZ - forward.offsetZ * up.offsetY; final int west_y = forward.offsetZ * up.offsetX - forward.offsetX * up.offsetZ; final int west_z = forward.offsetX * up.offsetY - forward.offsetY * up.offsetX; ForgeDirection west = ForgeDirection.UNKNOWN; for( final ForgeDirection dx : ForgeDirection.VALID_DIRECTIONS ) { if( dx.offsetX == west_x && dx.offsetY == west_y && dx.offsetZ == west_z ) { west = dx; } } if( dir == forward ) { return ForgeDirection.SOUTH; } if( dir == forward.getOpposite() ) { return ForgeDirection.NORTH; } if( dir == up ) { return ForgeDirection.UP; } if( dir == up.getOpposite() ) { return ForgeDirection.DOWN; } if( dir == west ) { return ForgeDirection.WEST; } if( dir == west.getOpposite() ) { return ForgeDirection.EAST; } return ForgeDirection.UNKNOWN; } @SideOnly( Side.CLIENT ) public void setRenderStateByMeta( final int itemDamage ) { } public String getUnlocalizedName( final ItemStack is ) { return this.getUnlocalizedName(); } void addInformation( final ItemStack is, final EntityPlayer player, final List lines, final boolean advancedItemTooltips ) { } public Class getItemBlockClass() { return AEBaseItemBlock.class; } public boolean hasSubtypes() { return this.hasSubtypes; } }