/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.misc; import java.util.Collections; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.entity.Entity; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import appeng.api.util.IOrientable; import appeng.api.util.IOrientableBlock; import appeng.block.AEBaseBlock; import appeng.client.render.effects.LightningFX; import appeng.core.AEConfig; import appeng.core.AppEng; import appeng.helpers.ICustomCollision; import appeng.helpers.MetaRotation; public class BlockQuartzFixture extends AEBaseBlock implements IOrientableBlock, ICustomCollision { // Cannot use the vanilla FACING property here because it excludes facing DOWN public static final PropertyDirection FACING = PropertyDirection.create( "facing" ); // Used to alternate between two variants of the fixture on adjacent blocks public static final PropertyBool ODD = PropertyBool.create( "odd" ); public BlockQuartzFixture() { super( Material.CIRCUITS ); this.setDefaultState( this.blockState.getBaseState().withProperty( FACING, EnumFacing.UP ).withProperty( ODD, false ) ); this.setLightLevel( 0.9375F ); this.setLightOpacity( 0 ); this.setFullSize( false ); this.setOpaque( false ); } /** * Sets the "ODD" property of the block state according to the placement of the block. */ @Override public IBlockState getActualState( IBlockState state, IBlockAccess worldIn, BlockPos pos ) { boolean oddPlacement = ((pos.getX() + pos.getY() + pos.getZ()) % 2) != 0; return super.getActualState( state, worldIn, pos ) .withProperty( ODD, oddPlacement ); } @Override public int getMetaFromState( final IBlockState state ) { return state.getValue( FACING ).ordinal(); } @Override public IBlockState getStateFromMeta( final int meta ) { EnumFacing facing = EnumFacing.values()[meta]; return getDefaultState().withProperty(FACING, facing); } @Override protected IProperty[] getAEStates() { return new IProperty[] { FACING, ODD }; } @Override public boolean isValidOrientation( final World w, final BlockPos pos, final EnumFacing forward, final EnumFacing up ) { return this.canPlaceAt( w, pos, up.getOpposite() ); } private boolean canPlaceAt( final World w, final BlockPos pos, final EnumFacing dir ) { final BlockPos test = pos.offset( dir ); return w.isSideSolid( test, dir.getOpposite(), false ); } @Override public Iterable getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity e, final boolean isVisual ) { final EnumFacing up = this.getOrientable( w, pos ).getUp(); final double xOff = -0.3 * up.getFrontOffsetX(); final double yOff = -0.3 * up.getFrontOffsetY(); final double zOff = -0.3 * up.getFrontOffsetZ(); return Collections.singletonList( new AxisAlignedBB( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 ) ); } @Override public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List out, final Entity e ) {/* * double xOff = -0.15 * getUp().offsetX; double yOff = -0.15 * getUp().offsetY; double zOff = -0.15 * * getUp().offsetZ; out.add( AxisAlignedBB.getBoundingBox( xOff + (double) x + 0.15, yOff + (double) y + 0.15, zOff * + (double) z + 0.15,// ahh xOff + (double) x + 0.85, yOff + (double) y + 0.85, zOff + (double) z + 0.85 ) ); */ } @Override @SideOnly( Side.CLIENT ) public void randomDisplayTick( final IBlockState state, final World w, final BlockPos pos, final Random r ) { if( !AEConfig.instance().isEnableEffects() ) { return; } if( r.nextFloat() < 0.98 ) { return; } final EnumFacing up = this.getOrientable( w, pos ).getUp(); final double xOff = -0.3 * up.getFrontOffsetX(); final double yOff = -0.3 * up.getFrontOffsetY(); final double zOff = -0.3 * up.getFrontOffsetZ(); for( int bolts = 0; bolts < 3; bolts++ ) { if( AppEng.proxy.shouldAddParticles( r ) ) { final LightningFX fx = new LightningFX( w, xOff + 0.5 + pos.getX(), yOff + 0.5 + pos.getY(), zOff + 0.5 + pos.getZ(), 0.0D, 0.0D, 0.0D ); Minecraft.getMinecraft().effectRenderer.addEffect( fx ); } } } @Override public void neighborChanged(IBlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos) { final EnumFacing up = this.getOrientable( world, pos ).getUp(); if( !this.canPlaceAt( world, pos, up.getOpposite() ) ) { this.dropTorch( world, pos ); } } private void dropTorch( final World w, final BlockPos pos ) { final IBlockState prev = w.getBlockState( pos ); w.destroyBlock( pos, true ); w.notifyBlockUpdate( pos, prev, w.getBlockState( pos ), 3 ); } @Override public boolean canPlaceBlockAt( final World w, final BlockPos pos ) { for( final EnumFacing dir : EnumFacing.VALUES ) { if( this.canPlaceAt( w, pos, dir ) ) { return true; } } return false; } @Override public boolean usesMetadata() { return true; } @Override public IOrientable getOrientable( final IBlockAccess w, final BlockPos pos ) { return new MetaRotation( w, pos, FACING ); } @Override public boolean isOpaque() { return false; } @Override public boolean isFullCube( IBlockState state ) { return false; } @Override @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } }