/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.effects; import net.minecraft.client.particle.ParticleBreaking; import net.minecraft.client.renderer.VertexBuffer; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.entity.Entity; import net.minecraft.item.Item; import net.minecraft.util.math.MathHelper; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import appeng.api.util.AEPartLocation; import appeng.client.render.textures.ParticleTextures; @SideOnly( Side.CLIENT ) public class EnergyFx extends ParticleBreaking { private final TextureAtlasSprite particleTextureIndex; private final int startBlkX; private final int startBlkY; private final int startBlkZ; public EnergyFx( final World par1World, final double par2, final double par4, final double par6, final Item par8Item ) { super( par1World, par2, par4, par6, par8Item ); this.particleGravity = 0; this.particleBlue = 1; this.particleGreen = 1; this.particleRed = 1; this.particleAlpha = 1.4f; this.particleScale = 3.5f; this.particleTextureIndex = ParticleTextures.BlockEnergyParticle; this.startBlkX = MathHelper.floor( this.posX ); this.startBlkY = MathHelper.floor( this.posY ); this.startBlkZ = MathHelper.floor( this.posZ ); } @Override public int getFXLayer() { return 1; } @Override public void renderParticle( final VertexBuffer par1Tessellator, final Entity p_180434_2_, final float partialTicks, final float par3, final float par4, final float par5, final float par6, final float par7 ) { final float f6 = this.particleTextureIndex.getMinU(); final float f7 = this.particleTextureIndex.getMaxU(); final float f8 = this.particleTextureIndex.getMinV(); final float f9 = this.particleTextureIndex.getMaxV(); final float f10 = 0.1F * this.particleScale; final float f11 = (float) ( this.prevPosX + ( this.posX - this.prevPosX ) * partialTicks - interpPosX ); final float f12 = (float) ( this.prevPosY + ( this.posY - this.prevPosY ) * partialTicks - interpPosY ); final float f13 = (float) ( this.prevPosZ + ( this.posZ - this.prevPosZ ) * partialTicks - interpPosZ ); final int blkX = MathHelper.floor( this.posX ); final int blkY = MathHelper.floor( this.posY ); final int blkZ = MathHelper.floor( this.posZ ); if( blkX == this.startBlkX && blkY == this.startBlkY && blkZ == this.startBlkZ ) { int i = this.getBrightnessForRender(partialTicks); int j = i >> 16 & 65535; int k = i & 65535; final float f14 = 1.0F; par1Tessellator.pos( f11 - par3 * f10 - par6 * f10, f12 - par4 * f10, f13 - par5 * f10 - par7 * f10 ).tex( f7, f9 ).color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).lightmap( j, k ).endVertex(); par1Tessellator.pos( f11 - par3 * f10 + par6 * f10, f12 + par4 * f10, f13 - par5 * f10 + par7 * f10 ).tex( f7, f8 ).color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).lightmap( j, k ).endVertex(); par1Tessellator.pos( f11 + par3 * f10 + par6 * f10, f12 + par4 * f10, f13 + par5 * f10 + par7 * f10 ).tex( f6, f8 ).color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).lightmap( j, k ).endVertex(); par1Tessellator.pos( f11 + par3 * f10 - par6 * f10, f12 - par4 * f10, f13 + par5 * f10 - par7 * f10 ).tex( f6, f9 ).color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).lightmap( j, k ).endVertex(); } } public void fromItem( final AEPartLocation d ) { this.posX += 0.2 * d.xOffset; this.posY += 0.2 * d.yOffset; this.posZ += 0.2 * d.zOffset; this.particleScale *= 0.8f; } @Override public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if( this.particleAge++ >= this.particleMaxAge ) { this.setExpired(); } this.motionY -= 0.04D * (double) this.particleGravity; this.move( this.motionX, this.motionY, this.motionZ ); this.motionX *= 0.9800000190734863D; this.motionY *= 0.9800000190734863D; this.motionZ *= 0.9800000190734863D; this.particleScale *= 0.89f; this.particleAlpha *= 0.89f; } public void setMotionX( float motionX ) { this.motionX = motionX; } public void setMotionY( float motionY ) { this.motionY = motionY; } public void setMotionZ( float motionZ ) { this.motionZ = motionZ; } }