/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.tile.misc; import io.netty.buffer.ByteBuf; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntityFurnace; import net.minecraftforge.common.util.ForgeDirection; import appeng.api.config.Actionable; import appeng.api.networking.IGridNode; import appeng.api.networking.energy.IEnergyGrid; import appeng.api.networking.ticking.IGridTickable; import appeng.api.networking.ticking.TickRateModulation; import appeng.api.networking.ticking.TickingRequest; import appeng.api.util.AECableType; import appeng.api.util.DimensionalCoord; import appeng.core.settings.TickRates; import appeng.me.GridAccessException; import appeng.tile.TileEvent; import appeng.tile.events.TileEventType; import appeng.tile.grid.AENetworkInvTile; import appeng.tile.inventory.AppEngInternalInventory; import appeng.tile.inventory.InvOperation; public class TileVibrationChamber extends AENetworkInvTile implements IGridTickable { final double powerPerTick = 5; final int[] sides = new int[] { 0 }; final AppEngInternalInventory inv = new AppEngInternalInventory( this, 1 ); public int burnSpeed = 100; public double burnTime = 0; public double maxBurnTime = 0; // client side.. public boolean isOn; public TileVibrationChamber() { this.gridProxy.setIdlePowerUsage( 0 ); this.gridProxy.setFlags(); } @Override public AECableType getCableConnectionType( ForgeDirection dir ) { return AECableType.COVERED; } @TileEvent( TileEventType.NETWORK_READ ) public boolean readFromStream_TileVibrationChamber( ByteBuf data ) { boolean wasOn = this.isOn; this.isOn = data.readBoolean(); return wasOn != this.isOn; // TESR doesn't need updates! } @TileEvent( TileEventType.NETWORK_WRITE ) public void writeToStream_TileVibrationChamber( ByteBuf data ) { data.writeBoolean( this.burnTime > 0 ); } @TileEvent( TileEventType.WORLD_NBT_WRITE ) public void writeToNBT_TileVibrationChamber( NBTTagCompound data ) { data.setDouble( "burnTime", this.burnTime ); data.setDouble( "maxBurnTime", this.maxBurnTime ); data.setInteger( "burnSpeed", this.burnSpeed ); } @TileEvent( TileEventType.WORLD_NBT_READ ) public void readFromNBT_TileVibrationChamber( NBTTagCompound data ) { this.burnTime = data.getDouble( "burnTime" ); this.maxBurnTime = data.getDouble( "maxBurnTime" ); this.burnSpeed = data.getInteger( "burnSpeed" ); } @Override public IInventory getInternalInventory() { return this.inv; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isItemValidForSlot( int i, ItemStack itemstack ) { return TileEntityFurnace.getItemBurnTime( itemstack ) > 0; } @Override public void onChangeInventory( IInventory inv, int slot, InvOperation mc, ItemStack removed, ItemStack added ) { if( this.burnTime <= 0 ) { if( this.canEatFuel() ) { try { this.gridProxy.getTick().wakeDevice( this.gridProxy.getNode() ); } catch( GridAccessException e ) { // wake up! } } } } @Override public boolean canExtractItem( int slotIndex, ItemStack extractedItem, int side ) { return false; } @Override public int[] getAccessibleSlotsBySide( ForgeDirection side ) { return this.sides; } private boolean canEatFuel() { ItemStack is = this.getStackInSlot( 0 ); if( is != null ) { int newBurnTime = TileEntityFurnace.getItemBurnTime( is ); if( newBurnTime > 0 && is.stackSize > 0 ) { return true; } } return false; } @Override public DimensionalCoord getLocation() { return new DimensionalCoord( this ); } @Override public TickingRequest getTickingRequest( IGridNode node ) { if( this.burnTime <= 0 ) { this.eatFuel(); } return new TickingRequest( TickRates.VibrationChamber.min, TickRates.VibrationChamber.max, this.burnTime <= 0, false ); } @Override public TickRateModulation tickingRequest( IGridNode node, int TicksSinceLastCall ) { if( this.burnTime <= 0 ) { this.eatFuel(); if( this.burnTime > 0 ) { return TickRateModulation.URGENT; } this.burnSpeed = 100; return TickRateModulation.SLEEP; } this.burnSpeed = Math.max( 20, Math.min( this.burnSpeed, 200 ) ); double dilation = this.burnSpeed / 100.0; double timePassed = TicksSinceLastCall * dilation; this.burnTime -= timePassed; if( this.burnTime < 0 ) { timePassed += this.burnTime; this.burnTime = 0; } try { IEnergyGrid grid = this.gridProxy.getEnergy(); double newPower = timePassed * this.powerPerTick; double overFlow = grid.injectPower( newPower, Actionable.SIMULATE ); // burn the over flow. grid.injectPower( Math.max( 0.0, newPower - overFlow ), Actionable.MODULATE ); if( overFlow > 0 ) { this.burnSpeed -= TicksSinceLastCall; } else { this.burnSpeed += TicksSinceLastCall; } this.burnSpeed = Math.max( 20, Math.min( this.burnSpeed, 200 ) ); return overFlow > 0 ? TickRateModulation.SLOWER : TickRateModulation.FASTER; } catch( GridAccessException e ) { this.burnSpeed -= TicksSinceLastCall; this.burnSpeed = Math.max( 20, Math.min( this.burnSpeed, 200 ) ); return TickRateModulation.SLOWER; } } private void eatFuel() { ItemStack is = this.getStackInSlot( 0 ); if( is != null ) { int newBurnTime = TileEntityFurnace.getItemBurnTime( is ); if( newBurnTime > 0 && is.stackSize > 0 ) { this.burnTime += newBurnTime; this.maxBurnTime = this.burnTime; is.stackSize--; if( is.stackSize <= 0 ) { ItemStack container = null; if( is.getItem().hasContainerItem( is ) ) { container = is.getItem().getContainerItem( is ); } this.setInventorySlotContents( 0, container ); } else { this.setInventorySlotContents( 0, is ); } } } if( this.burnTime > 0 ) { try { this.gridProxy.getTick().wakeDevice( this.gridProxy.getNode() ); } catch( GridAccessException e ) { // gah! } } if( ( !this.isOn && this.burnTime > 0 ) || ( this.isOn && this.burnTime <= 0 ) ) { this.isOn = this.burnTime > 0; this.markForUpdate(); } } }