package appeng.client.render.blocks; import java.util.EnumSet; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.item.ItemStack; import net.minecraft.util.IIcon; import net.minecraft.world.IBlockAccess; import net.minecraftforge.client.IItemRenderer.ItemRenderType; import net.minecraftforge.common.util.ForgeDirection; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import appeng.api.util.IOrientable; import appeng.block.AEBaseBlock; import appeng.block.misc.BlockInscriber; import appeng.client.render.BaseBlockRender; import appeng.client.texture.ExtraTextures; import appeng.core.AELog; import appeng.recipes.handlers.Inscribe.InscriberRecipe; import appeng.tile.AEBaseTile; import appeng.tile.misc.TileInscriber; import appeng.util.Platform; public class RenderBlockInscriber extends BaseBlockRender { public RenderBlockInscriber() { super( true, 30 ); } @Override public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj) { Tessellator tess = Tessellator.instance; renderer.renderAllFaces = true; setInvRenderBounds( renderer, 6, 1, 0, 10, 15, 2 ); renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer ); // sides... setInvRenderBounds( renderer, 3, 1, 0, 13, 15, 3 ); renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer ); setInvRenderBounds( renderer, 0, 1, 0, 3, 15, 16 ); renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer ); setInvRenderBounds( renderer, 13, 1, 0, 16, 15, 16 ); renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer ); setInvRenderBounds( renderer, 1, 0, 1, 15, 2, 15 ); renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer ); setInvRenderBounds( renderer, 1, 14, 1, 15, 16, 15 ); renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer ); blk.getRendererInstance().setTemporaryRenderIcon( ExtraTextures.BlockInscriberInside.getIcon() ); // press setInvRenderBounds( renderer, 3, 2, 3, 13, 3, 13 ); renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer ); setInvRenderBounds( renderer, 3, 13, 3, 13, 15, 13 ); renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer ); blk.getRendererInstance().setTemporaryRenderIcon( null ); renderer.renderAllFaces = false; // blk.getRendererInstance().setTemporaryRenderIcon( null ); } @Override public boolean renderInWorld(AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer) { preRenderInWorld( block, world, x, y, z, renderer ); BlockInscriber blk = (BlockInscriber) block; IOrientable te = getOrientable( block, world, x, y, z ); ForgeDirection fdy = te.getUp(); ForgeDirection fdz = te.getForward(); ForgeDirection fdx = Platform.crossProduct( fdz, fdy ).getOpposite(); renderer.renderAllFaces = true; // sides... renderBlockBounds( renderer, 3, 1, 0, 13, 15, 3, fdx, fdy, fdz ); boolean out = renderer.renderStandardBlock( blk, x, y, z ); renderBlockBounds( renderer, 0, 1, 0, 3, 15, 16, fdx, fdy, fdz ); out = renderer.renderStandardBlock( blk, x, y, z ); renderBlockBounds( renderer, 13, 1, 0, 16, 15, 16, fdx, fdy, fdz ); out = renderer.renderStandardBlock( blk, x, y, z ); // top bottom.. renderBlockBounds( renderer, 1, 0, 1, 15, 4, 15, fdx, fdy, fdz ); out = renderer.renderStandardBlock( blk, x, y, z ); renderBlockBounds( renderer, 1, 12, 1, 15, 16, 15, fdx, fdy, fdz ); out = renderer.renderStandardBlock( blk, x, y, z ); blk.getRendererInstance().setTemporaryRenderIcon( null ); renderer.renderAllFaces = false; blk.getRendererInstance().setTemporaryRenderIcon( null ); postRenderInWorld( renderer ); return out; } @Override public void renderTile(AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float f, RenderBlocks renderer) { TileInscriber inv = (TileInscriber) tile; GL11.glPushMatrix(); applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() ); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F ); GL11.glDisable( GL11.GL_LIGHTING ); GL11.glDisable( GL12.GL_RESCALE_NORMAL ); Minecraft mc = Minecraft.getMinecraft(); mc.renderEngine.bindTexture( TextureMap.locationBlocksTexture ); int light = tile.getWorldObj().getLightBrightnessForSkyBlocks( tile.xCoord, tile.yCoord, tile.zCoord, 0 ); int br = light;// << 20 | light << 4; int var11 = br % 65536; int var12 = br / 65536; OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 ); float TwoPx = 2.0f / 16.0f; float middle = 0.5f; float press = 0.2f; float base = 0.4f; long lprogress = 0; if ( inv.smash ) { long currentTime = System.currentTimeMillis(); lprogress = currentTime - inv.clientStart; if ( lprogress > 800 ) inv.smash = false; } float rprogress = (float) (lprogress % 800) / 400.0f; float progress = rprogress; if ( progress > 1.0f ) progress = 1.0f - (progress - 1.0f); press -= progress / 5.0f; IIcon ic = ExtraTextures.BlockInscriberInside.getIcon(); tess.startDrawingQuads(); middle += 0.02f; tess.addVertexWithUV( TwoPx, middle + press, TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 2 ) ); tess.addVertexWithUV( 1.0 - TwoPx, middle + press, TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 2 ) ); tess.addVertexWithUV( 1.0 - TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 13 ) ); tess.addVertexWithUV( TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 13 ) ); tess.addVertexWithUV( TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 ) ); tess.addVertexWithUV( 1.0 - TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 ) ); tess.addVertexWithUV( 1.0 - TwoPx, middle + base, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) ); tess.addVertexWithUV( TwoPx, middle + base, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) ); middle -= 2.0f * 0.02f; tess.addVertexWithUV( 1.0 - TwoPx, middle - press, TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 2 ) ); tess.addVertexWithUV( TwoPx, middle - press, TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 2 ) ); tess.addVertexWithUV( TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 13 ) ); tess.addVertexWithUV( 1.0 - TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 13 ) ); tess.addVertexWithUV( 1.0 - TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 ) ); tess.addVertexWithUV( TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 ) ); tess.addVertexWithUV( TwoPx, middle - base, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) ); tess.addVertexWithUV( 1.0 - TwoPx, middle + -base, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) ); tess.draw(); GL11.glPopMatrix(); int items = 0; if ( inv.getStackInSlot( 0 ) != null ) items++; if ( inv.getStackInSlot( 1 ) != null ) items++; if ( inv.getStackInSlot( 2 ) != null ) items++; if ( rprogress > 1.0f || items == 0 ) { ItemStack is = inv.getStackInSlot( 3 ); if ( is == null ) { InscriberRecipe ir = inv.getTask(); if ( ir != null ) is = ir.output.copy(); } renderItem( is, 0.0f, block, tile, tess, x, y, z, f, renderer ); } else { renderItem( inv.getStackInSlot( 0 ), press, block, tile, tess, x, y, z, f, renderer ); renderItem( inv.getStackInSlot( 1 ), -press, block, tile, tess, x, y, z, f, renderer ); renderItem( inv.getStackInSlot( 2 ), 0.0f, block, tile, tess, x, y, z, f, renderer ); } } public void renderItem(ItemStack sis, float o, AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float f, RenderBlocks renderer) { if ( sis != null ) { sis = sis.copy(); GL11.glPushMatrix(); applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() ); try { GL11.glTranslatef( 0.5f, 0.5f + o, 0.5f ); GL11.glScalef( 1.0f / 1.1f, 1.0f / 1.1f, 1.0f / 1.1f ); GL11.glScalef( 1.0f, 1.0f, 1.0f ); Block blk = Block.getBlockFromItem( sis.getItem() ); if ( sis.getItemSpriteNumber() == 0 && block != null && RenderBlocks.renderItemIn3d( blk.getRenderType() ) ) { GL11.glRotatef( 25.0f, 1.0f, 0.0f, 0.0f ); GL11.glRotatef( 15.0f, 0.0f, 1.0f, 0.0f ); GL11.glRotatef( 30.0f, 0.0f, 1.0f, 0.0f ); } GL11.glRotatef( 90.0f, 1, 0, 0 ); int light = tile.getWorldObj().getLightBrightnessForSkyBlocks( tile.xCoord, tile.yCoord, tile.zCoord, 0 ); int br = light;// << 20 | light << 4; int var11 = br % 65536; int var12 = br / 65536; OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 ); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F ); GL11.glDisable( GL11.GL_LIGHTING ); GL11.glDisable( GL12.GL_RESCALE_NORMAL ); tess.setColorOpaque_F( 1.0f, 1.0f, 1.0f ); doRenderItem( sis, tile ); } catch (Exception err) { AELog.error( err ); } GL11.glPopMatrix(); } } }