/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.container.implementations; import appeng.api.config.Actionable; import appeng.api.config.PowerMultiplier; import appeng.api.implementations.guiobjects.IPortableCell; import appeng.container.interfaces.IInventorySlotAware; import appeng.util.Platform; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.item.ItemStack; public class ContainerMEPortableCell extends ContainerMEMonitorable { private double powerMultiplier = 0.5; private final IPortableCell civ; private int ticks = 0; private final int slot; public ContainerMEPortableCell( final InventoryPlayer ip, final IPortableCell monitorable ) { super(ip, monitorable, false); if (monitorable instanceof IInventorySlotAware) { final int slotIndex = ((IInventorySlotAware) monitorable).getInventorySlot(); this.lockPlayerInventorySlot(slotIndex); this.slot = slotIndex; } else { this.slot = -1; this.lockPlayerInventorySlot(ip.currentItem); } this.civ = monitorable; this.bindPlayerInventory(ip, 0, 0); } @Override public void detectAndSendChanges() { final ItemStack currentItem = this.slot < 0 ? this.getPlayerInv().getCurrentItem() : this.getPlayerInv().getStackInSlot(this.slot); if (this.civ != null) { if (currentItem != this.civ.getItemStack()) { if (currentItem != null) { if (Platform.isSameItem(this.civ.getItemStack(), currentItem)) { this.getPlayerInv().setInventorySlotContents( this.getPlayerInv().currentItem, this.civ.getItemStack() ); } else { this.setValidContainer(false); } } else { this.setValidContainer(false); } } } else { this.setValidContainer(false); } // drain 1 ae t this.ticks++; if (this.ticks > 10) { this.civ.extractAEPower( this.getPowerMultiplier() * this.ticks, Actionable.MODULATE, PowerMultiplier.CONFIG ); this.ticks = 0; } super.detectAndSendChanges(); } private double getPowerMultiplier() { return this.powerMultiplier; } void setPowerMultiplier(final double powerMultiplier) { this.powerMultiplier = powerMultiplier; } }