package appeng.parts.layers; import java.util.ArrayList; import java.util.Collections; import java.util.List; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraftforge.common.util.ForgeDirection; import appeng.api.parts.IPart; import appeng.api.parts.IPartHost; import appeng.api.parts.LayerBase; /** * Inventory wrapper for parts, * * this is considerably more complicated then the other wrappers as it requires creating a "unified inventory". * * You must use {@link ISidedInventory} instead of {@link IInventory}. * * If your inventory changes in between placement and removal, you must trigger a PartChange on the {@link IPartHost} so * it can recalculate the inventory wrapper. */ public class LayerISidedInventory extends LayerBase implements ISidedInventory { // a simple empty array for empty stuff.. private final static int[] nullSides = new int[] {}; // cache of inventory state. private int sides[][] = null; private List invs = null; private List slots = null; /** * Recalculate inventory wrapper cache. */ @Override public void notifyNeighbors() { invs = new ArrayList(); int slotCount = 0; for (ForgeDirection side : ForgeDirection.VALID_DIRECTIONS) { IPart bp = getPart( side ); if ( bp instanceof ISidedInventory ) { ISidedInventory part = (ISidedInventory) bp; slotCount += part.getSizeInventory(); invs.add( part ); } } if ( invs.isEmpty() || slotCount == 0 ) { invs = null; sides = null; slots = null; } else { sides = new int[][] { nullSides, nullSides, nullSides, nullSides, nullSides, nullSides }; slots = new ArrayList( Collections.nCopies( slotCount, (InvSot) null ) ); int offsetForLayer = 0; int offsetForPart = 0; for (ISidedInventory sides : invs) { offsetForPart = 0; slotCount = sides.getSizeInventory(); ForgeDirection currentSide = ForgeDirection.UNKNOWN; for (ForgeDirection side : ForgeDirection.VALID_DIRECTIONS) if ( getPart( side ) == sides ) { currentSide = side; break; } int cSidesList[] = this.sides[currentSide.ordinal()] = new int[slotCount]; for (int cSlot = 0; cSlot < slotCount; cSlot++) { cSidesList[cSlot] = offsetForLayer; slots.set( offsetForLayer++, new InvSot( sides, offsetForPart++ ) ); } } } // make sure inventory is updated before we call FMP. super.notifyNeighbors(); } /** * check if a slot index is valid, prevent crashes from bad code :) * * @param slot * @return true, if the slot exists. */ boolean isSlotValid(int slot) { return slots != null && slot >= 0 && slot < slots.size(); } @Override public ItemStack decrStackSize(int slot, int amount) { if ( isSlotValid( slot ) ) return slots.get( slot ).decrStackSize( amount ); return null; } @Override public int getSizeInventory() { if ( slots == null ) return 0; return slots.size(); } @Override public ItemStack getStackInSlot(int slot) { if ( isSlotValid( slot ) ) return slots.get( slot ).getStackInSlot(); return null; } @Override public boolean isItemValidForSlot(int slot, ItemStack itemstack) { if ( isSlotValid( slot ) ) return slots.get( slot ).isItemValidForSlot( itemstack ); return false; } @Override public void setInventorySlotContents(int slot, ItemStack itemstack) { if ( isSlotValid( slot ) ) slots.get( slot ).setInventorySlotContents( itemstack ); } @Override public boolean canExtractItem(int slot, ItemStack itemstack, int side) { if ( isSlotValid( slot ) ) return slots.get( slot ).canExtractItem( itemstack, side ); return false; } @Override public boolean canInsertItem(int slot, ItemStack itemstack, int side) { if ( isSlotValid( slot ) ) return slots.get( slot ).canInsertItem( itemstack, side ); return false; } @Override public void markDirty() { super.markForSave(); if ( invs != null ) { for (IInventory inv : invs) inv.markDirty(); } } @Override public int[] getAccessibleSlotsFromSide(int side) { if ( sides == null || side < 0 || side > 5 ) return nullSides; return sides[side]; } @Override public int getInventoryStackLimit() { return 64; // no options here. } @Override public String getInventoryName() { return "AEMultiPart"; } @Override public boolean hasCustomInventoryName() { return false; } @Override public ItemStack getStackInSlotOnClosing(int slot) { return null; } @Override public boolean isUseableByPlayer(EntityPlayer entityplayer) { return false; } @Override public void closeInventory() { } @Override public void openInventory() { } }