/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render; import javax.annotation.Nullable; import net.minecraft.block.state.IBlockState; import net.minecraft.client.renderer.color.IBlockColor; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import appeng.api.implementations.tiles.IColorableTile; import appeng.api.util.AEColor; /** * Automatically exposes the color of a colorable tile using tint indices 0-2 */ public class ColorableTileBlockColor implements IBlockColor { public static final ColorableTileBlockColor INSTANCE = new ColorableTileBlockColor(); @Override public int colorMultiplier( IBlockState state, @Nullable IBlockAccess worldIn, @Nullable BlockPos pos, int tintIndex ) { AEColor color = AEColor.TRANSPARENT; // Default to a neutral color if( worldIn != null && pos != null ) { TileEntity te = worldIn.getTileEntity( pos ); if( te instanceof IColorableTile ) { color = ( (IColorableTile) te ).getColor(); } } return color.getVariantByTintIndex( tintIndex ); } }