/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.core.features; import java.util.EnumSet; import com.google.common.base.Optional; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.block.model.ModelBakery; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import appeng.api.definitions.IBlockDefinition; import appeng.block.AEBaseBlock; import appeng.core.AppEng; import appeng.core.CreativeTab; public final class AEBlockFeatureHandler implements IFeatureHandler { private final AEBaseBlock featured; private final FeatureNameExtractor extractor; private final boolean enabled; private final BlockDefinition definition; private ResourceLocation registryName; public AEBlockFeatureHandler( final EnumSet features, final AEBaseBlock featured, final Optional subName ) { final ActivityState state = new FeaturedActiveChecker( features ).getActivityState(); this.featured = featured; this.extractor = new FeatureNameExtractor( featured.getClass(), subName ); this.enabled = state == ActivityState.Enabled; // TODO use real identifier this.definition = new BlockDefinition( featured.getClass().getSimpleName(), featured, state ); } @Override public boolean isFeatureAvailable() { return this.enabled; } @Override public IBlockDefinition getDefinition() { return this.definition; } @Override public void register( final Side side ) { if( this.enabled ) { final String name = this.extractor.get(); this.featured.setCreativeTab( CreativeTab.instance ); this.featured.setUnlocalizedName( "appliedenergistics2." + name ); this.featured.setBlockTextureName( name ); registryName = new ResourceLocation( AppEng.MOD_ID, name ); GameRegistry.register( this.featured.setRegistryName( registryName ) ); // register the block/item conversion... if( this.definition.maybeItem().isPresent() ) { GameRegistry.register( this.definition.maybeItem().get().setRegistryName( registryName ) ); } if( side == Side.CLIENT ) { ModelBakery.registerItemVariants( this.definition.maybeItem().get(), registryName ); } } } @Override public void registerModel() { Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register( this.definition.maybeItem().get(), 0, new ModelResourceLocation( registryName, "normal" ) ); } }