package appeng.client.render.blocks; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.item.ItemStack; import net.minecraft.util.IIcon; import net.minecraft.world.IBlockAccess; import net.minecraftforge.client.IItemRenderer.ItemRenderType; import net.minecraftforge.common.util.ForgeDirection; import appeng.block.AEBaseBlock; import appeng.client.render.BaseBlockRender; import appeng.client.texture.ExtraBlockTextures; import appeng.helpers.Splot; import appeng.tile.misc.TilePaint; public class RenderBlockPaint extends BaseBlockRender { public RenderBlockPaint() { super( false, 0 ); } @Override public void renderInventory(AEBaseBlock block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj) { } @Override public boolean renderInWorld(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer) { TilePaint tp = imb.getTileEntity( world, x, y, z ); boolean out = false; if ( tp != null ) { // super.renderInWorld( imb, world, x, y, z, renderer ); IIcon icoSet[] = new IIcon[] { imb.getIcon( 0, 0 ), ExtraBlockTextures.BlockPaint2.getIcon(), ExtraBlockTextures.BlockPaint3.getIcon() }; Tessellator tess = Tessellator.instance; int lumen = 14 << 20 | 14 << 4; int worldb = imb.getMixedBrightnessForBlock( world, x, y, z ); double offoff = 0.001; for (Splot s : tp.getDots()) { if ( s.lumen ) { tess.setColorOpaque_I( s.color.whiteVariant ); tess.setBrightness( lumen ); } else { tess.setColorOpaque_I( s.color.mediumVariant ); tess.setBrightness( worldb ); } double offset = offoff; offoff += 0.001; double H = 0.1; double pos_x = s.x(); double pos_y = s.y(); pos_x = Math.max( H, Math.min( 1.0 - H, pos_x ) ); pos_y = Math.max( H, Math.min( 1.0 - H, pos_y ) ); if ( s.side == ForgeDirection.SOUTH || s.side == ForgeDirection.NORTH ) { pos_x += x; pos_y += y; } else if ( s.side == ForgeDirection.UP || s.side == ForgeDirection.DOWN ) { pos_x += x; pos_y += z; } else { pos_x += y; pos_y += z; } IIcon ico = icoSet[s.getSeed() % icoSet.length]; switch (s.side) { case UP: offset = 1.0 - offset; tess.addVertexWithUV( pos_x - H, y + offset, pos_y - H, ico.getMinU(), ico.getMinV() ); tess.addVertexWithUV( pos_x + H, y + offset, pos_y - H, ico.getMaxU(), ico.getMinV() ); tess.addVertexWithUV( pos_x + H, y + offset, pos_y + H, ico.getMaxU(), ico.getMaxV() ); tess.addVertexWithUV( pos_x - H, y + offset, pos_y + H, ico.getMinU(), ico.getMaxV() ); break; case DOWN: tess.addVertexWithUV( pos_x + H, y + offset, pos_y - H, ico.getMinU(), ico.getMinV() ); tess.addVertexWithUV( pos_x - H, y + offset, pos_y - H, ico.getMaxU(), ico.getMinV() ); tess.addVertexWithUV( pos_x - H, y + offset, pos_y + H, ico.getMaxU(), ico.getMaxV() ); tess.addVertexWithUV( pos_x + H, y + offset, pos_y + H, ico.getMinU(), ico.getMaxV() ); break; case EAST: offset = 1.0 - offset; tess.addVertexWithUV( x + offset, pos_x + H, pos_y - H, ico.getMinU(), ico.getMinV() ); tess.addVertexWithUV( x + offset, pos_x - H, pos_y - H, ico.getMaxU(), ico.getMinV() ); tess.addVertexWithUV( x + offset, pos_x - H, pos_y + H, ico.getMaxU(), ico.getMaxV() ); tess.addVertexWithUV( x + offset, pos_x + H, pos_y + H, ico.getMinU(), ico.getMaxV() ); break; case WEST: tess.addVertexWithUV( x + offset, pos_x - H, pos_y - H, ico.getMinU(), ico.getMinV() ); tess.addVertexWithUV( x + offset, pos_x + H, pos_y - H, ico.getMaxU(), ico.getMinV() ); tess.addVertexWithUV( x + offset, pos_x + H, pos_y + H, ico.getMaxU(), ico.getMaxV() ); tess.addVertexWithUV( x + offset, pos_x - H, pos_y + H, ico.getMinU(), ico.getMaxV() ); break; case SOUTH: offset = 1.0 - offset; tess.addVertexWithUV( pos_x + H, pos_y - H, z + offset, ico.getMinU(), ico.getMinV() ); tess.addVertexWithUV( pos_x - H, pos_y - H, z + offset, ico.getMaxU(), ico.getMinV() ); tess.addVertexWithUV( pos_x - H, pos_y + H, z + offset, ico.getMaxU(), ico.getMaxV() ); tess.addVertexWithUV( pos_x + H, pos_y + H, z + offset, ico.getMinU(), ico.getMaxV() ); break; case NORTH: tess.addVertexWithUV( pos_x - H, pos_y - H, z + offset, ico.getMinU(), ico.getMinV() ); tess.addVertexWithUV( pos_x + H, pos_y - H, z + offset, ico.getMaxU(), ico.getMinV() ); tess.addVertexWithUV( pos_x + H, pos_y + H, z + offset, ico.getMaxU(), ico.getMaxV() ); tess.addVertexWithUV( pos_x - H, pos_y + H, z + offset, ico.getMinU(), ico.getMaxV() ); break; default: } } out = true; } return out; } }