/* * The MIT License (MIT) * * Copyright (c) 2013 AlgorithmX2 * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package appeng.api.movable; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public interface IMovableHandler { /** * if you return true from this, your saying you can handle the class, not * that single entity, you cannot opt out of single entities. * * @param myClass tile entity class * @param tile tile entity * * @return true if it can handle moving */ boolean canHandle( Class myClass, TileEntity tile ); /** * request that the handler move the the tile from its current location to * the new one. the tile has already been invalidated, and the blocks have * already been fully moved. * * Potential Example: * *
	 * {
	 * 	@code
	 * 	Chunk c = world.getChunkFromBlockCoords( x, z );
	 * 	c.setChunkBlockTileEntity( x & 0xF, y + y, z & 0xF, tile );
	 *
	 * 	if( c.isChunkLoaded )
	 * 	{
	 * 		world.addTileEntity( tile );
	 * 		world.markBlockForUpdate( x, y, z );
	 * 	}
	 * }
	 * 
* * @param tile to be moved tile * @param world world of tile * @param newPosition the new location */ void moveTile( TileEntity tile, World world, BlockPos newPosition ); }