Applied-Energistics-2-tiler.../parts/ICableBusContainer.java
AlgorithmX2 3f29590fad Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00

47 lines
1.2 KiB
Java

package appeng.parts;
import java.util.EnumSet;
import java.util.Random;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.parts.SelectedPart;
import appeng.api.util.AEColor;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public interface ICableBusContainer
{
int isProvidingStrongPower(ForgeDirection opposite);
int isProvidingWeakPower(ForgeDirection opposite);
boolean canConnectRedstone(EnumSet<ForgeDirection> of);
void onEntityCollision(Entity e);
boolean activate(EntityPlayer player, Vec3 vecFromPool);
void onNeighborChanged();
boolean isSolidOnSide(ForgeDirection side);
boolean isEmpty();
SelectedPart selectPart(Vec3 v3);
boolean recolourBlock(ForgeDirection side, AEColor colour, EntityPlayer who);
boolean isLadder(EntityLivingBase entity);
@SideOnly(Side.CLIENT)
void randomDisplayTick(World world, int x, int y, int z, Random r);
int getLightValue();
}