Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/blocks/RenderBlockCharger.java
yueh 02ac8cf220 Refactored the logging
Using LogManager instead of FMLRelaunchLog to access the logger instance.
Added logging of the name of failed exports instead of exception.
Improved crafting log to include issuer including their location and the
requested item.
Removed superfluous FMLRelaunchLog instance.
Removed superfluous parameters for PlayerData constructor.
2016-01-01 02:55:36 +01:00

174 lines
6.1 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.blocks;
import java.util.EnumSet;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.IBlockAccess;
import appeng.api.util.AEPartLocation;
import appeng.api.util.IOrientable;
import appeng.block.misc.BlockCharger;
import appeng.client.ItemRenderType;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.ModelGenerator;
import appeng.client.texture.ExtraBlockTextures;
import appeng.core.AELog;
import appeng.tile.misc.TileCharger;
import appeng.util.Platform;
public class RenderBlockCharger extends BaseBlockRender<BlockCharger, TileCharger>
{
public RenderBlockCharger()
{
super( true, 30 );
}
@Override
public void renderInventory( final BlockCharger blk, final ItemStack is, final ModelGenerator renderer, final ItemRenderType type, final Object[] obj )
{
renderer.setRenderAllFaces( true );
this.setInvRenderBounds( renderer, 6, 1, 0, 10, 15, 2 );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
blk.getRendererInstance().setTemporaryRenderIcons( ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null, null );
this.setInvRenderBounds( renderer, 2, 0, 2, 14, 3, 14 );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 3, 3, 3, 13, 4, 13 );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
blk.getRendererInstance().setTemporaryRenderIcon( null );
blk.getRendererInstance().setTemporaryRenderIcons( null, ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null );
this.setInvRenderBounds( renderer, 2, 13, 2, 14, 16, 14 );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 3, 12, 3, 13, 13, 13 );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
renderer.setRenderAllFaces( false );
blk.getRendererInstance().setTemporaryRenderIcon( null );
}
@Override
public boolean renderInWorld( final BlockCharger block, final IBlockAccess world, final BlockPos pos, final ModelGenerator renderer )
{
this.preRenderInWorld( block, world, pos, renderer );
final IOrientable te = this.getOrientable( block, world, pos );
final EnumFacing fdy = te.getUp();
final EnumFacing fdz = te.getForward();
final EnumFacing fdx = Platform.crossProduct( fdz, fdy ).getOpposite();
renderer.setRenderAllFaces( true );
this.renderBlockBounds( renderer, 6, 1, 0, 10, 15, 2, fdx, fdy, fdz );
boolean out = renderer.renderStandardBlock( block, pos );
block.getRendererInstance().setTemporaryRenderIcons( ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null, null );
this.renderBlockBounds( renderer, 2, 0, 2, 14, 3, 14, fdx, fdy, fdz );
out = renderer.renderStandardBlock( block, pos );
this.renderBlockBounds( renderer, 3, 3, 3, 13, 4, 13, fdx, fdy, fdz );
out = renderer.renderStandardBlock( block, pos );
block.getRendererInstance().setTemporaryRenderIcon( null );
block.getRendererInstance().setTemporaryRenderIcons( null, ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null );
this.renderBlockBounds( renderer, 2, 13, 2, 14, 16, 14, fdx, fdy, fdz );
out = renderer.renderStandardBlock( block, pos );
this.renderBlockBounds( renderer, 3, 12, 3, 13, 13, 13, fdx, fdy, fdz );
out = renderer.renderStandardBlock( block, pos );
renderer.setRenderAllFaces( false );
block.getRendererInstance().setTemporaryRenderIcon( null );
this.postRenderInWorld( renderer );
return out;
}
@Override
public void renderTile( final BlockCharger block, final TileCharger tile, final WorldRenderer tess, final double x, final double y, final double z, final float f, final ModelGenerator renderer )
{
final ItemStack sis = tile.getStackInSlot( 0 );
if( sis != null )
{
GL11.glPushMatrix();
this.applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
try
{
GL11.glTranslatef( 0.5f, 0.35f, 0.5f );
GL11.glScalef( 1.0f / 1.1f, 1.0f / 1.1f, 1.0f / 1.1f );
GL11.glScalef( 1.0f, 1.0f, 1.0f );
final Block blk = Block.getBlockFromItem( sis.getItem() );
/*
* if( sis.getItemSpriteNumber() == 0 && block != null && IRenderHelper.renderItemIn3d(
* blk.getRenderType() ) )
* {
* GL11.glRotatef( 25.0f, 1.0f, 0.0f, 0.0f );
* GL11.glRotatef( 15.0f, 0.0f, 1.0f, 0.0f );
* GL11.glRotatef( 30.0f, 0.0f, 1.0f, 0.0f );
* }
*/
// << 20 | light << 4;
final int br = tile.getWorld().getCombinedLight( tile.getPos(), 0 );
final int var11 = br % 65536;
final int var12 = br / 65536;
OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
GL11.glDisable( GL11.GL_LIGHTING );
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
this.doRenderItem( sis, tile );
}
catch( final Exception err )
{
AELog.debug( err );
}
GL11.glPopMatrix();
}
}
}