521 lines
13 KiB
Java
521 lines
13 KiB
Java
/*
|
|
* This file is part of Applied Energistics 2.
|
|
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
|
|
*
|
|
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
|
*/
|
|
|
|
package appeng.block;
|
|
|
|
|
|
import java.util.ArrayList;
|
|
import java.util.List;
|
|
import javax.annotation.Nullable;
|
|
|
|
import net.minecraft.block.Block;
|
|
import net.minecraft.block.SoundType;
|
|
import net.minecraft.block.material.Material;
|
|
import net.minecraft.block.properties.IProperty;
|
|
import net.minecraft.block.state.BlockStateContainer;
|
|
import net.minecraft.block.state.IBlockState;
|
|
import net.minecraft.client.Minecraft;
|
|
import net.minecraft.creativetab.CreativeTabs;
|
|
import net.minecraft.entity.Entity;
|
|
import net.minecraft.entity.player.EntityPlayer;
|
|
import net.minecraft.item.Item;
|
|
import net.minecraft.item.ItemStack;
|
|
import net.minecraft.util.EnumFacing;
|
|
import net.minecraft.util.EnumHand;
|
|
import net.minecraft.util.math.AxisAlignedBB;
|
|
import net.minecraft.util.math.BlockPos;
|
|
import net.minecraft.util.math.RayTraceResult;
|
|
import net.minecraft.util.math.Vec3d;
|
|
import net.minecraft.world.IBlockAccess;
|
|
import net.minecraft.world.World;
|
|
import net.minecraftforge.fml.relauncher.Side;
|
|
import net.minecraftforge.fml.relauncher.SideOnly;
|
|
|
|
import appeng.api.util.IOrientable;
|
|
import appeng.api.util.IOrientableBlock;
|
|
import appeng.helpers.AEGlassMaterial;
|
|
import appeng.helpers.ICustomCollision;
|
|
import appeng.util.LookDirection;
|
|
import appeng.util.Platform;
|
|
|
|
|
|
public abstract class AEBaseBlock extends Block
|
|
{
|
|
|
|
private boolean isOpaque = true;
|
|
private boolean isFullSize = true;
|
|
private boolean hasSubtypes = false;
|
|
private boolean isInventory = false;
|
|
|
|
protected AxisAlignedBB boundingBox = FULL_BLOCK_AABB;
|
|
|
|
@Override
|
|
public boolean isVisuallyOpaque()
|
|
{
|
|
return this.isOpaque() && this.isFullSize();
|
|
}
|
|
|
|
protected AEBaseBlock( final Material mat )
|
|
{
|
|
super( mat );
|
|
|
|
if( mat == AEGlassMaterial.INSTANCE || mat == Material.GLASS )
|
|
{
|
|
this.setSoundType( SoundType.GLASS );
|
|
}
|
|
else if( mat == Material.ROCK )
|
|
{
|
|
this.setSoundType( SoundType.STONE );
|
|
}
|
|
else if( mat == Material.WOOD )
|
|
{
|
|
this.setSoundType( SoundType.WOOD );
|
|
}
|
|
else
|
|
{
|
|
this.setSoundType( SoundType.METAL );
|
|
}
|
|
|
|
this.setLightOpacity( 255 );
|
|
this.setLightLevel( 0 );
|
|
this.setHardness( 2.2F );
|
|
this.setHarvestLevel( "pickaxe", 0 );
|
|
}
|
|
|
|
@Override
|
|
public String toString()
|
|
{
|
|
String regName = getRegistryName() != null ? getRegistryName().getResourcePath() : "unregistered";
|
|
return getClass().getSimpleName() + "[" + regName + "]";
|
|
}
|
|
|
|
@Override
|
|
protected BlockStateContainer createBlockState()
|
|
{
|
|
return new BlockStateContainer( this, this.getAEStates() );
|
|
}
|
|
|
|
protected IProperty[] getAEStates()
|
|
{
|
|
return new IProperty[0];
|
|
}
|
|
|
|
public boolean isOpaque()
|
|
{
|
|
return this.isOpaque;
|
|
}
|
|
|
|
@Override
|
|
public boolean isNormalCube( IBlockState state )
|
|
{
|
|
return this.isFullSize() && this.isOpaque();
|
|
}
|
|
|
|
protected ICustomCollision getCustomCollision( final World w, final BlockPos pos )
|
|
{
|
|
if( this instanceof ICustomCollision )
|
|
{
|
|
return (ICustomCollision) this;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
@Override
|
|
public AxisAlignedBB getBoundingBox( IBlockState state, IBlockAccess source, BlockPos pos )
|
|
{
|
|
return boundingBox;
|
|
}
|
|
|
|
@Override
|
|
public void addCollisionBoxToList( final IBlockState state, final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
|
|
{
|
|
final ICustomCollision collisionHandler = this.getCustomCollision( w, pos );
|
|
|
|
if( collisionHandler != null && bb != null )
|
|
{
|
|
final List<AxisAlignedBB> tmp = new ArrayList<AxisAlignedBB>();
|
|
collisionHandler.addCollidingBlockToList( w, pos, bb, tmp, e );
|
|
for( final AxisAlignedBB b : tmp )
|
|
{
|
|
final AxisAlignedBB offset = b.offset( pos.getX(), pos.getY(), pos.getZ() );
|
|
if( bb.intersectsWith( offset ) )
|
|
{
|
|
out.add( offset );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
super.addCollisionBoxToList( state, w, pos, bb, out, e );
|
|
}
|
|
}
|
|
|
|
@Override
|
|
@SideOnly( Side.CLIENT )
|
|
public AxisAlignedBB getSelectedBoundingBox( IBlockState state, final World w, final BlockPos pos )
|
|
{
|
|
final ICustomCollision collisionHandler = this.getCustomCollision( w, pos );
|
|
|
|
if( collisionHandler != null )
|
|
{
|
|
if( Platform.isClient() )
|
|
{
|
|
final EntityPlayer player = Minecraft.getMinecraft().thePlayer;
|
|
final LookDirection ld = Platform.getPlayerRay( player, Platform.getEyeOffset( player ) );
|
|
|
|
final Iterable<AxisAlignedBB> bbs = collisionHandler.getSelectedBoundingBoxesFromPool( w, pos, Minecraft.getMinecraft().thePlayer, true );
|
|
AxisAlignedBB br = null;
|
|
|
|
double lastDist = 0;
|
|
|
|
for( final AxisAlignedBB bb : bbs )
|
|
{
|
|
this.boundingBox = bb;
|
|
|
|
final RayTraceResult r = super.collisionRayTrace( state, w, pos, ld.getA(), ld.getB() );
|
|
|
|
this.boundingBox = FULL_BLOCK_AABB;
|
|
|
|
if( r != null )
|
|
{
|
|
final double xLen = ( ld.getA().xCoord - r.hitVec.xCoord );
|
|
final double yLen = ( ld.getA().yCoord - r.hitVec.yCoord );
|
|
final double zLen = ( ld.getA().zCoord - r.hitVec.zCoord );
|
|
|
|
final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen;
|
|
|
|
if( br == null || lastDist > thisDist )
|
|
{
|
|
lastDist = thisDist;
|
|
br = bb;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( br != null )
|
|
{
|
|
br = new AxisAlignedBB( br.minX + pos.getX(), br.minY + pos.getY(), br.minZ + pos.getZ(), br.maxX + pos.getX(), br.maxY + pos.getY(), br.maxZ + pos.getZ() );
|
|
return br;
|
|
}
|
|
}
|
|
|
|
AxisAlignedBB b = null; // new AxisAlignedBB( 16d, 16d, 16d, 0d, 0d, 0d );
|
|
|
|
for( final AxisAlignedBB bx : collisionHandler.getSelectedBoundingBoxesFromPool( w, pos, null, false ) )
|
|
{
|
|
if( b == null )
|
|
{
|
|
b = bx;
|
|
continue;
|
|
}
|
|
|
|
final double minX = Math.min( b.minX, bx.minX );
|
|
final double minY = Math.min( b.minY, bx.minY );
|
|
final double minZ = Math.min( b.minZ, bx.minZ );
|
|
final double maxX = Math.max( b.maxX, bx.maxX );
|
|
final double maxY = Math.max( b.maxY, bx.maxY );
|
|
final double maxZ = Math.max( b.maxZ, bx.maxZ );
|
|
|
|
b = new AxisAlignedBB( minX, minY, minZ, maxX, maxY, maxZ );
|
|
}
|
|
|
|
if( b == null )
|
|
{
|
|
b = new AxisAlignedBB( 16d, 16d, 16d, 0d, 0d, 0d );
|
|
}
|
|
else
|
|
{
|
|
b = new AxisAlignedBB( b.minX + pos.getX(), b.minY + pos.getY(), b.minZ + pos.getZ(), b.maxX + pos.getX(), b.maxY + pos.getY(), b.maxZ + pos.getZ() );
|
|
}
|
|
|
|
return b;
|
|
}
|
|
|
|
return super.getSelectedBoundingBox( state, w, pos );
|
|
}
|
|
|
|
@Override
|
|
public final boolean isOpaqueCube( IBlockState state )
|
|
{
|
|
return this.isOpaque();
|
|
}
|
|
|
|
@Override
|
|
public RayTraceResult collisionRayTrace( final IBlockState state, final World w, final BlockPos pos, final Vec3d a, final Vec3d b )
|
|
{
|
|
final ICustomCollision collisionHandler = this.getCustomCollision( w, pos );
|
|
|
|
if( collisionHandler != null )
|
|
{
|
|
final Iterable<AxisAlignedBB> bbs = collisionHandler.getSelectedBoundingBoxesFromPool( w, pos, null, true );
|
|
RayTraceResult br = null;
|
|
|
|
double lastDist = 0;
|
|
|
|
for( final AxisAlignedBB bb : bbs )
|
|
{
|
|
this.boundingBox = bb;
|
|
|
|
final RayTraceResult r = super.collisionRayTrace( state, w, pos, a, b );
|
|
|
|
this.boundingBox = FULL_BLOCK_AABB;
|
|
|
|
if( r != null )
|
|
{
|
|
final double xLen = ( a.xCoord - r.hitVec.xCoord );
|
|
final double yLen = ( a.yCoord - r.hitVec.yCoord );
|
|
final double zLen = ( a.zCoord - r.hitVec.zCoord );
|
|
|
|
final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen;
|
|
if( br == null || lastDist > thisDist )
|
|
{
|
|
lastDist = thisDist;
|
|
br = r;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( br != null )
|
|
{
|
|
return br;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
this.boundingBox = FULL_BLOCK_AABB;
|
|
return super.collisionRayTrace( state, w, pos, a, b );
|
|
}
|
|
|
|
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
@SideOnly( Side.CLIENT )
|
|
@SuppressWarnings( "unchecked" )
|
|
public final void getSubBlocks( final Item item, final CreativeTabs tabs, final List itemStacks )
|
|
{
|
|
this.getCheckedSubBlocks( item, tabs, itemStacks );
|
|
}
|
|
|
|
@Override
|
|
public boolean hasComparatorInputOverride( IBlockState state )
|
|
{
|
|
return this.isInventory();
|
|
}
|
|
|
|
@Override
|
|
public int getComparatorInputOverride( IBlockState state, final World worldIn, final BlockPos pos )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
@Override
|
|
public boolean isNormalCube( IBlockState state, final IBlockAccess world, final BlockPos pos )
|
|
{
|
|
return this.isFullSize();
|
|
}
|
|
|
|
public IOrientable getOrientable( final IBlockAccess w, final BlockPos pos )
|
|
{
|
|
if( this instanceof IOrientableBlock )
|
|
{
|
|
IOrientableBlock orientable = (IOrientableBlock) this;
|
|
return orientable.getOrientable( w, pos );
|
|
}
|
|
return null;
|
|
}
|
|
|
|
@Override
|
|
public boolean rotateBlock( final World w, final BlockPos pos, final EnumFacing axis )
|
|
{
|
|
final IOrientable rotatable = this.getOrientable( w, pos );
|
|
|
|
if( rotatable != null && rotatable.canBeRotated() )
|
|
{
|
|
if( this.hasCustomRotation() )
|
|
{
|
|
this.customRotateBlock( rotatable, axis );
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
EnumFacing forward = rotatable.getForward();
|
|
EnumFacing up = rotatable.getUp();
|
|
|
|
for( int rs = 0; rs < 4; rs++ )
|
|
{
|
|
forward = Platform.rotateAround( forward, axis );
|
|
up = Platform.rotateAround( up, axis );
|
|
|
|
if( this.isValidOrientation( w, pos, forward, up ) )
|
|
{
|
|
rotatable.setOrientation( forward, up );
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return super.rotateBlock( w, pos, axis );
|
|
}
|
|
|
|
protected boolean hasCustomRotation()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
protected void customRotateBlock( final IOrientable rotatable, final EnumFacing axis )
|
|
{
|
|
|
|
}
|
|
|
|
public boolean isValidOrientation( final World w, final BlockPos pos, final EnumFacing forward, final EnumFacing up )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public EnumFacing[] getValidRotations( final World w, final BlockPos pos )
|
|
{
|
|
return new EnumFacing[0];
|
|
}
|
|
|
|
@SideOnly( Side.CLIENT )
|
|
public void getCheckedSubBlocks( final Item item, final CreativeTabs tabs, final List<ItemStack> itemStacks )
|
|
{
|
|
super.getSubBlocks( item, tabs, itemStacks );
|
|
}
|
|
|
|
public String getUnlocalizedName( final ItemStack is )
|
|
{
|
|
return this.getUnlocalizedName();
|
|
}
|
|
|
|
@Override
|
|
public void addInformation( final ItemStack is, final EntityPlayer player, final List<String> lines, final boolean advancedItemTooltips )
|
|
{
|
|
|
|
}
|
|
|
|
public boolean hasSubtypes()
|
|
{
|
|
return this.hasSubtypes;
|
|
}
|
|
|
|
public EnumFacing mapRotation( final IOrientable ori, final EnumFacing dir )
|
|
{
|
|
// case DOWN: return bottomIcon;
|
|
// case UP: return blockIcon;
|
|
// case NORTH: return northIcon;
|
|
// case SOUTH: return southIcon;
|
|
// case WEST: return sideIcon;
|
|
// case EAST: return sideIcon;
|
|
|
|
final EnumFacing forward = ori.getForward();
|
|
final EnumFacing up = ori.getUp();
|
|
|
|
if( forward == null || up == null )
|
|
{
|
|
return dir;
|
|
}
|
|
|
|
final int west_x = forward.getFrontOffsetY() * up.getFrontOffsetZ() - forward.getFrontOffsetZ() * up.getFrontOffsetY();
|
|
final int west_y = forward.getFrontOffsetZ() * up.getFrontOffsetX() - forward.getFrontOffsetX() * up.getFrontOffsetZ();
|
|
final int west_z = forward.getFrontOffsetX() * up.getFrontOffsetY() - forward.getFrontOffsetY() * up.getFrontOffsetX();
|
|
|
|
EnumFacing west = null;
|
|
for( final EnumFacing dx : EnumFacing.VALUES )
|
|
{
|
|
if( dx.getFrontOffsetX() == west_x && dx.getFrontOffsetY() == west_y && dx.getFrontOffsetZ() == west_z )
|
|
{
|
|
west = dx;
|
|
}
|
|
}
|
|
|
|
if( west == null )
|
|
{
|
|
return dir;
|
|
}
|
|
|
|
if( dir == forward )
|
|
{
|
|
return EnumFacing.SOUTH;
|
|
}
|
|
if( dir == forward.getOpposite() )
|
|
{
|
|
return EnumFacing.NORTH;
|
|
}
|
|
|
|
if( dir == up )
|
|
{
|
|
return EnumFacing.UP;
|
|
}
|
|
if( dir == up.getOpposite() )
|
|
{
|
|
return EnumFacing.DOWN;
|
|
}
|
|
|
|
if( dir == west )
|
|
{
|
|
return EnumFacing.WEST;
|
|
}
|
|
if( dir == west.getOpposite() )
|
|
{
|
|
return EnumFacing.EAST;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public boolean isFullSize()
|
|
{
|
|
return this.isFullSize;
|
|
}
|
|
|
|
public boolean setFullSize( final boolean isFullSize )
|
|
{
|
|
this.isFullSize = isFullSize;
|
|
return isFullSize;
|
|
}
|
|
|
|
public boolean setOpaque( final boolean isOpaque )
|
|
{
|
|
this.isOpaque = isOpaque;
|
|
return isOpaque;
|
|
}
|
|
|
|
public boolean isInventory()
|
|
{
|
|
return this.isInventory;
|
|
}
|
|
|
|
public void setInventory( final boolean isInventory )
|
|
{
|
|
this.isInventory = isInventory;
|
|
}
|
|
|
|
public void setHasSubtypes( final boolean hasSubtypes )
|
|
{
|
|
this.hasSubtypes = hasSubtypes;
|
|
}
|
|
|
|
}
|