03aa59521c
Removed old rendering system. Some parts may be left over, but they won't affect testing. 1.10-R todo tag marks things to do with rendering.
70 lines
2.2 KiB
Java
70 lines
2.2 KiB
Java
/*
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* The MIT License (MIT)
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*
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* Copyright (c) 2013 - 2015 AlgorithmX2
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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package appeng.api.parts;
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import javax.annotation.Nullable;
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import net.minecraft.item.ItemStack;
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//@formatter:off
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/**
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* This is a pretty basic requirement, once you implement the interface, and createPartFromItemStack
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*
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* you must register your bus with the Bus renderer, using AEApi.INSTANCE().partHelper().setItemBusRenderer( this );
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*
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* then simply add these two methods, which tell MC to use the Block Textures, and call AE's Bus Placement Code.
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*
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* <pre>
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* <code>
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* {@literal @}Override
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* {@literal @}SideOnly(Side.CLIENT)
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* public int getSpriteNumber()
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* {
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* return 0;
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* }
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*
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* {@literal @}Override
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* public boolean onItemUse(ItemStack is, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)
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* {
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* return AEApi.INSTANCE().partHelper().placeBus( is, x, y, z, side, player, world );
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* }
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* </code>
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* </pre>
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*/
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public interface IPartItem
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{
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/**
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* create a new part INSTANCE, from the item stack.
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*
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* @param is item
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*
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* @return part from item
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*/
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@Nullable
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IPart createPartFromItemStack( ItemStack is );
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} |