Applied-Energistics-2-tiler.../src/api/java/appeng/api/parts/IPartItem.java
elix-x 03aa59521c Removed old rendering system
Removed old rendering system. Some parts may be left over, but they
won't affect testing.
1.10-R todo tag marks things to do with rendering.
2016-06-29 12:22:18 +02:00

70 lines
2.2 KiB
Java

/*
* The MIT License (MIT)
*
* Copyright (c) 2013 - 2015 AlgorithmX2
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package appeng.api.parts;
import javax.annotation.Nullable;
import net.minecraft.item.ItemStack;
//@formatter:off
/**
* This is a pretty basic requirement, once you implement the interface, and createPartFromItemStack
*
* you must register your bus with the Bus renderer, using AEApi.INSTANCE().partHelper().setItemBusRenderer( this );
*
* then simply add these two methods, which tell MC to use the Block Textures, and call AE's Bus Placement Code.
*
* <pre>
* <code>
* {@literal @}Override
* {@literal @}SideOnly(Side.CLIENT)
* public int getSpriteNumber()
* {
* return 0;
* }
*
* {@literal @}Override
* public boolean onItemUse(ItemStack is, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)
* {
* return AEApi.INSTANCE().partHelper().placeBus( is, x, y, z, side, player, world );
* }
* </code>
* </pre>
*/
public interface IPartItem
{
/**
* create a new part INSTANCE, from the item stack.
*
* @param is item
*
* @return part from item
*/
@Nullable
IPart createPartFromItemStack( ItemStack is );
}