03aa59521c
Removed old rendering system. Some parts may be left over, but they won't affect testing. 1.10-R todo tag marks things to do with rendering.
81 lines
2.4 KiB
Java
81 lines
2.4 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.qnb;
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import java.util.EnumSet;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import appeng.block.AEBaseTileBlock;
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import appeng.core.features.AEFeature;
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import appeng.helpers.ICustomCollision;
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import appeng.tile.qnb.TileQuantumBridge;
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public abstract class BlockQuantumBase extends AEBaseTileBlock implements ICustomCollision
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{
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public BlockQuantumBase( final Material mat )
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{
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super( mat );
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this.setTileEntity( TileQuantumBridge.class );
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final float shave = 2.0f / 16.0f;
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this.boundingBox = new AxisAlignedBB( shave, shave, shave, 1.0f - shave, 1.0f - shave, 1.0f - shave );
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this.setLightOpacity( 0 );
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this.setFullSize( this.setOpaque( false ) );
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this.setFeature( EnumSet.of( AEFeature.QuantumNetworkBridge ) );
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}
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@Override
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.CUTOUT;
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}
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@Override
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public void neighborChanged( final IBlockState state, final World w, final BlockPos pos, final Block neighborBlock )
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{
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final TileQuantumBridge bridge = this.getTileEntity( w, pos );
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if( bridge != null )
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{
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bridge.neighborUpdate();
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}
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}
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@Override
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public void breakBlock( final World w, final BlockPos pos, final IBlockState state )
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{
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final TileQuantumBridge bridge = this.getTileEntity( w, pos );
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if( bridge != null )
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{
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bridge.breakCluster();
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}
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super.breakBlock( w, pos, state );
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}
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}
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