03aa59521c
Removed old rendering system. Some parts may be left over, but they won't affect testing. 1.10-R todo tag marks things to do with rendering.
108 lines
3.7 KiB
Java
108 lines
3.7 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.storage;
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import java.util.Collections;
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import java.util.EnumSet;
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import java.util.List;
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import javax.annotation.Nullable;
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import com.google.common.base.Optional;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import appeng.api.util.AEPartLocation;
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import appeng.block.AEBaseTileBlock;
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import appeng.core.features.AEFeature;
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import appeng.core.sync.GuiBridge;
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import appeng.helpers.ICustomCollision;
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import appeng.tile.storage.TileSkyChest;
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import appeng.util.Platform;
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public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
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{
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public static enum SkyChestType
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{
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STONE, BLOCK
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};
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public final SkyChestType type;
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public BlockSkyChest( final SkyChestType type )
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{
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super( Material.ROCK, Optional.of( type.name() ) );
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this.setTileEntity( TileSkyChest.class );
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this.setOpaque( this.setFullSize( false ) );
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this.lightOpacity = 0;
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this.setHasSubtypes( true );
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this.setHardness( 50 );
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this.blockResistance = 150.0f;
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this.type = type;
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this.setFeature( EnumSet.of( AEFeature.Core, AEFeature.SkyStoneChests ) );
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}
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@Override
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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if( Platform.isServer() )
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{
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Platform.openGUI( player, this.getTileEntity( w, pos ), AEPartLocation.fromFacing( side ), GuiBridge.GUI_SKYCHEST );
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}
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return true;
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
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{
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final TileSkyChest sk = this.getTileEntity( w, pos );
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EnumFacing o = EnumFacing.UP;
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if( sk != null )
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{
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o = sk.getUp();
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}
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final double offsetX = o.getFrontOffsetX() == 0 ? 0.06 : 0.0;
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final double offsetY = o.getFrontOffsetY() == 0 ? 0.06 : 0.0;
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final double offsetZ = o.getFrontOffsetZ() == 0 ? 0.06 : 0.0;
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final double sc = 0.06;
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return Collections.singletonList( new AxisAlignedBB( Math.max( 0.0, offsetX - o.getFrontOffsetX() * sc ), Math.max( 0.0, offsetY - o.getFrontOffsetY() * sc ), Math.max( 0.0, offsetZ - o.getFrontOffsetZ() * sc ), Math.min( 1.0, ( 1.0 - offsetX ) - o.getFrontOffsetX() * sc ), Math.min( 1.0, ( 1.0 - offsetY ) - o.getFrontOffsetY() * sc ), Math.min( 1.0, ( 1.0 - offsetZ ) - o.getFrontOffsetZ() * sc ) ) );
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}
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@Override
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public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
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{
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out.add( new AxisAlignedBB( 0.05, 0.05, 0.05, 0.95, 0.95, 0.95 ) );
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}
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}
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