Added Meteorite Compass Option. Fixed Feature Assignment for Color Applicator and Pattern Terminal.
162 lines
4 KiB
Java
162 lines
4 KiB
Java
package appeng.block.misc;
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import java.util.Arrays;
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import java.util.EnumSet;
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import java.util.List;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IIconRegister;
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import net.minecraft.entity.Entity;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.block.AEBaseBlock;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.render.blocks.RenderBlockSkyCompass;
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import appeng.core.features.AEFeature;
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import appeng.helpers.ICustomCollision;
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import appeng.tile.misc.TileSkyCompass;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class BlockSkyCompass extends AEBaseBlock implements ICustomCollision
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{
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public BlockSkyCompass() {
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super( BlockSkyCompass.class, Material.iron );
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setfeature( EnumSet.of( AEFeature.MeteoriteCompass ) );
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setTileEntiy( TileSkyCompass.class );
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isOpaque = isFullSize = false;
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lightOpacity = 0;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public IIcon getIcon(int direction, int metadata)
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{
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return Blocks.iron_block.getIcon( direction, metadata );
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}
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@Override
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protected Class<? extends BaseBlockRender> getRenderer()
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{
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return RenderBlockSkyCompass.class;
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}
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private void dropTorch(World w, int x, int y, int z)
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{
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w.func_147480_a( x, y, z, true );
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// w.destroyBlock( x, y, z, true );
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w.markBlockForUpdate( x, y, z );
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}
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@Override
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public boolean canPlaceBlockAt(World w, int x, int y, int z)
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{
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for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS)
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if ( canPlaceAt( w, x, y, z, dir ) )
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return true;
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return false;
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}
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private boolean canPlaceAt(World w, int x, int y, int z, ForgeDirection dir)
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{
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return w.isSideSolid( x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ, dir.getOpposite(), false );
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}
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@Override
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public boolean isValidOrientation(World w, int x, int y, int z, ForgeDirection forward, ForgeDirection up)
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{
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TileSkyCompass sc = getTileEntity( w, x, y, z );
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if ( sc != null )
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return false;
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return canPlaceAt( w, x, y, z, forward.getOpposite() );
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}
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@Override
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public void onNeighborBlockChange(World w, int x, int y, int z, Block id)
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{
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TileSkyCompass sc = getTileEntity( w, x, y, z );
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ForgeDirection up = sc.getForward();
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if ( !canPlaceAt( w, x, y, z, up.getOpposite() ) )
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dropTorch( w, x, y, z );
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxsFromPool(World w, int x, int y, int z, Entity e, boolean isVisual)
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{
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TileSkyCompass tile = getTileEntity( w, x, y, z );
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if ( tile != null )
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{
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ForgeDirection forward = tile.getForward();
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double minX = 0;
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double minY = 0;
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double minZ = 0;
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double maxX = 1;
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double maxY = 1;
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double maxZ = 1;
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switch (forward)
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{
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case DOWN:
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minZ = minX = 5.0 / 16.0;
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maxZ = maxX = 11.0 / 16.0;
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maxY = 1.0;
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minY = 14.0 / 16.0;
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break;
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case EAST:
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minZ = minY = 5.0 / 16.0;
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maxZ = maxY = 11.0 / 16.0;
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maxX = 2.0 / 16.0;
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minX = 0.0;
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break;
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case NORTH:
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minY = minX = 5.0 / 16.0;
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maxY = maxX = 11.0 / 16.0;
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maxZ = 1.0;
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minZ = 14.0 / 16.0;
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break;
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case SOUTH:
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minY = minX = 5.0 / 16.0;
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maxY = maxX = 11.0 / 16.0;
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maxZ = 2.0 / 16.0;
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minZ = 0.0;
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break;
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case UP:
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minZ = minX = 5.0 / 16.0;
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maxZ = maxX = 11.0 / 16.0;
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maxY = 2.0 / 16.0;
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minY = 0.0;
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break;
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case WEST:
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minZ = minY = 5.0 / 16.0;
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maxZ = maxY = 11.0 / 16.0;
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maxX = 1.0;
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minX = 14.0 / 16.0;
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break;
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default:
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break;
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}
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return Arrays.asList( new AxisAlignedBB[] { AxisAlignedBB.getBoundingBox( minX, minY, minZ, maxX, maxY, maxZ ) } );
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}
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return Arrays.asList( new AxisAlignedBB[] { AxisAlignedBB.getBoundingBox( 0.0, 0, 0.0, 1.0, 1.0, 1.0 ) } );
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}
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@Override
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public void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List out, Entity e)
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{
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}
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@Override
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public void registerBlockIcons(IIconRegister iconRegistry)
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{
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// :P
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}
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}
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