Applied-Energistics-2-tiler.../src/api/java/appeng/api/parts/IPartHost.java
elix-x 05aa6972c4 Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
2016-06-21 11:03:10 +02:00

194 lines
5.4 KiB
Java

/*
* The MIT License (MIT)
*
* Copyright (c) 2013 AlgorithmX2
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package appeng.api.parts;
import java.util.Set;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.Vec3d;
import appeng.api.util.AEColor;
import appeng.api.util.AEPartLocation;
import appeng.api.util.DimensionalCoord;
/**
* Implemented on AE's TileEntity or AE's FMP Part.
*
* Do Not Implement
*/
public interface IPartHost
{
/**
* @return the facade container
*/
IFacadeContainer getFacadeContainer();
/**
* Test if you can add a part to the specified side of the Part Host, {@link AEPartLocation}.UNKNOWN is used to
* represent the cable in the middle.
*
* @param part to be added part
* @param side part placed onto side
*
* @return returns false if the part cannot be added.
*/
boolean canAddPart( ItemStack part, AEPartLocation side );
/**
* try to add a new part to the specified side, returns false if it failed to be added.
*
* @param is new part
* @param side onto side
* @param owner with owning player
*
* @return null if the item failed to add, the side it was placed on other wise ( may different for cables,
* {@link AEPartLocation}.UNKNOWN )
*/
AEPartLocation addPart( ItemStack is, AEPartLocation side, EntityPlayer owner, EnumHand hand );
/**
* Get part by side ( center is {@link AEPartLocation}.UNKNOWN )
*
* @param side side of part
*
* @return the part located on the specified side, or null if there is no part.
*/
IPart getPart( AEPartLocation side );
/**
* Get part by side, this method cannot aquire the center part, you must use the other varient of getPart.
*
* @param side side of part
*
* @return the part located on the specified side, or null if there is no part.
*/
IPart getPart( EnumFacing side );
/**
* removes the part on the side, this doesn't drop it or anything, if you don't do something with it, its just
* "gone" and its never coming back; think about it.
*
* if you want to drop the part you must request it prior to removing it.
*
* @param side side of part
* @param suppressUpdate - used if you need to replace a part's INSTANCE, without really removing it first.
*/
void removePart( AEPartLocation side, boolean suppressUpdate );
/**
* something changed, might want to send a packet to clients to update state.
*/
void markForUpdate();
/**
* @return the physical location of the part host in the universe.
*/
DimensionalCoord getLocation();
/**
* @return the tile entity for the host, this can either be an FMP tile, or a AE tile
*/
TileEntity getTile();
/**
* @return the color of the host type ( this is determined by the middle cable. ) if no cable is present, it returns
* {@link AEColor} .Transparent other wise it returns the color of the cable in the center.
*/
AEColor getColor();
/**
* destroys the part container, for internal use.
*/
void clearContainer();
/**
* Used to test for FMP microblock blocking internally.
*
* @return returns if microblocks are blocking this cable path.
*/
boolean isBlocked( EnumFacing side );
/**
* finds the part located at the position ( pos must be relative, not global )
*
* @param pos part position
*
* @return a new SelectedPart, this is never null.
*/
SelectedPart selectPart( Vec3d pos );
/**
* can be used by parts to trigger the tile or part to save.
*/
void markForSave();
/**
* part of the {@link LayerBase}
*/
void partChanged();
/**
* get the redstone state of host on this side, this value is cached internally.
*
* @param side side of part
*
* @return true of the part host is receiving redstone from an external source.
*/
boolean hasRedstone( AEPartLocation side );
/**
* returns false if this block contains any parts or facades, true other wise.
*/
boolean isEmpty();
/**
* @return a mutable list of flags you can adjust to track state.
*/
Set<LayerFlags> getLayerFlags();
/**
* remove host from world...
*/
void cleanup();
/**
* notify neighbors uf updated status.
*/
void notifyNeighbors();
/**
* true if the tile is in the world, other wise false.
*
* @return true if tile is in world
*/
boolean isInWorld();
}