05aa6972c4
Second update pass which fixes all compile errors. Some parts may have aftermath effect, hence why 3rd pass will check those maked with "aftermath". Errors: 82 -> 0. Mod can be launched.
191 lines
5.4 KiB
Java
191 lines
5.4 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.misc;
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import java.util.Collections;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockTorch;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.block.AEBaseTileBlock;
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import appeng.client.render.blocks.RenderQuartzTorch;
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import appeng.core.features.AEFeature;
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import appeng.helpers.ICustomCollision;
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import appeng.helpers.MetaRotation;
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import appeng.tile.misc.TileLightDetector;
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public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBlock, ICustomCollision
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{
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public BlockLightDetector()
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{
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super( Material.CIRCUITS );
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this.setLightOpacity( 0 );
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this.setFullSize( false );
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this.setOpaque( false );
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this.setTileEntity( TileLightDetector.class );
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this.setFeature( EnumSet.of( AEFeature.LightDetector ) );
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}
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@Override
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public int getMetaFromState( final IBlockState state )
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{
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return 0;
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}
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@Override
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public IBlockState getStateFromMeta( final int meta )
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{
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return this.getDefaultState();
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}
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@Override
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protected IProperty[] getAEStates()
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{
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return new IProperty[] { BlockTorch.FACING };
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}
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@Override
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public int getWeakPower( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side )
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{
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if( w instanceof World && ( (TileLightDetector) this.getTileEntity( w, pos ) ).isReady() )
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{
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return ( (World) w ).getLightFromNeighbors( pos ) - 6;
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}
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return 0;
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}
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@Override
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public void onNeighborChange( final IBlockAccess world, final BlockPos pos, final BlockPos neighbor )
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{
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super.onNeighborChange( world, pos, neighbor );
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final TileLightDetector tld = this.getTileEntity( world, pos );
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if( tld != null )
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{
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tld.updateLight();
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}
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}
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@Override
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public void randomDisplayTick( final IBlockState state, final World worldIn, final BlockPos pos, final Random rand )
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{
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// cancel out lightning
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}
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@Override
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protected Class<? extends RenderQuartzTorch> getRenderer()
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{
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return RenderQuartzTorch.class;
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}
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@Override
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public boolean isValidOrientation( final World w, final BlockPos pos, final EnumFacing forward, final EnumFacing up )
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{
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return this.canPlaceAt( w, pos, up.getOpposite() );
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}
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private boolean canPlaceAt( final World w, final BlockPos pos, final EnumFacing dir )
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{
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return w.isSideSolid( pos.offset( dir ), dir.getOpposite(), false );
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
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{
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final EnumFacing up = this.getOrientable( w, pos ).getUp();
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final double xOff = -0.3 * up.getFrontOffsetX();
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final double yOff = -0.3 * up.getFrontOffsetY();
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final double zOff = -0.3 * up.getFrontOffsetZ();
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return Collections.singletonList( new AxisAlignedBB( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 ) );
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}
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@Override
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public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
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{/*
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* double xOff = -0.15 * getUp().offsetX; double yOff = -0.15 *
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* getUp().offsetY; double zOff = -0.15 * getUp().offsetZ; out.add(
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* AxisAlignedBB.getBoundingBox( xOff + (double) x + 0.15, yOff +
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* (double) y + 0.15, zOff + (double) z + 0.15,// ahh xOff + (double) x
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* + 0.85, yOff + (double) y + 0.85, zOff + (double) z + 0.85 ) );
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*/
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}
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@Override
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public void neighborChanged( IBlockState state, World w, BlockPos pos, Block blockIn )
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{
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final EnumFacing up = this.getOrientable( w, pos ).getUp();
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if( !this.canPlaceAt( (World) w, pos, up.getOpposite() ) )
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{
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this.dropTorch( (World) w, pos );
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}
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}
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private void dropTorch( final World w, final BlockPos pos )
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{
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final IBlockState prev = w.getBlockState( pos );
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w.destroyBlock( pos, true );
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w.notifyBlockUpdate( pos, prev, w.getBlockState( pos ), 3 );
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}
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@Override
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public boolean canPlaceBlockAt( final World w, final BlockPos pos )
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{
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for( final EnumFacing dir : EnumFacing.VALUES )
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{
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if( this.canPlaceAt( w, pos, dir ) )
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{
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean usesMetadata()
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{
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return true;
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}
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@Override
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public IOrientable getOrientable( final IBlockAccess w, final BlockPos pos )
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{
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return new MetaRotation( w, pos, true );
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}
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}
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