Applied-Energistics-2-tiler.../util/Platform.java
2014-02-08 19:34:52 -06:00

1440 lines
36 KiB
Java

package appeng.util;
import java.lang.reflect.Field;
import java.util.ArrayList;
import java.util.Collection;
import java.util.EnumSet;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import java.util.Set;
import java.util.WeakHashMap;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.Blocks;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.inventory.InventoryLargeChest;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.CraftingManager;
import net.minecraft.item.crafting.IRecipe;
import net.minecraft.nbt.NBTBase;
import net.minecraft.nbt.NBTTagByte;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagDouble;
import net.minecraft.nbt.NBTTagFloat;
import net.minecraft.nbt.NBTTagInt;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.nbt.NBTTagLong;
import net.minecraft.nbt.NBTTagString;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.StatCollector;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import net.minecraftforge.common.util.FakePlayerFactory;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.AEApi;
import appeng.api.config.AccessRestriction;
import appeng.api.config.Actionable;
import appeng.api.config.FuzzyMode;
import appeng.api.config.PowerMultiplier;
import appeng.api.config.SecurityPermissions;
import appeng.api.implementations.items.IAEItemPowerStorage;
import appeng.api.implementations.items.IAEWrench;
import appeng.api.implementations.tiles.ITileStorageMonitorable;
import appeng.api.networking.IGrid;
import appeng.api.networking.energy.IEnergyGrid;
import appeng.api.networking.energy.IEnergySource;
import appeng.api.networking.security.BaseActionSource;
import appeng.api.networking.security.ISecurityGrid;
import appeng.api.networking.storage.IStorageGrid;
import appeng.api.storage.IMEInventory;
import appeng.api.storage.IMEMonitorHandlerReciever;
import appeng.api.storage.StorageChannel;
import appeng.api.storage.data.IAEFluidStack;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IAEStack;
import appeng.api.storage.data.IAETagCompound;
import appeng.api.storage.data.IItemList;
import appeng.api.util.AEItemDefinition;
import appeng.core.AELog;
import appeng.core.AppEng;
import appeng.core.sync.GuiBridge;
import appeng.me.GridNode;
import appeng.server.AccessType;
import appeng.util.item.AEItemStack;
import appeng.util.item.AESharedNBT;
import appeng.util.item.ItemList;
import buildcraft.api.tools.IToolWrench;
import com.mojang.authlib.GameProfile;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.Loader;
import cpw.mods.fml.common.ModContainer;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class Platform
{
public static Block air = Blocks.air;
public static final int DEF_OFFSET = 16;
/*
* random source, use it for item drop locations...
*/
static private Random rdnSrc = new Random();
public static int getRandomInt()
{
return Math.abs( rdnSrc.nextInt() );
}
public static float getRandomFloat()
{
return rdnSrc.nextFloat();
}
public static ForgeDirection crossProduct(ForgeDirection forward, ForgeDirection up)
{
int west_x = forward.offsetY * up.offsetZ - forward.offsetZ * up.offsetY;
int west_y = forward.offsetZ * up.offsetX - forward.offsetX * up.offsetZ;
int west_z = forward.offsetX * up.offsetY - forward.offsetY * up.offsetX;
switch (west_x + west_y * 2 + west_z * 3)
{
case 1:
return ForgeDirection.EAST;
case -1:
return ForgeDirection.WEST;
case 2:
return ForgeDirection.UP;
case -2:
return ForgeDirection.DOWN;
case 3:
return ForgeDirection.SOUTH;
case -3:
return ForgeDirection.NORTH;
}
return ForgeDirection.UNKNOWN;
}
/*
* Simple way to cycle an enum...
*/
public static <T extends Enum> T nextEnum(T ce)
{
EnumSet valList = EnumSet.allOf( ce.getClass() );
int pLoc = ce.ordinal() + 1;
if ( pLoc >= valList.size() )
pLoc = 0;
if ( pLoc < 0 || pLoc >= valList.size() )
pLoc = 0;
int pos = 0;
for (Object g : valList)
{
if ( pos++ == pLoc )
return (T) g;
}
return null;
}
public static <T extends Enum> T rotateEnum(T ce, boolean backwards, EnumSet ValidOptions)
{
do
{
if ( backwards )
ce = prevEnum( ce );
else
ce = nextEnum( ce );
}
while (!ValidOptions.contains( ce ));
return ce;
}
/*
* Simple way to cycle an enum...
*/
public static <T extends Enum> T prevEnum(T ce)
{
EnumSet valList = EnumSet.allOf( ce.getClass() );
int pLoc = ce.ordinal() - 1;
if ( pLoc < 0 )
pLoc = valList.size() - 1;
if ( pLoc < 0 || pLoc >= valList.size() )
pLoc = 0;
int pos = 0;
for (Object g : valList)
{
if ( pos++ == pLoc )
return (T) g;
}
return null;
}
/*
* returns true if the code is on the client.
*/
public static boolean isClient()
{
return FMLCommonHandler.instance().getEffectiveSide().isClient();
}
/*
* returns true if the code is on the server.
*/
public static boolean isServer()
{
return FMLCommonHandler.instance().getEffectiveSide().isServer();
}
public static void openGUI(EntityPlayer p, TileEntity tile, ForgeDirection side, GuiBridge type)
{
if ( isClient() )
return;
int x = (int) p.posX, y = (int) p.posY, z = (int) p.posZ;
if ( tile != null )
{
x = tile.xCoord;
y = tile.yCoord;
z = tile.zCoord;
}
if ( type.isItem() || type.hasPermissions( tile, x, y, z, side, p ) )
{
if ( tile == null )
p.openGui( AppEng.instance, type.ordinal() << 3, p.getEntityWorld(), x, y, z );
else
p.openGui( AppEng.instance, type.ordinal() << 3 | (side.ordinal()), tile.getWorldObj(), x, y, z );
}
}
public static boolean hasPermissions(int x, int y, int z, EntityPlayer player, AccessType blockAccess)
{
return true;
}
/*
* Checks to see if a block is air?
*/
public static boolean isBlockAir(World w, int x, int y, int z)
{
try
{
return w.getBlock( x, y, z ).isAir( w, x, y, z );
}
catch (Throwable e)
{
return false;
}
}
/*
* Lots of sillyness to try and account for weird tag related junk, basically requires that two tags have at least
* something in their tags before it wasts its time comparing them.
*/
public static boolean sameStackStags(ItemStack a, ItemStack b)
{
if ( a == null && b == null )
return true;
if ( a == null || b == null )
return false;
if ( a == b )
return true;
NBTTagCompound ta = a.getTagCompound();
NBTTagCompound tb = b.getTagCompound();
if ( ta == tb )
return true;
if ( (ta == null && tb == null) || (ta != null && ta.hasNoTags() && tb == null) || (tb != null && tb.hasNoTags() && ta == null)
|| (ta != null && ta.hasNoTags() && tb != null && tb.hasNoTags()) )
return true;
if ( (ta == null && tb != null) || (ta != null && tb == null) )
return false;
// if both tags are shared this is easy...
if ( AESharedNBT.isShared( ta ) && AESharedNBT.isShared( tb ) )
{
return ta == tb;
}
return NBTEqualityTest( ta, tb );
}
/*
* recursive test for NBT Equality, this was faster then trying to compare / generate hashes, its also more reliable
* then the vanilla version which likes to fail when NBT Compound data changes order, it is pretty expensive
* performance wise, so try an use shared tag compounds as long as the system remains in AE.
*/
public static boolean NBTEqualityTest(NBTBase A, NBTBase B)
{
// same type?
byte id = A.getId();
if ( id == B.getId() )
{
switch (id)
{
case 10: {
NBTTagCompound ctA = (NBTTagCompound) A;
NBTTagCompound ctB = (NBTTagCompound) B;
Set<String> cA = ctA.func_150296_c();
Set<String> cB = ctB.func_150296_c();
if ( cA.size() != cB.size() )
return false;
Iterator<String> i = cA.iterator();
while (i.hasNext())
{
String name = i.next();
NBTBase tag = ctA.getTag( name );
NBTBase aTag = ctB.getTag( name );
if ( aTag == null )
return false;
if ( !NBTEqualityTest( tag, aTag ) )
return false;
}
return true;
}
case 9: // ) // A instanceof NBTTagList )
{
NBTTagList lA = (NBTTagList) A;
NBTTagList lB = (NBTTagList) B;
if ( lA.tagCount() != lB.tagCount() )
return false;
List<NBTBase> tag = tagList( lA );
List<NBTBase> aTag = tagList( lB );
for (int x = 0; x < lA.tagCount(); x++)
{
if ( aTag.get( x ) == null )
return false;
if ( !NBTEqualityTest( tag.get( x ), aTag.get( x ) ) )
return false;
}
return true;
}
case 1: // ( A instanceof NBTTagByte )
return ((NBTTagByte) A).func_150287_d() == ((NBTTagByte) B).func_150287_d();
case 4: // else if ( A instanceof NBTTagLong )
return ((NBTTagLong) A).func_150291_c() == ((NBTTagLong) B).func_150291_c();
case 8: // else if ( A instanceof NBTTagString )
return ((NBTTagString) A).func_150285_a_() == ((NBTTagString) B).func_150285_a_()
|| ((NBTTagString) A).func_150285_a_().equals( ((NBTTagString) B).func_150285_a_() );
case 6: // else if ( A instanceof NBTTagDouble )
return ((NBTTagDouble) A).func_150286_g() == ((NBTTagDouble) B).func_150286_g();
case 5: // else if ( A instanceof NBTTagFloat )
return ((NBTTagFloat) A).func_150288_h() == ((NBTTagFloat) B).func_150288_h();
case 3: // else if ( A instanceof NBTTagInt )
return ((NBTTagInt) A).func_150287_d() == ((NBTTagInt) B).func_150287_d();
default:
return A.equals( B );
}
}
return false;
}
private static Field tagList;
private static List<NBTBase> tagList(NBTTagList lB)
{
if ( tagList == null )
{
try
{
tagList = lB.getClass().getDeclaredField( "tagList" );
}
catch (Throwable t)
{
AELog.error( t );
}
}
try
{
tagList.setAccessible( true );
return (List<NBTBase>) tagList.get( lB );
}
catch (Throwable t)
{
AELog.error( t );
}
return new ArrayList();
}
/*
* Orderless hash on NBT Data, used to work thought huge piles fast, but ignroes the order just in case MC decided
* to change it... WHICH IS BAD...
*/
public static int NBTOrderlessHash(NBTBase A)
{
// same type?
int hash = 0;
byte id = A.getId();
hash += id;
switch (id)
{
case 10: {
NBTTagCompound ctA = (NBTTagCompound) A;
Set<String> cA = ctA.func_150296_c();
Iterator<String> i = cA.iterator();
while (i.hasNext())
{
String name = i.next();
hash += NBTOrderlessHash( ctA.getTag( name ) );
}
return hash;
}
case 9: // ) // A instanceof NBTTagList )
{
NBTTagList lA = (NBTTagList) A;
hash += 9 * lA.tagCount();
List<NBTBase> l = tagList( lA );
for (int x = 0; x < lA.tagCount(); x++)
{
hash += NBTOrderlessHash( l.get( x ) );
}
return hash;
}
case 1: // ( A instanceof NBTTagByte )
return hash + ((NBTTagByte) A).func_150290_f();
case 4: // else if ( A instanceof NBTTagLong )
return hash + (int) ((NBTTagLong) A).func_150291_c();
case 8: // else if ( A instanceof NBTTagString )
return hash + ((NBTTagString) A).func_150285_a_().hashCode();
case 6: // else if ( A instanceof NBTTagDouble )
return hash + (int) ((NBTTagDouble) A).func_150286_g();
case 5: // else if ( A instanceof NBTTagFloat )
return hash + (int) ((NBTTagFloat) A).func_150288_h();
case 3: // else if ( A instanceof NBTTagInt )
return hash + ((NBTTagInt) A).func_150287_d();
default:
return hash;
}
}
/*
* The usual version of this returns an ItemStack, this version returns the recipe.
*/
public static IRecipe findMatchingRecipe(InventoryCrafting par1InventoryCrafting, World par2World)
{
CraftingManager cm = CraftingManager.getInstance();
List<IRecipe> rl = cm.getRecipeList();
for (int x = 0; x < rl.size(); ++x)
{
IRecipe r = rl.get( x );
if ( r.matches( par1InventoryCrafting, par2World ) )
{
return r;
}
}
return null;
}
public static ItemStack[] getBlockDrops(World w, int x, int y, int z)
{
List<ItemStack> out = new ArrayList<ItemStack>();
Block which = w.getBlock( x, y, z );
if ( which != null )
{
out = which.getDrops( w, x, y, z, w.getBlockMetadata( x, y, z ), 0 );
}
if ( out == null )
return new ItemStack[0];
return out.toArray( new ItemStack[out.size()] );
}
public static ForgeDirection cycleOrientations(ForgeDirection dir, boolean upAndDown)
{
if ( upAndDown )
{
switch (dir)
{
case NORTH:
return ForgeDirection.SOUTH;
case SOUTH:
return ForgeDirection.EAST;
case EAST:
return ForgeDirection.WEST;
case WEST:
return ForgeDirection.NORTH;
case UP:
return ForgeDirection.UP;
case DOWN:
return ForgeDirection.DOWN;
case UNKNOWN:
return ForgeDirection.UNKNOWN;
}
}
else
{
switch (dir)
{
case UP:
return ForgeDirection.DOWN;
case DOWN:
return ForgeDirection.NORTH;
case NORTH:
return ForgeDirection.SOUTH;
case SOUTH:
return ForgeDirection.EAST;
case EAST:
return ForgeDirection.WEST;
case WEST:
return ForgeDirection.UP;
case UNKNOWN:
return ForgeDirection.UNKNOWN;
}
}
return ForgeDirection.UNKNOWN;
}
/*
* Creates / or loads previous NBT Data on items, used for editing items owned by AE.
*/
public static NBTTagCompound openNbtData(ItemStack i)
{
NBTTagCompound compound = i.getTagCompound();
if ( compound == null )
{
i.setTagCompound( compound = new NBTTagCompound() );
}
return compound;
}
/*
* Generates Item entiies in the world similar to how items are generally droped.
*/
public static void spawnDrops(World w, int x, int y, int z, List<ItemStack> drops)
{
if ( isServer() )
{
for (ItemStack i : drops)
{
if ( i != null )
{
if ( i.stackSize > 0 )
{
double offset_x = (getRandomInt() % 32 - 16) / 82;
double offset_y = (getRandomInt() % 32 - 16) / 82;
double offset_z = (getRandomInt() % 32 - 16) / 82;
EntityItem ei = new EntityItem( w, 0.5 + offset_x + x, 0.5 + offset_y + y, 0.2 + offset_z + z, i.copy() );
w.spawnEntityInWorld( ei );
}
}
}
}
}
/*
* Utility function to get the full inventory for a Double Chest in the World.
*/
public static IInventory GetChestInv(Object te)
{
TileEntityChest teA = (TileEntityChest) te;
TileEntity teB = null;
Block myBlockID = teA.getWorldObj().getBlock( teA.xCoord, teA.yCoord, teA.zCoord );
if ( teA.getWorldObj().getBlock( teA.xCoord + 1, teA.yCoord, teA.zCoord ) == myBlockID )
{
teB = teA.getWorldObj().getTileEntity( teA.xCoord + 1, teA.yCoord, teA.zCoord );
if ( !(teB instanceof TileEntityChest) )
teB = null;
}
if ( teB == null )
{
if ( teA.getWorldObj().getBlock( teA.xCoord - 1, teA.yCoord, teA.zCoord ) == myBlockID )
{
teB = teA.getWorldObj().getTileEntity( teA.xCoord - 1, teA.yCoord, teA.zCoord );
if ( !(teB instanceof TileEntityChest) )
teB = null;
else
{
TileEntityChest x = teA;
teA = (TileEntityChest) teB;
teB = x;
}
}
}
if ( teB == null )
{
if ( teA.getWorldObj().getBlock( teA.xCoord, teA.yCoord, teA.zCoord + 1 ) == myBlockID )
{
teB = teA.getWorldObj().getTileEntity( teA.xCoord, teA.yCoord, teA.zCoord + 1 );
if ( !(teB instanceof TileEntityChest) )
teB = null;
}
}
if ( teB == null )
{
if ( teA.getWorldObj().getBlock( teA.xCoord, teA.yCoord, teA.zCoord - 1 ) == myBlockID )
{
teB = teA.getWorldObj().getTileEntity( teA.xCoord, teA.yCoord, teA.zCoord - 1 );
if ( !(teB instanceof TileEntityChest) )
teB = null;
else
{
TileEntityChest x = teA;
teA = (TileEntityChest) teB;
teB = x;
}
}
}
if ( teB == null )
return teA;
return new InventoryLargeChest( "", teA, (TileEntityChest) teB );
}
public static boolean isModLoaded(String modid)
{
try
{
// if this fails for some reason, try the other method.
return Loader.isModLoaded( modid );
}
catch (Throwable e)
{
}
for (ModContainer f : Loader.instance().getActiveModList())
{
if ( f.getModId().equals( modid ) )
{
return true;
}
}
return false;
}
public static ItemStack findMatchingRecipeOutput(InventoryCrafting ic, World worldObj)
{
return CraftingManager.getInstance().findMatchingRecipe( ic, worldObj );
}
@SideOnly(Side.CLIENT)
public static List getTooltip(Object o)
{
if ( o == null )
return new ArrayList();
ItemStack itemStack = null;
if ( o instanceof AEItemStack )
{
AEItemStack ais = (AEItemStack) o;
return ais.getToolTip();
}
else if ( o instanceof ItemStack )
itemStack = (ItemStack) o;
else
return new ArrayList();
try
{
return itemStack.getTooltip( Minecraft.getMinecraft().thePlayer, false );
}
catch (Exception errB)
{
return new ArrayList();
}
}
public static String getItemDisplayName(Object o)
{
if ( o == null )
return "** Null";
ItemStack itemStack = null;
if ( o instanceof AEItemStack )
{
String n = ((AEItemStack) o).getDisplayName();
return n == null ? "** Null" : n;
}
else if ( o instanceof ItemStack )
itemStack = (ItemStack) o;
else
return "**Invalid Object";
try
{
String name = itemStack.getDisplayName();
if ( name == null || name.equals( "" ) )
name = itemStack.getItem().getUnlocalizedName( itemStack );
return name == null ? "** Null" : name;
}
catch (Exception errA)
{
try
{
String n = itemStack.getUnlocalizedName();
return n == null ? "** Null" : n;
}
catch (Exception errB)
{
return "** Exception";
}
}
}
public static boolean hasSpecialComparison(IAEItemStack willAdd)
{
if ( willAdd == null )
return false;
IAETagCompound tag = willAdd.getTagCompound();
if ( tag != null && ((AESharedNBT) tag).getSpecialComparison() != null )
return true;
return false;
}
public static boolean hasSpecialComparison(ItemStack willAdd)
{
if ( AESharedNBT.isShared( willAdd.getTagCompound() ) )
{
if ( ((AESharedNBT) willAdd.getTagCompound()).getSpecialComparison() != null )
return true;
}
return false;
}
public static boolean isWrench(EntityPlayer player, ItemStack eq, int x, int y, int z)
{
if ( eq != null )
{
try
{
if ( eq.getItem() instanceof IToolWrench )
{
IToolWrench wrench = (IToolWrench) eq.getItem();
return wrench.canWrench( player, x, y, z );
}
}
catch (Throwable _)
{ // explodes without BC
}
if ( eq.getItem() instanceof IAEWrench )
{
IAEWrench wrench = (IAEWrench) eq.getItem();
return wrench.canWrench( eq, player, x, y, z );
}
}
return false;
}
public static boolean isChargeable(ItemStack i)
{
if ( i == null )
return false;
Item it = i.getItem();
if ( it instanceof IAEItemPowerStorage )
{
return ((IAEItemPowerStorage) it).getPowerFlow( i ) != AccessRestriction.READ;
}
return false;
}
private static WeakHashMap<World, EntityPlayer> fakePlayers = new WeakHashMap<World, EntityPlayer>();
private static GameProfile myProfile = new GameProfile( "[appeng]", "AE2" );
public static EntityPlayer getPlayer(WorldServer w)
{
EntityPlayer wrp = fakePlayers.get( w );
if ( wrp != null )
return wrp;
EntityPlayer p = FakePlayerFactory.get( w, myProfile );
fakePlayers.put( w, p );
return p;
}
public static int MC2MEColor(int color)
{
switch (color)
{
case 4: // "blue"
return 0;
case 0: // "black"
return 1;
case 15: // "white"
return 2;
case 3: // "brown"
return 3;
case 1: // "red"
return 4;
case 11: // "yellow"
return 5;
case 2: // "green"
return 6;
case 5: // "purple"
case 6: // "cyan"
case 7: // "silver"
case 8: // "gray"
case 9: // "pink"
case 10: // "lime"
case 12: // "lightBlue"
case 13: // "magenta"
case 14: // "orange"
}
return -1;
}
public static int findEmpty(Object[] l)
{
for (int x = 0; x < l.length; x++)
{
if ( l[x] == null )
return x;
}
return -1;
}
public static <T> T pickRandom(Collection<T> outs)
{
int index = rdnSrc.nextInt( outs.size() );
Iterator<T> i = outs.iterator();
while (i.hasNext() && index > 0)
i.next();
if ( i.hasNext() )
return i.next();
return null; // wtf?
}
public static boolean blockAtLocationIs(IBlockAccess w, int x, int y, int z, AEItemDefinition def)
{
return def.block() == w.getBlock( x, y, z );
}
public static ForgeDirection rotateAround(ForgeDirection forward, ForgeDirection axis)
{
if ( axis == ForgeDirection.UNKNOWN || forward == ForgeDirection.UNKNOWN )
return forward;
switch (forward)
{
case DOWN:
switch (axis)
{
case DOWN:
return forward;
case UP:
return forward;
case NORTH:
return ForgeDirection.EAST;
case SOUTH:
return ForgeDirection.WEST;
case EAST:
return ForgeDirection.NORTH;
case WEST:
return ForgeDirection.SOUTH;
default:
break;
}
break;
case UP:
switch (axis)
{
case NORTH:
return ForgeDirection.WEST;
case SOUTH:
return ForgeDirection.EAST;
case EAST:
return ForgeDirection.SOUTH;
case WEST:
return ForgeDirection.NORTH;
default:
break;
}
break;
case NORTH:
switch (axis)
{
case UP:
return ForgeDirection.WEST;
case DOWN:
return ForgeDirection.EAST;
case EAST:
return ForgeDirection.UP;
case WEST:
return ForgeDirection.DOWN;
default:
break;
}
break;
case SOUTH:
switch (axis)
{
case UP:
return ForgeDirection.EAST;
case DOWN:
return ForgeDirection.WEST;
case EAST:
return ForgeDirection.DOWN;
case WEST:
return ForgeDirection.UP;
default:
break;
}
break;
case EAST:
switch (axis)
{
case UP:
return ForgeDirection.NORTH;
case DOWN:
return ForgeDirection.SOUTH;
case NORTH:
return ForgeDirection.UP;
case SOUTH:
return ForgeDirection.DOWN;
default:
break;
}
case WEST:
switch (axis)
{
case UP:
return ForgeDirection.SOUTH;
case DOWN:
return ForgeDirection.NORTH;
case NORTH:
return ForgeDirection.DOWN;
case SOUTH:
return ForgeDirection.UP;
default:
break;
}
default:
break;
}
return forward;
}
@SideOnly(Side.CLIENT)
public static String gui_localize(String string)
{
return StatCollector.translateToLocal( string );
}
public static boolean isSameItemType(ItemStack ol, ItemStack op)
{
if ( ol != null && op != null && ol.getItem() == op.getItem() )
{
if ( ol.isItemStackDamageable() )
return true;
return ol.getItemDamage() == ol.getItemDamage();
}
return false;
}
public static boolean isSameItem(ItemStack ol, ItemStack op)
{
return ol != null && op != null && ol.isItemEqual( op );
}
public static ItemStack cloneItemStack(ItemStack a)
{
return a.copy();
}
public static boolean isSameItemPrecise(ItemStack is, ItemStack filter)
{
return isSameItem( is, filter ) && sameStackStags( is, filter );
}
public static boolean isSameItemFuzzy(ItemStack a, ItemStack b, FuzzyMode Mode)
{
if ( a == null && b == null )
{
return true;
}
if ( a == null )
{
return false;
}
if ( b == null )
{
return false;
}
/*
* if ( a.itemID != 0 && b.itemID != 0 && a.isItemStackDamageable() && ! a.getHasSubtypes() && a.itemID ==
* b.itemID ) { return (a.getItemDamage() > 0) == (b.getItemDamage() > 0); }
*/
// test damageable items..
if ( a.getItem() != null && b.getItem() != null && a.getItem().isDamageable() && a.getItem() == b.getItem() )
{
try
{
if ( Mode == FuzzyMode.IGNORE_ALL )
{
return true;
}
else if ( Mode == FuzzyMode.PERCENT_99 )
{
return (a.getItemDamageForDisplay() > 1) == (b.getItemDamageForDisplay() > 1);
}
else
{
float APercentDamaged = 1.0f - (float) a.getItemDamageForDisplay() / (float) a.getMaxDamage();
float BPercentDamaged = 1.0f - (float) b.getItemDamageForDisplay() / (float) b.getMaxDamage();
return (APercentDamaged > Mode.breakPoint) == (BPercentDamaged > Mode.breakPoint);
}
}
catch (Throwable e)
{
if ( Mode == FuzzyMode.IGNORE_ALL )
{
return true;
}
else if ( Mode == FuzzyMode.PERCENT_99 )
{
return (a.getItemDamage() > 1) == (b.getItemDamage() > 1);
}
else
{
float APercentDamaged = (float) a.getItemDamage() / (float) a.getMaxDamage();
float BPercentDamaged = (float) b.getItemDamage() / (float) b.getMaxDamage();
return (APercentDamaged > Mode.breakPoint) == (BPercentDamaged > Mode.breakPoint);
}
}
}
/*
* // test ore dictionary.. int OreID = getOreID( a ); if ( OreID != -1 ) return OreID == getOreID( b );
*
* if ( Mode != FuzzyMode.IGNORE_ALL ) { if ( a.hasTagCompound() && !isShared( a.getTagCompound() ) ) { a =
* Platform.getSharedItemStack( AEItemStack.create( a ) ); }
*
* if ( b.hasTagCompound() && !isShared( b.getTagCompound() ) ) { b = Platform.getSharedItemStack(
* AEItemStack.create( b ) ); }
*
* // test regular items with damage values and what not... if ( isShared( a.getTagCompound() ) && isShared(
* b.getTagCompound() ) && a.itemID == b.itemID ) { return ((AppEngSharedNBTTagCompound)
* a.getTagCompound()).compareFuzzyWithRegistry( (AppEngSharedNBTTagCompound) b.getTagCompound() ); } }
*/
return a.isItemEqual( b );
}
public static LookDirection getPlayerRay(EntityPlayer player)
{
float f = 1.0F;
float f1 = player.prevRotationPitch + (player.rotationPitch - player.prevRotationPitch) * f;
float f2 = player.prevRotationYaw + (player.rotationYaw - player.prevRotationYaw) * f;
double d0 = player.prevPosX + (player.posX - player.prevPosX) * (double) f;
double d1 = player.prevPosY + (player.posY - player.prevPosY) * (double) f
+ (double) (player.worldObj.isRemote ? player.getEyeHeight() - player.getDefaultEyeHeight() : player.getEyeHeight()); // isRemote
double d2 = player.prevPosZ + (player.posZ - player.prevPosZ) * (double) f;
Vec3 vec3 = player.worldObj.getWorldVec3Pool().getVecFromPool( d0, d1, d2 );
float f3 = MathHelper.cos( -f2 * 0.017453292F - (float) Math.PI );
float f4 = MathHelper.sin( -f2 * 0.017453292F - (float) Math.PI );
float f5 = -MathHelper.cos( -f1 * 0.017453292F );
float f6 = MathHelper.sin( -f1 * 0.017453292F );
float f7 = f4 * f5;
float f8 = f3 * f5;
double d3 = 5.0D;
if ( player instanceof EntityPlayerMP )
{
d3 = ((EntityPlayerMP) player).theItemInWorldManager.getBlockReachDistance();
}
Vec3 vec31 = vec3.addVector( (double) f7 * d3, (double) f6 * d3, (double) f8 * d3 );
return new LookDirection( vec3, vec31 );
}
public static MovingObjectPosition rayTrace(EntityPlayer p, boolean hitBlocks, boolean hitEntities)
{
World w = p.getEntityWorld();
float f = 1.0F;
float f1 = p.prevRotationPitch + (p.rotationPitch - p.prevRotationPitch) * f;
float f2 = p.prevRotationYaw + (p.rotationYaw - p.prevRotationYaw) * f;
double d0 = p.prevPosX + (p.posX - p.prevPosX) * (double) f;
double d1 = p.prevPosY + (p.posY - p.prevPosY) * (double) f + 1.62D - (double) p.yOffset;
double d2 = p.prevPosZ + (p.posZ - p.prevPosZ) * (double) f;
Vec3 vec3 = w.getWorldVec3Pool().getVecFromPool( d0, d1, d2 );
float f3 = MathHelper.cos( -f2 * 0.017453292F - (float) Math.PI );
float f4 = MathHelper.sin( -f2 * 0.017453292F - (float) Math.PI );
float f5 = -MathHelper.cos( -f1 * 0.017453292F );
float f6 = MathHelper.sin( -f1 * 0.017453292F );
float f7 = f4 * f5;
float f8 = f3 * f5;
double d3 = 32.0D;
Vec3 vec31 = vec3.addVector( (double) f7 * d3, (double) f6 * d3, (double) f8 * d3 );
AxisAlignedBB bb = AxisAlignedBB
.getAABBPool()
.getAABB( Math.min( vec3.xCoord, vec31.xCoord ), Math.min( vec3.yCoord, vec31.yCoord ), Math.min( vec3.zCoord, vec31.zCoord ),
Math.max( vec3.xCoord, vec31.xCoord ), Math.max( vec3.yCoord, vec31.yCoord ), Math.max( vec3.zCoord, vec31.zCoord ) )
.expand( 16, 16, 16 );
Entity entity = null;
double Closeest = 9999999.0D;
if ( hitEntities )
{
List list = w.getEntitiesWithinAABBExcludingEntity( p, bb );
int l;
for (l = 0; l < list.size(); ++l)
{
Entity entity1 = (Entity) list.get( l );
if ( entity1.isDead == false && entity1 != p && !(entity1 instanceof EntityItem) )
{
if ( entity1.isEntityAlive() )
{
// prevent killing / flying of mounts.
if ( entity1.riddenByEntity == p )
continue;
f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand( (double) f1, (double) f1, (double) f1 );
MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept( vec3, vec31 );
if ( movingobjectposition1 != null )
{
double nd = vec3.squareDistanceTo( movingobjectposition1.hitVec );
if ( nd < Closeest )
{
entity = entity1;
Closeest = nd;
}
}
}
}
}
}
MovingObjectPosition pos = null;
Vec3 Srec = null;
if ( hitBlocks )
{
Srec = w.getWorldVec3Pool().getVecFromPool( d0, d1, d2 );
pos = w.rayTraceBlocks( vec3, vec31, true );
}
if ( entity != null && pos != null && pos.hitVec.squareDistanceTo( Srec ) > Closeest )
{
pos = new MovingObjectPosition( entity );
}
else if ( entity != null && pos == null )
{
pos = new MovingObjectPosition( entity );
}
return pos;
}
public static long nanoTime()
{
// if ( Configuration.instance.enableNetworkProfiler )
// return System.nanoTime();
return 0;
}
public static <StackType extends IAEStack> StackType poweredExtraction(IEnergySource energy, IMEInventory<StackType> cell, StackType request,
BaseActionSource src)
{
StackType possible = cell.extractItems( (StackType) request.copy(), Actionable.SIMULATE, src );
long retrieved = 0;
if ( possible != null )
retrieved = possible.getStackSize();
double availablePower = energy.extractAEPower( retrieved, Actionable.SIMULATE, PowerMultiplier.CONFIG );
long itemToExtract = Math.min( (long) (availablePower + 0.9), retrieved );
if ( itemToExtract > 0 )
{
energy.extractAEPower( retrieved, Actionable.MODULATE, PowerMultiplier.CONFIG );
possible.setStackSize( itemToExtract );
StackType ret = cell.extractItems( possible, Actionable.MODULATE, src );
return ret;
}
return null;
}
public static <StackType extends IAEStack> StackType poweredInsert(IEnergySource energy, IMEInventory<StackType> cell, StackType input, BaseActionSource src)
{
StackType possible = cell.injectItems( (StackType) input.copy(), Actionable.SIMULATE, src );
long stored = input.getStackSize();
if ( possible != null )
stored -= possible.getStackSize();
double availablePower = energy.extractAEPower( stored, Actionable.SIMULATE, PowerMultiplier.CONFIG );
long itemToAdd = Math.min( (long) (availablePower + 0.9), stored );
if ( itemToAdd > 0 )
{
energy.extractAEPower( stored, Actionable.MODULATE, PowerMultiplier.CONFIG );
if ( itemToAdd < input.getStackSize() )
{
StackType split = (StackType) input.copy();
split.decStackSize( itemToAdd );
input.setStackSize( itemToAdd );
split.add( cell.injectItems( input, Actionable.MODULATE, src ) );
return split;
}
StackType ret = cell.injectItems( input, Actionable.MODULATE, src );
return ret;
}
return input;
}
public static void postChanges(IStorageGrid gs, ItemStack removed, ItemStack added, BaseActionSource src)
{
if ( removed != null )
{
IMEInventory<IAEItemStack> myItems = AEApi.instance().registries().cell().getCellInventory( removed, StorageChannel.ITEMS );
if ( myItems != null )
{
for (IAEItemStack is : myItems.getAvailableItems( new ItemList() ))
{
is.setStackSize( -is.getStackSize() );
gs.postAlterationOfStoredItems( StorageChannel.ITEMS, is, src );
}
}
IMEInventory<IAEFluidStack> myFluids = AEApi.instance().registries().cell().getCellInventory( removed, StorageChannel.FLUIDS );
if ( myFluids != null )
{
for (IAEFluidStack is : myFluids.getAvailableItems( new ItemList() ))
{
is.setStackSize( -is.getStackSize() );
gs.postAlterationOfStoredItems( StorageChannel.ITEMS, is, src );
}
}
}
if ( added != null )
{
IMEInventory<IAEItemStack> myItems = AEApi.instance().registries().cell().getCellInventory( added, StorageChannel.ITEMS );
if ( myItems != null )
{
for (IAEItemStack is : myItems.getAvailableItems( new ItemList() ))
{
gs.postAlterationOfStoredItems( StorageChannel.ITEMS, is, src );
}
}
IMEInventory<IAEFluidStack> myFluids = AEApi.instance().registries().cell().getCellInventory( added, StorageChannel.FLUIDS );
if ( myFluids != null )
{
for (IAEFluidStack is : myFluids.getAvailableItems( new ItemList() ))
{
gs.postAlterationOfStoredItems( StorageChannel.ITEMS, is, src );
}
}
}
}
static public <T extends IAEStack<T>> void postListChanges(IItemList<T> before, IItemList<T> after, IMEMonitorHandlerReciever<T> meMonitorPassthu,
BaseActionSource source)
{
for (T is : before)
is.setStackSize( -is.getStackSize() );
for (T is : after)
before.add( is );
for (T is : before)
{
if ( is.getStackSize() != 0 )
{
meMonitorPassthu.postChange( null, is, source );
}
}
}
public static int generateTileHash(TileEntity target)
{
if ( target == null )
return 0;
int hash = target.hashCode();
if ( target instanceof ITileStorageMonitorable )
return 0;
else if ( target instanceof TileEntityChest )
{
TileEntityChest targ = (TileEntityChest) target;
targ.checkForAdjacentChests();
if ( targ.adjacentChestZNeg != null )
hash ^= targ.adjacentChestZNeg.hashCode();
else if ( targ.adjacentChestZPos != null )
hash ^= targ.adjacentChestZPos.hashCode();
else if ( targ.adjacentChestXPos != null )
hash ^= targ.adjacentChestXPos.hashCode();
else if ( targ.adjacentChestXNeg != null )
hash ^= targ.adjacentChestXNeg.hashCode();
}
else if ( target instanceof IInventory )
{
hash ^= ((IInventory) target).getSizeInventory();
if ( target instanceof ISidedInventory )
{
for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS)
{
int offset = 0;
for (Integer Side : ((ISidedInventory) target).getAccessibleSlotsFromSide( dir.ordinal() ))
{
hash ^= Side << (offset++ % 20);
}
}
}
}
return hash;
}
public static boolean securityCheck(GridNode a, GridNode b)
{
if ( a.lastSecurityKey == -1 && b.lastSecurityKey == -1 )
return false;
else if ( a.lastSecurityKey == b.lastSecurityKey )
return false;
boolean a_isSecure = isPowered( a.getGrid() ) && a.lastSecurityKey != -1;
boolean b_isSecure = isPowered( b.getGrid() ) && b.lastSecurityKey != -1;
// can't do that son...
if ( a_isSecure && b_isSecure )
return true;
if ( !a_isSecure && b_isSecure )
return checkPlayerPermissions( b.getGrid(), a.playerID );
if ( a_isSecure && !b_isSecure )
return checkPlayerPermissions( a.getGrid(), b.playerID );
return false;
}
private static boolean isPowered(IGrid grid)
{
if ( grid == null )
return false;
IEnergyGrid eg = (IEnergyGrid) grid.getCache( IEnergyGrid.class );
return eg.isNetworkPowered();
}
private static boolean checkPlayerPermissions(IGrid grid, int playerID)
{
if ( grid == null )
return false;
ISecurityGrid gs = (ISecurityGrid) grid.getCache( ISecurityGrid.class );
if ( gs == null )
return false;
if ( !gs.isAvailable() )
return false;
return !gs.hasPermission( playerID, SecurityPermissions.BUILD );
}
public static boolean isDrawing(Tessellator tess)
{
return false;
}
}