Applied-Energistics-2-tiler.../client/gui/implementations/GuiVibrationChamber.java
AlgorithmX2 d4ff8e731d Added Meteorite Spawn Distance Setting.
Added Charged Quartz Spawn Chance.
All GUI's Parts/Tiles support Custom Localization. ( Fixes #0190 )
Added Crafting Recipe for copying Press Plates.
Fixed Bug: #0189 - Particles don't turn off when set to minimal
Fixed Bug: #0176 - Weird Colorization While Mining Parts.
Fixed Bug: #0152 - TPane drops parts as items and does not insert into system.
Fixed Bug: #0140 - Spatial pylon facade renders oddly (Clear)
2014-03-15 01:58:21 -05:00

66 lines
1.9 KiB
Java

package appeng.client.gui.implementations;
import net.minecraft.entity.player.InventoryPlayer;
import org.lwjgl.opengl.GL11;
import appeng.client.gui.AEBaseGui;
import appeng.client.gui.widgets.GuiProgressBar;
import appeng.client.gui.widgets.GuiProgressBar.Direction;
import appeng.container.implementations.ContainerVibrationChamber;
import appeng.core.localization.GuiText;
import appeng.tile.misc.TileVibrationChamber;
public class GuiVibrationChamber extends AEBaseGui
{
ContainerVibrationChamber cvc;
GuiProgressBar pb;
public GuiVibrationChamber(InventoryPlayer inventoryPlayer, TileVibrationChamber te) {
super( new ContainerVibrationChamber( inventoryPlayer, te ) );
cvc = (ContainerVibrationChamber) inventorySlots;
this.ySize = 166;
}
@Override
public void initGui()
{
super.initGui();
pb = new GuiProgressBar( "guis/vibchamber.png", 99, 36, 176, 14, 6, 18, Direction.VERTICAL );
this.buttonList.add( pb );
}
@Override
public void drawBG(int offsetX, int offsetY, int mouseX, int mouseY)
{
bindTexture( "guis/vibchamber.png" );
pb.xPosition = 99 + guiLeft;
pb.yPosition = 36 + guiTop;
this.drawTexturedModalRect( offsetX, offsetY, 0, 0, xSize, ySize );
}
@Override
public void drawFG(int offsetX, int offsetY, int mouseX, int mouseY)
{
fontRendererObj.drawString( getGuiDisplayName( GuiText.VibrationChamber.getLocal() ), 8, 6, 4210752 );
fontRendererObj.drawString( GuiText.inventory.getLocal(), 8, ySize - 96 + 3, 4210752 );
int k = 25;
int l = -15;
pb.max = 200;
pb.current = cvc.burnProgress > 0 ? cvc.burnSpeed : 0;
pb.FullMsg = (cvc.aePerTick * pb.current / 100) + " ae/t";
if ( cvc.burnProgress > 0 )
{
int i1 = cvc.burnProgress;
bindTexture( "guis/vibchamber.png" );
GL11.glColor3f( 1, 1, 1 );
this.drawTexturedModalRect( k + 56, l + 36 + 12 - i1, 176, 12 - i1, 14, i1 + 2 );
}
}
}