Applied-Energistics-2-tiler.../src/main/java/appeng/util/InventoryAdaptor.java
shartte 0e7981d717 Cleaning Up Mod Integrations (#2581)
* Cleaned up unused Mod integrations other than for mods that are likely to be integrated soon.
* Introduced an easier Facade class to access mod integration abstractions (called Integrations).
* Removed the link between IntegrationType and integration abstraction. Integrations are now explicitly instantiated inside of IntegrationNode.
2016-11-06 20:23:14 +01:00

124 lines
4.2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.util;
import java.util.ArrayList;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.common.capabilities.ICapabilityProvider;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
import appeng.api.config.FuzzyMode;
import appeng.util.inv.AdaptorIInventory;
import appeng.util.inv.AdaptorItemHandler;
import appeng.util.inv.AdaptorList;
import appeng.util.inv.AdaptorPlayerInventory;
import appeng.util.inv.IInventoryDestination;
import appeng.util.inv.ItemSlot;
import appeng.util.inv.WrapperMCISidedInventory;
/**
* Universal Facade for other inventories. Used to conveniently interact with various types of inventories. This is not used for
* actually monitoring an inventory. It is just for insertion and extraction, and is primarily used by import/export buses.
*/
public abstract class InventoryAdaptor implements Iterable<ItemSlot>
{
// returns an appropriate adaptor, or null
public static InventoryAdaptor getAdaptor( final Object te, final EnumFacing d )
{
if( te == null )
{
return null;
}
if ( te instanceof ICapabilityProvider )
{
ICapabilityProvider capProvider = (ICapabilityProvider) te;
// Attempt getting an IItemHandler for the given side via caps
IItemHandler itemHandler = capProvider.getCapability( CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, d );
if( itemHandler != null && itemHandler.getSlots() > 0 )
{
return new AdaptorItemHandler( itemHandler );
}
}
if( te instanceof EntityPlayer )
{
return new AdaptorIInventory( new AdaptorPlayerInventory( ( (EntityPlayer) te ).inventory, false ) );
}
else if( te instanceof ArrayList )
{
@SuppressWarnings( "unchecked" )
final ArrayList<ItemStack> list = (ArrayList<ItemStack>) te;
return new AdaptorList( list );
}
else if( te instanceof TileEntityChest )
{
return new AdaptorIInventory( Platform.GetChestInv( te ) );
}
else if( te instanceof ISidedInventory )
{
final ISidedInventory si = (ISidedInventory) te;
final int[] slots = si.getSlotsForFace( d );
if( si.getSizeInventory() > 0 && slots != null && slots.length > 0 )
{
return new AdaptorIInventory( new WrapperMCISidedInventory( si, d ) );
}
}
else if( te instanceof IInventory )
{
final IInventory i = (IInventory) te;
if( i.getSizeInventory() > 0 )
{
return new AdaptorIInventory( i );
}
}
return null;
}
// return what was extracted.
public abstract ItemStack removeItems( int amount, ItemStack filter, IInventoryDestination destination );
public abstract ItemStack simulateRemove( int amount, ItemStack filter, IInventoryDestination destination );
// return what was extracted.
public abstract ItemStack removeSimilarItems( int amount, ItemStack filter, FuzzyMode fuzzyMode, IInventoryDestination destination );
public abstract ItemStack simulateSimilarRemove( int amount, ItemStack filter, FuzzyMode fuzzyMode, IInventoryDestination destination );
// return what isn't used...
public abstract ItemStack addItems( ItemStack toBeAdded );
public abstract ItemStack simulateAdd( ItemStack toBeSimulated );
public abstract boolean containsItems();
}