Added Charged Quartz Spawn Chance. All GUI's Parts/Tiles support Custom Localization. ( Fixes #0190 ) Added Crafting Recipe for copying Press Plates. Fixed Bug: #0189 - Particles don't turn off when set to minimal Fixed Bug: #0176 - Weird Colorization While Mining Parts. Fixed Bug: #0152 - TPane drops parts as items and does not insert into system. Fixed Bug: #0140 - Spatial pylon facade renders oddly (Clear)
54 lines
1.8 KiB
Java
54 lines
1.8 KiB
Java
package appeng.hooks;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.init.Blocks;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraft.world.gen.feature.WorldGenMinable;
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import appeng.api.AEApi;
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import appeng.core.AEConfig;
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import cpw.mods.fml.common.IWorldGenerator;
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final public class QuartzWorldGen implements IWorldGenerator
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{
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final WorldGenMinable oreNormal;
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final WorldGenMinable oreCharged;
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public QuartzWorldGen() {
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Block normal = AEApi.instance().blocks().blockQuartzOre.block();
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Block charged = AEApi.instance().blocks().blockQuartzOreCharged.block();
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if ( normal != null && charged != null )
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{
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oreNormal = new WorldGenMinable( normal, 0, AEConfig.instance.quartzOresPerCluster, Blocks.stone );
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oreCharged = new WorldGenMinable( charged, 0, AEConfig.instance.quartzOresPerCluster, Blocks.stone );
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}
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else
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oreNormal = oreCharged = null;
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};
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@Override
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public void generate(Random r, int chunkX, int chunkZ, World w, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
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{
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int sealevel = w.provider.getAverageGroundLevel() + 1;
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if ( oreNormal == null || oreCharged == null )
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return;
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double oreDepthMultiplier = 15 * sealevel / 64;
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int scale = (int) Math.round( r.nextGaussian() * Math.sqrt( oreDepthMultiplier ) + oreDepthMultiplier );
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for (int x = 0; x < (r.nextBoolean() ? scale * 2 : scale) / 2; ++x)
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{
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WorldGenMinable whichOre = r.nextFloat() > AEConfig.instance.spawnChargedChance ? oreCharged : oreNormal;
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int a = chunkX * 16 + r.nextInt( 22 );
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int b = r.nextInt( 40 * sealevel / 64 ) + r.nextInt( 22 * sealevel / 64 ) + 12 * sealevel / 64;
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int c = chunkZ * 16 + r.nextInt( 22 );
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whichOre.generate( w, r, a, b, c );
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}
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}
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}
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