Applied-Energistics-2-tiler.../client/render/blocks/RendererSecurity.java
AlgorithmX2 0f75db5e80 Pretty much all of security minus the gui.
and all the stuff I did that i forgot to comment.
2014-01-26 22:00:36 -06:00

67 lines
2 KiB
Java

package appeng.client.render.blocks;
import java.util.EnumSet;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.common.ForgeDirection;
import appeng.block.AEBaseBlock;
import appeng.client.render.BaseBlockRender;
import appeng.client.texture.ExtraTextures;
import appeng.tile.misc.TileSecurity;
public class RendererSecurity extends BaseBlockRender
{
public RendererSecurity() {
super( false, 0 );
}
@Override
public void renderInventory(AEBaseBlock block, ItemStack is, RenderBlocks renderer)
{
renderer.overrideBlockTexture = ExtraTextures.getMissing();
this.renderInvBlock( EnumSet.of( ForgeDirection.SOUTH ), block, Tessellator.instance, 0x000000, renderer );
renderer.overrideBlockTexture = ExtraTextures.MEChest.getIcon();
this.renderInvBlock( EnumSet.of( ForgeDirection.UP ), block, Tessellator.instance, 0xffffff, renderer );
renderer.overrideBlockTexture = null;
super.renderInventory( block, is, renderer );
}
@Override
public boolean renderInWorld(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
{
TileSecurity sp = imb.getTileEntity( world, x, y, z );
renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
ForgeDirection up = sp.getUp();
preRenderInWorld( imb, world, x, y, z, renderer );
boolean result = renderer.renderStandardBlock( imb, x, y, z );
int b = world.getLightBrightnessForSkyBlocks( x + up.offsetX, y + up.offsetY, z + up.offsetZ, 0 );
if ( sp.isActive() )
{
b = 15 << 20 | 15 << 4;
}
Tessellator.instance.setBrightness( b );
Tessellator.instance.setColorOpaque_I( 0xffffff );
renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
Icon ico = sp.isActive() ? ExtraTextures.BlockMESecurityOn.getIcon() : ExtraTextures.MEChest.getIcon();
renderFace( x, y, z, imb, ico, renderer, up );
renderer.overrideBlockTexture = null;
postRenderInWorld( renderer );
return result;
}
}