Applied-Energistics-2-tiler.../src/main/java/appeng/container/slot/AppEngCraftingSlot.java
2015-05-09 12:45:46 +02:00

198 lines
5.8 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.container.slot;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemHoe;
import net.minecraft.item.ItemPickaxe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.item.ItemTool;
import net.minecraft.stats.AchievementList;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent;
import cpw.mods.fml.common.FMLCommonHandler;
public class AppEngCraftingSlot extends AppEngSlot
{
/**
* The craft matrix inventory linked to this result slot.
*/
private final IInventory craftMatrix;
/**
* The player that is using the GUI where this slot resides.
*/
private final EntityPlayer thePlayer;
/**
* The number of items that have been crafted so far. Gets passed to ItemStack.onCrafting before being reset.
*/
private int amountCrafted;
public AppEngCraftingSlot( EntityPlayer par1EntityPlayer, IInventory par2IInventory, IInventory par3IInventory, int par4, int par5, int par6 )
{
super( par3IInventory, par4, par5, par6 );
this.thePlayer = par1EntityPlayer;
this.craftMatrix = par2IInventory;
}
/**
* Check if the stack is a valid item for this slot. Always true beside for the armor slots.
*/
@Override
public boolean isItemValid( ItemStack par1ItemStack )
{
return false;
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
* internal count then calls onCrafting(item).
*/
@Override
protected void onCrafting( ItemStack par1ItemStack, int par2 )
{
this.amountCrafted += par2;
this.onCrafting( par1ItemStack );
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
*/
@Override
protected void onCrafting( ItemStack par1ItemStack )
{
par1ItemStack.onCrafting( this.thePlayer.worldObj, this.thePlayer, this.amountCrafted );
this.amountCrafted = 0;
if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.crafting_table ) )
{
this.thePlayer.addStat( AchievementList.buildWorkBench, 1 );
}
if( par1ItemStack.getItem() instanceof ItemPickaxe )
{
this.thePlayer.addStat( AchievementList.buildPickaxe, 1 );
}
if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.furnace ) )
{
this.thePlayer.addStat( AchievementList.buildFurnace, 1 );
}
if( par1ItemStack.getItem() instanceof ItemHoe )
{
this.thePlayer.addStat( AchievementList.buildHoe, 1 );
}
if( par1ItemStack.getItem() == Items.bread )
{
this.thePlayer.addStat( AchievementList.makeBread, 1 );
}
if( par1ItemStack.getItem() == Items.cake )
{
this.thePlayer.addStat( AchievementList.bakeCake, 1 );
}
if( par1ItemStack.getItem() instanceof ItemPickaxe && ( (ItemTool) par1ItemStack.getItem() ).func_150913_i() != Item.ToolMaterial.WOOD )
{
this.thePlayer.addStat( AchievementList.buildBetterPickaxe, 1 );
}
if( par1ItemStack.getItem() instanceof ItemSword )
{
this.thePlayer.addStat( AchievementList.buildSword, 1 );
}
if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.enchanting_table ) )
{
this.thePlayer.addStat( AchievementList.enchantments, 1 );
}
if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.bookshelf ) )
{
this.thePlayer.addStat( AchievementList.bookcase, 1 );
}
}
@Override
public void onPickupFromSlot( EntityPlayer par1EntityPlayer, ItemStack par2ItemStack )
{
FMLCommonHandler.instance().firePlayerCraftingEvent( par1EntityPlayer, par2ItemStack, this.craftMatrix );
this.onCrafting( par2ItemStack );
for( int i = 0; i < this.craftMatrix.getSizeInventory(); ++i )
{
ItemStack itemstack1 = this.craftMatrix.getStackInSlot( i );
if( itemstack1 != null )
{
this.craftMatrix.decrStackSize( i, 1 );
if( itemstack1.getItem().hasContainerItem( itemstack1 ) )
{
ItemStack itemstack2 = itemstack1.getItem().getContainerItem( itemstack1 );
if( itemstack2 != null && itemstack2.isItemStackDamageable() && itemstack2.getItemDamage() > itemstack2.getMaxDamage() )
{
MinecraftForge.EVENT_BUS.post( new PlayerDestroyItemEvent( this.thePlayer, itemstack2 ) );
continue;
}
if( !itemstack1.getItem().doesContainerItemLeaveCraftingGrid( itemstack1 ) || !this.thePlayer.inventory.addItemStackToInventory( itemstack2 ) )
{
if( this.craftMatrix.getStackInSlot( i ) == null )
{
this.craftMatrix.setInventorySlotContents( i, itemstack2 );
}
else
{
this.thePlayer.dropPlayerItemWithRandomChoice( itemstack2, false );
}
}
}
}
}
}
/**
* Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
* stack.
*/
@Override
public ItemStack decrStackSize( int par1 )
{
if( this.getHasStack() )
{
this.amountCrafted += Math.min( par1, this.getStack().stackSize );
}
return super.decrStackSize( par1 );
}
}