115f73de2e
* Implemented connected texture glass blocks (different approach from 1.7).
119 lines
3.7 KiB
Java
119 lines
3.7 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.decorative.solid;
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import java.util.EnumSet;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.common.property.ExtendedBlockState;
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import net.minecraftforge.common.property.IExtendedBlockState;
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import net.minecraftforge.common.property.IUnlistedProperty;
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import appeng.block.AEBaseBlock;
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import appeng.block.IHasSpecialItemModel;
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import appeng.core.features.AEFeature;
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import appeng.helpers.AEGlassMaterial;
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public class QuartzGlassBlock extends AEBaseBlock implements IHasSpecialItemModel
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{
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// This unlisted property is used to determine the actual block that should be rendered
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public static final UnlistedGlassStateProperty GLASS_STATE = new UnlistedGlassStateProperty();
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public QuartzGlassBlock()
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{
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super( Material.GLASS );
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this.setLightOpacity( 0 );
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this.setOpaque( false );
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this.setFeature( EnumSet.of( AEFeature.DecorativeQuartzBlocks ) );
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}
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@Override
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protected BlockStateContainer createBlockState()
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{
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IProperty[] listedProperties = new IProperty[0];
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IUnlistedProperty[] unlistedProperties = new IUnlistedProperty[] { GLASS_STATE };
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return new ExtendedBlockState( this, listedProperties, unlistedProperties );
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}
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@Override
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public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos )
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{
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EnumSet<EnumFacing> flushWith = EnumSet.noneOf( EnumFacing.class );
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// Test every direction for another glass block
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for( EnumFacing facing : EnumFacing.values() )
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{
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if( isGlassBlock( world, pos, facing ) )
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{
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flushWith.add( facing );
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}
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}
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GlassState glassState = new GlassState( pos.getX(), pos.getY(), pos.getZ(), flushWith );
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IExtendedBlockState extState = (IExtendedBlockState) state;
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return extState.withProperty( GLASS_STATE, glassState );
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}
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private static boolean isGlassBlock( IBlockAccess world, BlockPos pos, EnumFacing facing )
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{
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return world.getBlockState( pos.offset( facing ) ).getBlock() instanceof QuartzGlassBlock;
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}
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@Override
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.CUTOUT;
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}
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@Override
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public boolean shouldSideBeRendered( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side )
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{
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BlockPos adjacentPos = pos.offset( side );
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final Material mat = w.getBlockState( adjacentPos ).getBlock().getMaterial( state );
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if( mat == Material.GLASS || mat == AEGlassMaterial.INSTANCE )
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{
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if( w.getBlockState( adjacentPos ).getBlock().getRenderType( state ) == this.getRenderType( state ) )
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{
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return false;
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}
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}
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return super.shouldSideBeRendered( state, w, pos, side );
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}
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@Override
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public boolean isFullCube( IBlockState state )
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{
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return false;
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}
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}
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