Applied-Energistics-2-tiler.../src/main/java/appeng/block/AEBaseBlock.java
yueh d5dfc31210 Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
2015-11-16 10:52:20 +01:00

625 lines
17 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.List;
import com.google.common.base.Optional;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.client.resources.IResource;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.IIcon;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import appeng.api.util.IOrientable;
import appeng.api.util.IOrientableBlock;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.BlockRenderInfo;
import appeng.client.render.WorldRender;
import appeng.client.texture.FlippableIcon;
import appeng.client.texture.MissingIcon;
import appeng.core.features.AEBlockFeatureHandler;
import appeng.core.features.AEFeature;
import appeng.core.features.FeatureNameExtractor;
import appeng.core.features.IAEFeature;
import appeng.core.features.IFeatureHandler;
import appeng.helpers.AEGlassMaterial;
import appeng.helpers.ICustomCollision;
import appeng.tile.AEBaseTile;
import appeng.util.LookDirection;
import appeng.util.Platform;
public abstract class AEBaseBlock extends Block implements IAEFeature
{
private final String featureFullName;
protected final Optional<String> featureSubName;
protected boolean isOpaque = true;
protected boolean isFullSize = true;
protected boolean hasSubtypes = false;
protected boolean isInventory = false;
private IFeatureHandler handler;
@SideOnly( Side.CLIENT )
private BlockRenderInfo renderInfo;
protected AEBaseBlock( final Material mat )
{
this( mat, Optional.<String>absent() );
this.setLightOpacity( 255 );
this.setLightLevel( 0 );
this.setHardness( 2.2F );
this.setHarvestLevel( "pickaxe", 0 );
}
protected AEBaseBlock( final Material mat, final Optional<String> subName )
{
super( mat );
if( mat == AEGlassMaterial.INSTANCE || mat == Material.glass )
{
this.setStepSound( Block.soundTypeGlass );
}
else if( mat == Material.rock )
{
this.setStepSound( Block.soundTypeStone );
}
else if( mat == Material.wood )
{
this.setStepSound( Block.soundTypeWood );
}
else
{
this.setStepSound( Block.soundTypeMetal );
}
this.featureFullName = new FeatureNameExtractor( this.getClass(), subName ).get();
this.featureSubName = subName;
}
@Override
public String toString()
{
return this.featureFullName;
}
public void registerNoIcons()
{
final BlockRenderInfo info = this.getRendererInstance();
final FlippableIcon i = new FlippableIcon( new MissingIcon( this ) );
info.updateIcons( i, i, i, i, i, i );
}
@SideOnly( Side.CLIENT )
public BlockRenderInfo getRendererInstance()
{
if( this.renderInfo != null )
{
return this.renderInfo;
}
final BaseBlockRender<? extends AEBaseBlock, ? extends AEBaseTile> renderer = this.getRenderer();
this.renderInfo = new BlockRenderInfo( renderer );
return this.renderInfo;
}
/**
* Factory method to create a new render instance.
*
* @return the newly created instance.
*/
@SideOnly( Side.CLIENT )
protected BaseBlockRender<? extends AEBaseBlock, ? extends AEBaseTile> getRenderer()
{
return new BaseBlockRender<AEBaseBlock, AEBaseTile>();
}
IIcon unmappedGetIcon( final IBlockAccess w, final int x, final int y, final int z, final int s )
{
return super.getIcon( w, x, y, z, s );
}
protected void setFeature( final EnumSet<AEFeature> f )
{
final AEBlockFeatureHandler featureHandler = new AEBlockFeatureHandler( f, this, this.featureSubName );
this.setHandler( featureHandler );
}
@Override
public final IFeatureHandler handler()
{
return this.handler;
}
protected final void setHandler( final IFeatureHandler handler )
{
this.handler = handler;
}
@Override
public void postInit()
{
// override!
}
public boolean isOpaque()
{
return this.isOpaque;
}
@Override
public boolean renderAsNormalBlock()
{
return this.isFullSize && this.isOpaque;
}
@Override
@SideOnly( Side.CLIENT )
public int getRenderType()
{
return WorldRender.INSTANCE.getRenderId();
}
@Override
public IIcon getIcon( final IBlockAccess w, final int x, final int y, final int z, final int s )
{
return this.getIcon( this.mapRotation( w, x, y, z, s ), w.getBlockMetadata( x, y, z ) );
}
@Override
@SideOnly( Side.CLIENT )
public IIcon getIcon( final int direction, final int metadata )
{
return this.getRendererInstance().getTexture( ForgeDirection.getOrientation( direction ) );
}
protected ICustomCollision getCustomCollision( final World w, final int x, final int y, final int z )
{
if( this instanceof ICustomCollision )
{
return (ICustomCollision) this;
}
return null;
}
@Override
@SuppressWarnings( "unchecked" )
// NOTE: WAS FINAL, changed for Immibis
public void addCollisionBoxesToList( final World w, final int x, final int y, final int z, final AxisAlignedBB bb, final List out, final Entity e )
{
final ICustomCollision collisionHandler = this.getCustomCollision( w, x, y, z );
if( collisionHandler != null && bb != null )
{
final List<AxisAlignedBB> tmp = new ArrayList<AxisAlignedBB>();
collisionHandler.addCollidingBlockToList( w, x, y, z, bb, tmp, e );
for( final AxisAlignedBB b : tmp )
{
b.minX += x;
b.minY += y;
b.minZ += z;
b.maxX += x;
b.maxY += y;
b.maxZ += z;
if( bb.intersectsWith( b ) )
{
out.add( b );
}
}
}
else
{
super.addCollisionBoxesToList( w, x, y, z, bb, out, e );
}
}
@Override
@SideOnly( Side.CLIENT )
public final AxisAlignedBB getSelectedBoundingBoxFromPool( final World w, final int x, final int y, final int z )
{
final ICustomCollision collisionHandler = this.getCustomCollision( w, x, y, z );
if( collisionHandler != null )
{
if( Platform.isClient() )
{
final EntityPlayer player = Minecraft.getMinecraft().thePlayer;
final LookDirection ld = Platform.getPlayerRay( player, Platform.getEyeOffset( player ) );
final Iterable<AxisAlignedBB> bbs = collisionHandler.getSelectedBoundingBoxesFromPool( w, x, y, z, Minecraft.getMinecraft().thePlayer, true );
AxisAlignedBB br = null;
double lastDist = 0;
for( final AxisAlignedBB bb : bbs )
{
this.setBlockBounds( (float) bb.minX, (float) bb.minY, (float) bb.minZ, (float) bb.maxX, (float) bb.maxY, (float) bb.maxZ );
final MovingObjectPosition r = super.collisionRayTrace( w, x, y, z, ld.getA(), ld.getB() );
this.setBlockBounds( 0, 0, 0, 1, 1, 1 );
if( r != null )
{
final double xLen = ( ld.getA().xCoord - r.hitVec.xCoord );
final double yLen = ( ld.getA().yCoord - r.hitVec.yCoord );
final double zLen = ( ld.getA().zCoord - r.hitVec.zCoord );
final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen;
if( br == null || lastDist > thisDist )
{
lastDist = thisDist;
br = bb;
}
}
}
if( br != null )
{
br.setBounds( br.minX + x, br.minY + y, br.minZ + z, br.maxX + x, br.maxY + y, br.maxZ + z );
return br;
}
}
final AxisAlignedBB b = AxisAlignedBB.getBoundingBox( 16d, 16d, 16d, 0d, 0d, 0d );
for( final AxisAlignedBB bx : collisionHandler.getSelectedBoundingBoxesFromPool( w, x, y, z, null, false ) )
{
final double minX = Math.min( b.minX, bx.minX );
final double minY = Math.min( b.minY, bx.minY );
final double minZ = Math.min( b.minZ, bx.minZ );
final double maxX = Math.max( b.maxX, bx.maxX );
final double maxY = Math.max( b.maxY, bx.maxY );
final double maxZ = Math.max( b.maxZ, bx.maxZ );
b.setBounds( minX, minY, minZ, maxX, maxY, maxZ );
}
b.setBounds( b.minX + x, b.minY + y, b.minZ + z, b.maxX + x, b.maxY + y, b.maxZ + z );
return b;
}
return super.getSelectedBoundingBoxFromPool( w, x, y, z );
}
@Override
public final boolean isOpaqueCube()
{
return this.isOpaque;
}
@Override
public MovingObjectPosition collisionRayTrace( final World w, final int x, final int y, final int z, final Vec3 a, final Vec3 b )
{
final ICustomCollision collisionHandler = this.getCustomCollision( w, x, y, z );
if( collisionHandler != null )
{
final Iterable<AxisAlignedBB> bbs = collisionHandler.getSelectedBoundingBoxesFromPool( w, x, y, z, null, true );
MovingObjectPosition br = null;
double lastDist = 0;
for( final AxisAlignedBB bb : bbs )
{
this.setBlockBounds( (float) bb.minX, (float) bb.minY, (float) bb.minZ, (float) bb.maxX, (float) bb.maxY, (float) bb.maxZ );
final MovingObjectPosition r = super.collisionRayTrace( w, x, y, z, a, b );
this.setBlockBounds( 0, 0, 0, 1, 1, 1 );
if( r != null )
{
final double xLen = ( a.xCoord - r.hitVec.xCoord );
final double yLen = ( a.yCoord - r.hitVec.yCoord );
final double zLen = ( a.zCoord - r.hitVec.zCoord );
final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen;
if( br == null || lastDist > thisDist )
{
lastDist = thisDist;
br = r;
}
}
}
if( br != null )
{
return br;
}
return null;
}
this.setBlockBounds( 0, 0, 0, 1, 1, 1 );
return super.collisionRayTrace( w, x, y, z, a, b );
}
public boolean onActivated( final World w, final int x, final int y, final int z, final EntityPlayer player, final int side, final float hitX, final float hitY, final float hitZ )
{
return false;
}
@Override
@SideOnly( Side.CLIENT )
@SuppressWarnings( "unchecked" )
public final void getSubBlocks( final Item item, final CreativeTabs tabs, final List itemStacks )
{
this.getCheckedSubBlocks( item, tabs, itemStacks );
}
@Override
public boolean hasComparatorInputOverride()
{
return this.isInventory;
}
@Override
public int getComparatorInputOverride( final World w, final int x, final int y, final int z, final int s )
{
return 0;
}
@Override
@SideOnly( Side.CLIENT )
public void registerBlockIcons( final IIconRegister iconRegistry )
{
final BlockRenderInfo info = this.getRendererInstance();
final FlippableIcon topIcon = this.optionalIcon( iconRegistry, this.getTextureName(), null );
final FlippableIcon bottomIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "Bottom", topIcon );
final FlippableIcon sideIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "Side", topIcon );
final FlippableIcon eastIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "East", sideIcon );
final FlippableIcon westIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "West", sideIcon );
final FlippableIcon southIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "Front", sideIcon );
final FlippableIcon northIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "Back", sideIcon );
this.blockIcon = topIcon;
info.updateIcons( bottomIcon, topIcon, northIcon, southIcon, eastIcon, westIcon );
}
@Override
public final boolean isNormalCube( final IBlockAccess world, final int x, final int y, final int z )
{
return this.isFullSize;
}
public IOrientable getOrientable( final IBlockAccess w, final int x, final int y, final int z )
{
if( this instanceof IOrientableBlock )
{
return ( (IOrientableBlock) this ).getOrientable( w, x, y, z );
}
return null;
}
@Override
public final boolean rotateBlock( final World w, final int x, final int y, final int z, final ForgeDirection axis )
{
final IOrientable rotatable = this.getOrientable( w, x, y, z );
if( rotatable != null && rotatable.canBeRotated() )
{
if( this.hasCustomRotation() )
{
this.customRotateBlock( rotatable, axis );
return true;
}
else
{
ForgeDirection forward = rotatable.getForward();
ForgeDirection up = rotatable.getUp();
for( int rs = 0; rs < 4; rs++ )
{
forward = Platform.rotateAround( forward, axis );
up = Platform.rotateAround( up, axis );
if( this.isValidOrientation( w, x, y, z, forward, up ) )
{
rotatable.setOrientation( forward, up );
return true;
}
}
}
}
return super.rotateBlock( w, x, y, z, axis );
}
protected boolean hasCustomRotation()
{
return false;
}
protected void customRotateBlock( final IOrientable rotatable, final ForgeDirection axis )
{
}
public boolean isValidOrientation( final World w, final int x, final int y, final int z, final ForgeDirection forward, final ForgeDirection up )
{
return true;
}
@Override
public ForgeDirection[] getValidRotations( final World w, final int x, final int y, final int z )
{
return new ForgeDirection[0];
}
@SideOnly( Side.CLIENT )
private FlippableIcon optionalIcon( final IIconRegister ir, final String name, IIcon substitute )
{
// if the input is an flippable IIcon find the original.
while( substitute instanceof FlippableIcon )
{
substitute = ( (FlippableIcon) substitute ).getOriginal();
}
if( substitute != null )
{
try
{
ResourceLocation resLoc = new ResourceLocation( name );
resLoc = new ResourceLocation( resLoc.getResourceDomain(), String.format( "%s/%s%s", "textures/blocks", resLoc.getResourcePath(), ".png" ) );
final IResource res = Minecraft.getMinecraft().getResourceManager().getResource( resLoc );
if( res != null )
{
return new FlippableIcon( ir.registerIcon( name ) );
}
}
catch( final Throwable e )
{
return new FlippableIcon( substitute );
}
}
return new FlippableIcon( ir.registerIcon( name ) );
}
@SideOnly( Side.CLIENT )
public void getCheckedSubBlocks( final Item item, final CreativeTabs tabs, final List<ItemStack> itemStacks )
{
super.getSubBlocks( item, tabs, itemStacks );
}
private int mapRotation( final IBlockAccess w, final int x, final int y, final int z, final int s )
{
final IOrientable ori = this.getOrientable( w, x, y, z );
if( ori != null && ori.canBeRotated() )
{
return this.mapRotation( ori, ForgeDirection.getOrientation( s ) ).ordinal();
}
return s;
}
public ForgeDirection mapRotation( final IOrientable ori, final ForgeDirection dir )
{
// case DOWN: return bottomIcon;
// case UP: return blockIcon;
// case NORTH: return northIcon;
// case SOUTH: return southIcon;
// case WEST: return sideIcon;
// case EAST: return sideIcon;
final ForgeDirection forward = ori.getForward();
final ForgeDirection up = ori.getUp();
if( forward == null || up == null )
{
return dir;
}
final int west_x = forward.offsetY * up.offsetZ - forward.offsetZ * up.offsetY;
final int west_y = forward.offsetZ * up.offsetX - forward.offsetX * up.offsetZ;
final int west_z = forward.offsetX * up.offsetY - forward.offsetY * up.offsetX;
ForgeDirection west = ForgeDirection.UNKNOWN;
for( final ForgeDirection dx : ForgeDirection.VALID_DIRECTIONS )
{
if( dx.offsetX == west_x && dx.offsetY == west_y && dx.offsetZ == west_z )
{
west = dx;
}
}
if( dir == forward )
{
return ForgeDirection.SOUTH;
}
if( dir == forward.getOpposite() )
{
return ForgeDirection.NORTH;
}
if( dir == up )
{
return ForgeDirection.UP;
}
if( dir == up.getOpposite() )
{
return ForgeDirection.DOWN;
}
if( dir == west )
{
return ForgeDirection.WEST;
}
if( dir == west.getOpposite() )
{
return ForgeDirection.EAST;
}
return ForgeDirection.UNKNOWN;
}
@SideOnly( Side.CLIENT )
public void setRenderStateByMeta( final int itemDamage )
{
}
public String getUnlocalizedName( final ItemStack is )
{
return this.getUnlocalizedName();
}
void addInformation( final ItemStack is, final EntityPlayer player, final List<String> lines, final boolean advancedItemTooltips )
{
}
public Class<? extends AEBaseItemBlock> getItemBlockClass()
{
return AEBaseItemBlock.class;
}
public boolean hasSubtypes()
{
return this.hasSubtypes;
}
}