Applied-Energistics-2-tiler.../src/main/java/appeng/block/misc/BlockQuartzTorch.java
yueh d5dfc31210 Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
2015-11-16 10:52:20 +01:00

172 lines
5.3 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import java.util.Collections;
import java.util.EnumSet;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import appeng.api.util.IOrientable;
import appeng.api.util.IOrientableBlock;
import appeng.block.AEBaseBlock;
import appeng.client.render.blocks.RenderQuartzTorch;
import appeng.client.render.effects.LightningFX;
import appeng.core.AEConfig;
import appeng.core.CommonHelper;
import appeng.core.features.AEFeature;
import appeng.helpers.ICustomCollision;
import appeng.helpers.MetaRotation;
public class BlockQuartzTorch extends AEBaseBlock implements IOrientableBlock, ICustomCollision
{
public BlockQuartzTorch()
{
super( Material.circuits );
this.setFeature( EnumSet.of( AEFeature.DecorativeLights ) );
this.setLightLevel( 0.9375F );
this.setLightOpacity( 0 );
this.isFullSize = false;
this.isOpaque = false;
}
@Override
@SideOnly( Side.CLIENT )
protected RenderQuartzTorch getRenderer()
{
return new RenderQuartzTorch();
}
@Override
public boolean isValidOrientation( final World w, final int x, final int y, final int z, final ForgeDirection forward, final ForgeDirection up )
{
return this.canPlaceAt( w, x, y, z, up.getOpposite() );
}
private boolean canPlaceAt( final World w, final int x, final int y, final int z, final ForgeDirection dir )
{
return w.isSideSolid( x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ, dir.getOpposite(), false );
}
@Override
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final int x, final int y, final int z, final Entity e, final boolean isVisual )
{
final ForgeDirection up = this.getOrientable( w, x, y, z ).getUp();
final double xOff = -0.3 * up.offsetX;
final double yOff = -0.3 * up.offsetY;
final double zOff = -0.3 * up.offsetZ;
return Collections.singletonList( AxisAlignedBB.getBoundingBox( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 ) );
}
@Override
public void addCollidingBlockToList( final World w, final int x, final int y, final int z, final AxisAlignedBB bb, final List out, final Entity e )
{/*
* double xOff = -0.15 * getUp().offsetX; double yOff = -0.15 * getUp().offsetY; double zOff = -0.15 *
* getUp().offsetZ; out.add( AxisAlignedBB.getBoundingBox( xOff + (double) x + 0.15, yOff + (double) y + 0.15, zOff
* + (double) z + 0.15,// ahh xOff + (double) x + 0.85, yOff + (double) y + 0.85, zOff + (double) z + 0.85 ) );
*/
}
@Override
@SideOnly( Side.CLIENT )
public void randomDisplayTick( final World w, final int x, final int y, final int z, final Random r )
{
if( !AEConfig.instance.enableEffects )
{
return;
}
if( r.nextFloat() < 0.98 )
{
return;
}
final ForgeDirection up = this.getOrientable( w, x, y, z ).getUp();
final double xOff = -0.3 * up.offsetX;
final double yOff = -0.3 * up.offsetY;
final double zOff = -0.3 * up.offsetZ;
for( int bolts = 0; bolts < 3; bolts++ )
{
if( CommonHelper.proxy.shouldAddParticles( r ) )
{
final LightningFX fx = new LightningFX( w, xOff + 0.5 + x, yOff + 0.5 + y, zOff + 0.5 + z, 0.0D, 0.0D, 0.0D );
Minecraft.getMinecraft().effectRenderer.addEffect( fx );
}
}
}
@Override
public void onNeighborBlockChange( final World w, final int x, final int y, final int z, final Block id )
{
final ForgeDirection up = this.getOrientable( w, x, y, z ).getUp();
if( !this.canPlaceAt( w, x, y, z, up.getOpposite() ) )
{
this.dropTorch( w, x, y, z );
}
}
private void dropTorch( final World w, final int x, final int y, final int z )
{
w.func_147480_a( x, y, z, true );
// w.destroyBlock( x, y, z, true );
w.markBlockForUpdate( x, y, z );
}
@Override
public boolean canPlaceBlockAt( final World w, final int x, final int y, final int z )
{
for( final ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS )
{
if( this.canPlaceAt( w, x, y, z, dir ) )
{
return true;
}
}
return false;
}
@Override
public boolean usesMetadata()
{
return true;
}
@Override
public IOrientable getOrientable( final IBlockAccess w, final int x, final int y, final int z )
{
return new MetaRotation( w, x, y, z );
}
}