d5dfc31210
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
172 lines
5.3 KiB
Java
172 lines
5.3 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.misc;
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import java.util.Collections;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.block.AEBaseBlock;
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import appeng.client.render.blocks.RenderQuartzTorch;
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import appeng.client.render.effects.LightningFX;
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import appeng.core.AEConfig;
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import appeng.core.CommonHelper;
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import appeng.core.features.AEFeature;
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import appeng.helpers.ICustomCollision;
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import appeng.helpers.MetaRotation;
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public class BlockQuartzTorch extends AEBaseBlock implements IOrientableBlock, ICustomCollision
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{
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public BlockQuartzTorch()
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{
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super( Material.circuits );
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this.setFeature( EnumSet.of( AEFeature.DecorativeLights ) );
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this.setLightLevel( 0.9375F );
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this.setLightOpacity( 0 );
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this.isFullSize = false;
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this.isOpaque = false;
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}
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@Override
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@SideOnly( Side.CLIENT )
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protected RenderQuartzTorch getRenderer()
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{
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return new RenderQuartzTorch();
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}
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@Override
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public boolean isValidOrientation( final World w, final int x, final int y, final int z, final ForgeDirection forward, final ForgeDirection up )
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{
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return this.canPlaceAt( w, x, y, z, up.getOpposite() );
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}
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private boolean canPlaceAt( final World w, final int x, final int y, final int z, final ForgeDirection dir )
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{
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return w.isSideSolid( x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ, dir.getOpposite(), false );
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final int x, final int y, final int z, final Entity e, final boolean isVisual )
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{
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final ForgeDirection up = this.getOrientable( w, x, y, z ).getUp();
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final double xOff = -0.3 * up.offsetX;
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final double yOff = -0.3 * up.offsetY;
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final double zOff = -0.3 * up.offsetZ;
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return Collections.singletonList( AxisAlignedBB.getBoundingBox( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 ) );
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}
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@Override
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public void addCollidingBlockToList( final World w, final int x, final int y, final int z, final AxisAlignedBB bb, final List out, final Entity e )
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{/*
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* double xOff = -0.15 * getUp().offsetX; double yOff = -0.15 * getUp().offsetY; double zOff = -0.15 *
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* getUp().offsetZ; out.add( AxisAlignedBB.getBoundingBox( xOff + (double) x + 0.15, yOff + (double) y + 0.15, zOff
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* + (double) z + 0.15,// ahh xOff + (double) x + 0.85, yOff + (double) y + 0.85, zOff + (double) z + 0.85 ) );
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*/
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}
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@Override
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@SideOnly( Side.CLIENT )
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public void randomDisplayTick( final World w, final int x, final int y, final int z, final Random r )
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{
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if( !AEConfig.instance.enableEffects )
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{
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return;
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}
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if( r.nextFloat() < 0.98 )
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{
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return;
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}
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final ForgeDirection up = this.getOrientable( w, x, y, z ).getUp();
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final double xOff = -0.3 * up.offsetX;
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final double yOff = -0.3 * up.offsetY;
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final double zOff = -0.3 * up.offsetZ;
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for( int bolts = 0; bolts < 3; bolts++ )
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{
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if( CommonHelper.proxy.shouldAddParticles( r ) )
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{
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final LightningFX fx = new LightningFX( w, xOff + 0.5 + x, yOff + 0.5 + y, zOff + 0.5 + z, 0.0D, 0.0D, 0.0D );
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Minecraft.getMinecraft().effectRenderer.addEffect( fx );
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}
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}
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}
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@Override
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public void onNeighborBlockChange( final World w, final int x, final int y, final int z, final Block id )
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{
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final ForgeDirection up = this.getOrientable( w, x, y, z ).getUp();
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if( !this.canPlaceAt( w, x, y, z, up.getOpposite() ) )
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{
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this.dropTorch( w, x, y, z );
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}
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}
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private void dropTorch( final World w, final int x, final int y, final int z )
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{
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w.func_147480_a( x, y, z, true );
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// w.destroyBlock( x, y, z, true );
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w.markBlockForUpdate( x, y, z );
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}
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@Override
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public boolean canPlaceBlockAt( final World w, final int x, final int y, final int z )
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{
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for( final ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS )
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{
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if( this.canPlaceAt( w, x, y, z, dir ) )
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{
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean usesMetadata()
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{
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return true;
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}
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@Override
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public IOrientable getOrientable( final IBlockAccess w, final int x, final int y, final int z )
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{
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return new MetaRotation( w, x, y, z );
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}
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}
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