Applied-Energistics-2-tiler.../src/main/java/appeng/block/misc/BlockSkyCompass.java
yueh d5dfc31210 Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
2015-11-16 10:52:20 +01:00

193 lines
5.2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import java.util.Collections;
import java.util.EnumSet;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.init.Blocks;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.blocks.RenderBlockSkyCompass;
import appeng.core.features.AEFeature;
import appeng.helpers.ICustomCollision;
import appeng.tile.misc.TileSkyCompass;
public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
{
public BlockSkyCompass()
{
super( Material.iron );
this.setTileEntity( TileSkyCompass.class );
this.isOpaque = this.isFullSize = false;
this.lightOpacity = 0;
this.setFeature( EnumSet.of( AEFeature.MeteoriteCompass ) );
}
@Override
@SideOnly( Side.CLIENT )
protected RenderBlockSkyCompass getRenderer()
{
return new RenderBlockSkyCompass();
}
@Override
@SideOnly( Side.CLIENT )
public IIcon getIcon( final int direction, final int metadata )
{
return Blocks.iron_block.getIcon( direction, metadata );
}
@Override
public void registerBlockIcons( final IIconRegister iconRegistry )
{
// :P
}
@Override
public boolean isValidOrientation( final World w, final int x, final int y, final int z, final ForgeDirection forward, final ForgeDirection up )
{
final TileSkyCompass sc = this.getTileEntity( w, x, y, z );
if( sc != null )
{
return false;
}
return this.canPlaceAt( w, x, y, z, forward.getOpposite() );
}
private boolean canPlaceAt( final World w, final int x, final int y, final int z, final ForgeDirection dir )
{
return w.isSideSolid( x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ, dir.getOpposite(), false );
}
@Override
public void onNeighborBlockChange( final World w, final int x, final int y, final int z, final Block id )
{
final TileSkyCompass sc = this.getTileEntity( w, x, y, z );
final ForgeDirection up = sc.getForward();
if( !this.canPlaceAt( w, x, y, z, up.getOpposite() ) )
{
this.dropTorch( w, x, y, z );
}
}
private void dropTorch( final World w, final int x, final int y, final int z )
{
w.func_147480_a( x, y, z, true );
// w.destroyBlock( x, y, z, true );
w.markBlockForUpdate( x, y, z );
}
@Override
public boolean canPlaceBlockAt( final World w, final int x, final int y, final int z )
{
for( final ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS )
{
if( this.canPlaceAt( w, x, y, z, dir ) )
{
return true;
}
}
return false;
}
@Override
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final int x, final int y, final int z, final Entity e, final boolean isVisual )
{
final TileSkyCompass tile = this.getTileEntity( w, x, y, z );
if( tile != null )
{
final ForgeDirection forward = tile.getForward();
double minX = 0;
double minY = 0;
double minZ = 0;
double maxX = 1;
double maxY = 1;
double maxZ = 1;
switch( forward )
{
case DOWN:
minZ = minX = 5.0 / 16.0;
maxZ = maxX = 11.0 / 16.0;
maxY = 1.0;
minY = 14.0 / 16.0;
break;
case EAST:
minZ = minY = 5.0 / 16.0;
maxZ = maxY = 11.0 / 16.0;
maxX = 2.0 / 16.0;
minX = 0.0;
break;
case NORTH:
minY = minX = 5.0 / 16.0;
maxY = maxX = 11.0 / 16.0;
maxZ = 1.0;
minZ = 14.0 / 16.0;
break;
case SOUTH:
minY = minX = 5.0 / 16.0;
maxY = maxX = 11.0 / 16.0;
maxZ = 2.0 / 16.0;
minZ = 0.0;
break;
case UP:
minZ = minX = 5.0 / 16.0;
maxZ = maxX = 11.0 / 16.0;
maxY = 2.0 / 16.0;
minY = 0.0;
break;
case WEST:
minZ = minY = 5.0 / 16.0;
maxZ = maxY = 11.0 / 16.0;
maxX = 1.0;
minX = 14.0 / 16.0;
break;
default:
break;
}
return Collections.singletonList( AxisAlignedBB.getBoundingBox( minX, minY, minZ, maxX, maxY, maxZ ) );
}
return Collections.singletonList( AxisAlignedBB.getBoundingBox( 0.0, 0, 0.0, 1.0, 1.0, 1.0 ) );
}
@Override
public void addCollidingBlockToList( final World w, final int x, final int y, final int z, final AxisAlignedBB bb, final List out, final Entity e )
{
}
}