Applied-Energistics-2-tiler.../src/main/java/appeng/block/solids/BlockQuartzGlass.java
yueh d5dfc31210 Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
2015-11-16 10:52:20 +01:00

67 lines
1.9 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.solids;
import java.util.EnumSet;
import net.minecraft.block.material.Material;
import net.minecraft.world.IBlockAccess;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import appeng.block.AEBaseBlock;
import appeng.client.render.blocks.RenderQuartzGlass;
import appeng.core.features.AEFeature;
import appeng.helpers.AEGlassMaterial;
public class BlockQuartzGlass extends AEBaseBlock
{
public BlockQuartzGlass()
{
super( Material.glass );
this.setLightOpacity( 0 );
this.isOpaque = false;
this.setFeature( EnumSet.of( AEFeature.DecorativeQuartzBlocks ) );
}
@Override
@SideOnly( Side.CLIENT )
public RenderQuartzGlass getRenderer()
{
return new RenderQuartzGlass();
}
@Override
public boolean shouldSideBeRendered( final IBlockAccess w, final int x, final int y, final int z, final int side )
{
final Material mat = w.getBlock( x, y, z ).getMaterial();
if( mat == Material.glass || mat == AEGlassMaterial.INSTANCE )
{
if( w.getBlock( x, y, z ).getRenderType() == this.getRenderType() )
{
return false;
}
}
return super.shouldSideBeRendered( w, x, y, z, side );
}
}