Applied-Energistics-2-tiler.../src/main/java/appeng/block/solids/OreQuartz.java
yueh d5dfc31210 Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
2015-11-16 10:52:20 +01:00

171 lines
4.4 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.solids;
import java.util.EnumSet;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.material.Material;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import appeng.api.AEApi;
import appeng.api.exceptions.MissingDefinition;
import appeng.block.AEBaseBlock;
import appeng.client.render.blocks.RenderQuartzOre;
import appeng.core.features.AEFeature;
public class OreQuartz extends AEBaseBlock
{
private int boostBrightnessLow;
private int boostBrightnessHigh;
private boolean enhanceBrightness;
public OreQuartz()
{
super( Material.rock );
this.setHardness( 3.0F );
this.setResistance( 5.0F );
this.boostBrightnessLow = 0;
this.boostBrightnessHigh = 1;
this.enhanceBrightness = false;
this.setFeature( EnumSet.of( AEFeature.Core ) );
}
@Override
@SideOnly( Side.CLIENT )
protected RenderQuartzOre getRenderer()
{
return new RenderQuartzOre();
}
@Override
public int getMixedBrightnessForBlock( final IBlockAccess par1iBlockAccess, final int par2, final int par3, final int par4 )
{
int j1 = super.getMixedBrightnessForBlock( par1iBlockAccess, par2, par3, par4 );
if( this.enhanceBrightness )
{
j1 = Math.max( j1 >> 20, j1 >> 4 );
if( j1 > 4 )
{
j1 += this.boostBrightnessHigh;
}
else
{
j1 += this.boostBrightnessLow;
}
if( j1 > 15 )
{
j1 = 15;
}
return j1 << 20 | j1 << 4;
}
return j1;
}
@Override
public int quantityDropped( final Random rand )
{
return 1 + rand.nextInt( 2 );
}
@Nullable
@Override
public Item getItemDropped( final int id, final Random rand, final int meta )
{
for( final Item crystalItem : AEApi.instance().definitions().materials().certusQuartzCrystal().maybeItem().asSet() )
{
return crystalItem;
}
throw new MissingDefinition( "Tried to access certus quartz crystal, even though they are disabled" );
}
@Override
public void dropBlockAsItemWithChance( final World w, final int x, final int y, final int z, final int blockID, final float something, final int meta )
{
super.dropBlockAsItemWithChance( w, x, y, z, blockID, something, meta );
if( this.getItemDropped( blockID, w.rand, meta ) != Item.getItemFromBlock( this ) )
{
final int xp = MathHelper.getRandomIntegerInRange( w.rand, 2, 5 );
this.dropXpOnBlockBreak( w, x, y, z, xp );
}
}
@Override
public int damageDropped( final int id )
{
for( final ItemStack crystalStack : AEApi.instance().definitions().materials().certusQuartzCrystal().maybeStack( 1 ).asSet() )
{
return crystalStack.getItemDamage();
}
throw new MissingDefinition( "Tried to access certus quartz crystal, even though they are disabled" );
}
@Override
public int quantityDroppedWithBonus( final int fortune, final Random rand )
{
if( fortune > 0 && Item.getItemFromBlock( this ) != this.getItemDropped( 0, rand, fortune ) )
{
int j = rand.nextInt( fortune + 2 ) - 1;
if( j < 0 )
{
j = 0;
}
return this.quantityDropped( rand ) * ( j + 1 );
}
else
{
return this.quantityDropped( rand );
}
}
void setBoostBrightnessLow( final int boostBrightnessLow )
{
this.boostBrightnessLow = boostBrightnessLow;
}
void setBoostBrightnessHigh( final int boostBrightnessHigh )
{
this.boostBrightnessHigh = boostBrightnessHigh;
}
public void setEnhanceBrightness( final boolean enhanceBrightness )
{
this.enhanceBrightness = enhanceBrightness;
}
}