d5dfc31210
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
171 lines
4.4 KiB
Java
171 lines
4.4 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.solids;
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import java.util.EnumSet;
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import java.util.Random;
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import javax.annotation.Nullable;
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import net.minecraft.block.material.Material;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import appeng.api.AEApi;
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import appeng.api.exceptions.MissingDefinition;
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import appeng.block.AEBaseBlock;
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import appeng.client.render.blocks.RenderQuartzOre;
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import appeng.core.features.AEFeature;
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public class OreQuartz extends AEBaseBlock
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{
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private int boostBrightnessLow;
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private int boostBrightnessHigh;
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private boolean enhanceBrightness;
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public OreQuartz()
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{
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super( Material.rock );
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this.setHardness( 3.0F );
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this.setResistance( 5.0F );
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this.boostBrightnessLow = 0;
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this.boostBrightnessHigh = 1;
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this.enhanceBrightness = false;
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this.setFeature( EnumSet.of( AEFeature.Core ) );
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}
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@Override
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@SideOnly( Side.CLIENT )
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protected RenderQuartzOre getRenderer()
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{
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return new RenderQuartzOre();
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}
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@Override
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public int getMixedBrightnessForBlock( final IBlockAccess par1iBlockAccess, final int par2, final int par3, final int par4 )
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{
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int j1 = super.getMixedBrightnessForBlock( par1iBlockAccess, par2, par3, par4 );
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if( this.enhanceBrightness )
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{
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j1 = Math.max( j1 >> 20, j1 >> 4 );
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if( j1 > 4 )
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{
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j1 += this.boostBrightnessHigh;
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}
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else
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{
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j1 += this.boostBrightnessLow;
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}
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if( j1 > 15 )
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{
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j1 = 15;
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}
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return j1 << 20 | j1 << 4;
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}
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return j1;
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}
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@Override
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public int quantityDropped( final Random rand )
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{
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return 1 + rand.nextInt( 2 );
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}
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@Nullable
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@Override
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public Item getItemDropped( final int id, final Random rand, final int meta )
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{
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for( final Item crystalItem : AEApi.instance().definitions().materials().certusQuartzCrystal().maybeItem().asSet() )
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{
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return crystalItem;
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}
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throw new MissingDefinition( "Tried to access certus quartz crystal, even though they are disabled" );
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}
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@Override
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public void dropBlockAsItemWithChance( final World w, final int x, final int y, final int z, final int blockID, final float something, final int meta )
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{
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super.dropBlockAsItemWithChance( w, x, y, z, blockID, something, meta );
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if( this.getItemDropped( blockID, w.rand, meta ) != Item.getItemFromBlock( this ) )
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{
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final int xp = MathHelper.getRandomIntegerInRange( w.rand, 2, 5 );
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this.dropXpOnBlockBreak( w, x, y, z, xp );
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}
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}
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@Override
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public int damageDropped( final int id )
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{
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for( final ItemStack crystalStack : AEApi.instance().definitions().materials().certusQuartzCrystal().maybeStack( 1 ).asSet() )
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{
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return crystalStack.getItemDamage();
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}
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throw new MissingDefinition( "Tried to access certus quartz crystal, even though they are disabled" );
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}
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@Override
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public int quantityDroppedWithBonus( final int fortune, final Random rand )
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{
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if( fortune > 0 && Item.getItemFromBlock( this ) != this.getItemDropped( 0, rand, fortune ) )
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{
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int j = rand.nextInt( fortune + 2 ) - 1;
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if( j < 0 )
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{
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j = 0;
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}
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return this.quantityDropped( rand ) * ( j + 1 );
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}
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else
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{
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return this.quantityDropped( rand );
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}
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}
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void setBoostBrightnessLow( final int boostBrightnessLow )
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{
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this.boostBrightnessLow = boostBrightnessLow;
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}
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void setBoostBrightnessHigh( final int boostBrightnessHigh )
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{
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this.boostBrightnessHigh = boostBrightnessHigh;
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}
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public void setEnhanceBrightness( final boolean enhanceBrightness )
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{
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this.enhanceBrightness = enhanceBrightness;
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}
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}
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