Applied-Energistics-2-tiler.../src/main/java/appeng/block/spatial/BlockMatrixFrame.java
yueh d5dfc31210 Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
2015-11-16 10:52:20 +01:00

110 lines
3.2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.spatial;
import java.util.Arrays;
import java.util.EnumSet;
import java.util.List;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.Explosion;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import appeng.block.AEBaseBlock;
import appeng.client.render.blocks.RenderNull;
import appeng.core.features.AEFeature;
import appeng.helpers.ICustomCollision;
public class BlockMatrixFrame extends AEBaseBlock implements ICustomCollision
{
public BlockMatrixFrame()
{
super( Material.anvil );
this.setResistance( 6000000.0F );
this.setBlockUnbreakable();
this.setLightOpacity( 0 );
this.isOpaque = false;
this.setFeature( EnumSet.of( AEFeature.SpatialIO ) );
}
@Override
@SideOnly( Side.CLIENT )
protected RenderNull getRenderer()
{
return new RenderNull();
}
@Override
public void registerBlockIcons( final IIconRegister iconRegistry )
{
}
@Override
@SideOnly( Side.CLIENT )
public void getCheckedSubBlocks( final Item item, final CreativeTabs tabs, final List<ItemStack> itemStacks )
{
// do nothing
}
@Override
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final int x, final int y, final int z, final Entity e, final boolean isVisual )
{
return Arrays.asList( new AxisAlignedBB[] {} );// AxisAlignedBB.getBoundingBox( 0.25, 0, 0.25, 0.75, 0.5, 0.75 )
// } );
}
@Override
public void addCollidingBlockToList( final World w, final int x, final int y, final int z, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
{
out.add( AxisAlignedBB.getBoundingBox( 0.0, 0.0, 0.0, 1.0, 1.0, 1.0 ) );
}
@Override
public boolean canPlaceBlockAt( final World world, final int x, final int y, final int z )
{
return false;
}
@Override
public void onBlockExploded( final World world, final int x, final int y, final int z, final Explosion explosion )
{
// Don't explode.
}
@Override
public boolean canEntityDestroy( final IBlockAccess world, final int x, final int y, final int z, final Entity entity )
{
return false;
}
}