d5dfc31210
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
110 lines
3.2 KiB
Java
110 lines
3.2 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.spatial;
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import java.util.Arrays;
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import java.util.EnumSet;
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import java.util.List;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IIconRegister;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.Explosion;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import appeng.block.AEBaseBlock;
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import appeng.client.render.blocks.RenderNull;
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import appeng.core.features.AEFeature;
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import appeng.helpers.ICustomCollision;
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public class BlockMatrixFrame extends AEBaseBlock implements ICustomCollision
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{
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public BlockMatrixFrame()
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{
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super( Material.anvil );
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this.setResistance( 6000000.0F );
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this.setBlockUnbreakable();
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this.setLightOpacity( 0 );
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this.isOpaque = false;
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this.setFeature( EnumSet.of( AEFeature.SpatialIO ) );
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}
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@Override
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@SideOnly( Side.CLIENT )
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protected RenderNull getRenderer()
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{
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return new RenderNull();
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}
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@Override
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public void registerBlockIcons( final IIconRegister iconRegistry )
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{
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}
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@Override
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@SideOnly( Side.CLIENT )
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public void getCheckedSubBlocks( final Item item, final CreativeTabs tabs, final List<ItemStack> itemStacks )
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{
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// do nothing
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final int x, final int y, final int z, final Entity e, final boolean isVisual )
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{
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return Arrays.asList( new AxisAlignedBB[] {} );// AxisAlignedBB.getBoundingBox( 0.25, 0, 0.25, 0.75, 0.5, 0.75 )
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// } );
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}
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@Override
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public void addCollidingBlockToList( final World w, final int x, final int y, final int z, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
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{
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out.add( AxisAlignedBB.getBoundingBox( 0.0, 0.0, 0.0, 1.0, 1.0, 1.0 ) );
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}
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@Override
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public boolean canPlaceBlockAt( final World world, final int x, final int y, final int z )
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{
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return false;
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}
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@Override
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public void onBlockExploded( final World world, final int x, final int y, final int z, final Explosion explosion )
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{
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// Don't explode.
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}
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@Override
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public boolean canEntityDestroy( final IBlockAccess world, final int x, final int y, final int z, final Entity entity )
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{
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return false;
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}
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}
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