Applied-Energistics-2-tiler.../src/main/java/appeng/block/storage/BlockChest.java
yueh d5dfc31210 Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
2015-11-16 10:52:20 +01:00

97 lines
2.6 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
import java.util.EnumSet;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import appeng.api.AEApi;
import appeng.api.storage.ICellHandler;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.blocks.RenderMEChest;
import appeng.core.features.AEFeature;
import appeng.core.localization.PlayerMessages;
import appeng.core.sync.GuiBridge;
import appeng.tile.storage.TileChest;
import appeng.util.Platform;
public class BlockChest extends AEBaseTileBlock
{
public BlockChest()
{
super( Material.iron );
this.setTileEntity( TileChest.class );
this.setFeature( EnumSet.of( AEFeature.StorageCells, AEFeature.MEChest ) );
}
@Override
@SideOnly( Side.CLIENT )
protected RenderMEChest getRenderer()
{
return new RenderMEChest();
}
@Override
public boolean onActivated( final World w, final int x, final int y, final int z, final EntityPlayer p, final int side, final float hitX, final float hitY, final float hitZ )
{
final TileChest tg = this.getTileEntity( w, x, y, z );
if( tg != null && !p.isSneaking() )
{
if( Platform.isClient() )
{
return true;
}
if( side != tg.getUp().ordinal() )
{
Platform.openGUI( p, tg, ForgeDirection.getOrientation( side ), GuiBridge.GUI_CHEST );
}
else
{
final ItemStack cell = tg.getStackInSlot( 1 );
if( cell != null )
{
final ICellHandler ch = AEApi.instance().registries().cell().getHandler( cell );
tg.openGui( p, ch, cell, side );
}
else
{
p.addChatMessage( PlayerMessages.ChestCannotReadStorageCell.get() );
}
}
return true;
}
return false;
}
}