Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/blocks/RenderBlockInscriber.java
yueh 8b4a39085e Fixes #1998: Using the correct culling mode and rotation
Blocks are now rendered with the correct culling mode and rotated similar
to the icon itself, but slightly shifted to the left that the front
texture appears larger (This applies to items following the normal
minecraft rotation like furnaces)

Items are also now rotated a bit differently and more in line with their
item rendering as well as longer being mirror inverted.
2015-11-16 11:31:02 +01:00

328 lines
11 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.blocks;
import java.util.EnumSet;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.features.IInscriberRecipe;
import appeng.api.util.IOrientable;
import appeng.block.AEBaseBlock;
import appeng.block.misc.BlockInscriber;
import appeng.client.render.BaseBlockRender;
import appeng.client.texture.ExtraBlockTextures;
import appeng.core.AELog;
import appeng.tile.AEBaseTile;
import appeng.tile.misc.TileInscriber;
import appeng.util.Platform;
/**
* @author AlgorithmX2
* @author thatsIch
* @version rv2
* @since rv0
*/
public class RenderBlockInscriber extends BaseBlockRender<BlockInscriber, TileInscriber>
{
private static final float ITEM_RENDER_SCALE = 1.0f / 1.1f;
public RenderBlockInscriber()
{
super( true, 30 );
}
@Override
public void renderInventory( final BlockInscriber blk, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
{
final Tessellator tess = Tessellator.instance;
renderer.renderAllFaces = true;
this.setInvRenderBounds( renderer, 6, 1, 0, 10, 15, 2 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
// sides...
this.setInvRenderBounds( renderer, 3, 1, 0, 13, 15, 3 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 0, 1, 0, 3, 15, 16 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 13, 1, 0, 16, 15, 16 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 1, 0, 1, 15, 2, 15 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 1, 14, 1, 15, 16, 15 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
blk.getRendererInstance().setTemporaryRenderIcon( ExtraBlockTextures.BlockInscriberInside.getIcon() );
// press
this.setInvRenderBounds( renderer, 3, 2, 3, 13, 3, 13 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 3, 13, 3, 13, 15, 13 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
blk.getRendererInstance().setTemporaryRenderIcon( null );
renderer.renderAllFaces = false;
// blk.getRendererInstance().setTemporaryRenderIcon( null );
}
@Override
public boolean renderInWorld( final BlockInscriber block, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
{
final IOrientable te = this.getOrientable( block, world, x, y, z );
if( te == null )
{
return false;
}
this.preRenderInWorld( block, world, x, y, z, renderer );
final ForgeDirection fdy = te.getUp();
final ForgeDirection fdz = te.getForward();
final ForgeDirection fdx = Platform.crossProduct( fdz, fdy ).getOpposite();
renderer.renderAllFaces = true;
// sides...
this.renderBlockBounds( renderer, 3, 1, 0, 13, 15, 3, fdx, fdy, fdz );
boolean out = renderer.renderStandardBlock( block, x, y, z );
this.renderBlockBounds( renderer, 0, 1, 0, 3, 15, 16, fdx, fdy, fdz );
out = renderer.renderStandardBlock( block, x, y, z );
this.renderBlockBounds( renderer, 13, 1, 0, 16, 15, 16, fdx, fdy, fdz );
out = renderer.renderStandardBlock( block, x, y, z );
// top bottom..
this.renderBlockBounds( renderer, 1, 0, 1, 15, 4, 15, fdx, fdy, fdz );
out = renderer.renderStandardBlock( block, x, y, z );
this.renderBlockBounds( renderer, 1, 12, 1, 15, 16, 15, fdx, fdy, fdz );
out = renderer.renderStandardBlock( block, x, y, z );
block.getRendererInstance().setTemporaryRenderIcon( null );
renderer.renderAllFaces = false;
block.getRendererInstance().setTemporaryRenderIcon( null );
this.postRenderInWorld( renderer );
return out;
}
@Override
public void renderTile( final BlockInscriber block, final TileInscriber tile, final Tessellator tess, final double x, final double y, final double z, final float f, final RenderBlocks renderer )
{
// render inscriber
GL11.glPushMatrix();
this.applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
GL11.glDisable( GL11.GL_LIGHTING );
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
// render sides of stamps
GL11.glCullFace( GL11.GL_FRONT );
final Minecraft mc = Minecraft.getMinecraft();
mc.renderEngine.bindTexture( TextureMap.locationBlocksTexture );
// << 20 | light << 4;
final int br = tile.getWorldObj().getLightBrightnessForSkyBlocks( tile.xCoord, tile.yCoord, tile.zCoord, 0 );
final int var11 = br % 65536;
final int var12 = br / 65536;
OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 );
long absoluteProgress = 0;
if( tile.isSmash() )
{
final long currentTime = System.currentTimeMillis();
absoluteProgress = currentTime - tile.getClientStart();
if( absoluteProgress > 800 )
{
tile.setSmash( false );
}
}
final float relativeProgress = absoluteProgress % 800 / 400.0f;
float progress = relativeProgress;
if( progress > 1.0f )
{
progress = 1.0f - ( progress - 1.0f );
}
float press = 0.2f;
press -= progress / 5.0f;
final IIcon ic = ExtraBlockTextures.BlockInscriberInside.getIcon();
tess.startDrawingQuads();
float middle = 0.5f;
middle += 0.02f;
final float TwoPx = 2.0f / 16.0f;
tess.addVertexWithUV( TwoPx, middle + press, TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 2 ) );
tess.addVertexWithUV( 1.0 - TwoPx, middle + press, TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 2 ) );
tess.addVertexWithUV( 1.0 - TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 13 ) );
tess.addVertexWithUV( TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 13 ) );
tess.addVertexWithUV( TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 ) );
tess.addVertexWithUV( 1.0 - TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 ) );
final float base = 0.4f;
tess.addVertexWithUV( 1.0 - TwoPx, middle + base, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 - 16 * ( press - base ) ) );
tess.addVertexWithUV( TwoPx, middle + base, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 - 16 * ( press - base ) ) );
middle -= 2.0f * 0.02f;
tess.addVertexWithUV( 1.0 - TwoPx, middle - press, TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 2 ) );
tess.addVertexWithUV( TwoPx, middle - press, TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 2 ) );
tess.addVertexWithUV( TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 13 ) );
tess.addVertexWithUV( 1.0 - TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 13 ) );
tess.addVertexWithUV( 1.0 - TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 ) );
tess.addVertexWithUV( TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 ) );
tess.addVertexWithUV( TwoPx, middle - base, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 - 16 * ( press - base ) ) );
tess.addVertexWithUV( 1.0 - TwoPx, middle + -base, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 - 16 * ( press - base ) ) );
tess.draw();
GL11.glPopMatrix();
// render items.
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
int items = 0;
if( tile.getStackInSlot( 0 ) != null )
{
items++;
}
if( tile.getStackInSlot( 1 ) != null )
{
items++;
}
if( tile.getStackInSlot( 2 ) != null )
{
items++;
}
if( relativeProgress > 1.0f || items == 0 )
{
ItemStack is = tile.getStackInSlot( 3 );
if( is == null )
{
final IInscriberRecipe ir = tile.getTask();
if( ir != null )
{
is = ir.getOutput().copy();
}
}
this.renderItem( is, 0.0f, block, tile, tess, x, y, z, f, renderer );
}
else
{
this.renderItem( tile.getStackInSlot( 0 ), press, block, tile, tess, x, y, z, f, renderer );
this.renderItem( tile.getStackInSlot( 1 ), -press, block, tile, tess, x, y, z, f, renderer );
this.renderItem( tile.getStackInSlot( 2 ), 0.0f, block, tile, tess, x, y, z, f, renderer );
}
GL11.glEnable( GL11.GL_LIGHTING );
GL11.glEnable( GL12.GL_RESCALE_NORMAL );
GL11.glCullFace( GL11.GL_BACK );
}
private void renderItem( ItemStack sis, final float o, final AEBaseBlock block, final AEBaseTile tile, final Tessellator tess, final double x, final double y, final double z, final float f, final RenderBlocks renderer )
{
if( sis != null )
{
sis = sis.copy();
GL11.glPushMatrix();
// fix to inscriber
this.applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
try
{
// move to center
GL11.glTranslatef( 0.5f, 0.5f + o, 0.5f );
// set scale
GL11.glScalef( ITEM_RENDER_SCALE, ITEM_RENDER_SCALE, ITEM_RENDER_SCALE );
final Block blk = Block.getBlockFromItem( sis.getItem() );
// is a block
if( sis.getItemSpriteNumber() == 0 && block != null && RenderBlocks.renderItemIn3d( blk.getRenderType() ) )
{
// rotate block in angle to make it more plastic
GL11.glRotatef( 22.5f, 1f, 0f, 0f );
GL11.glRotatef( -33.75f, 0f, 1f, 0f );
}
else
{
// rotate item to match the inventory icon orientation.
GL11.glRotatef( -90.0f, 1f, 0f, 0f );
GL11.glRotatef( 180.0f, 0f, 1f, 0f );
}
// << 20 | light << 4;
final int br = tile.getWorldObj().getLightBrightnessForSkyBlocks( tile.xCoord, tile.yCoord, tile.zCoord, 0 );
final int var11 = br % 65536;
final int var12 = br / 65536;
OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 );
tess.setColorOpaque_F( 1.0f, 1.0f, 1.0f );
this.doRenderItem( sis, tile );
}
catch( final Exception err )
{
AELog.error( err );
}
GL11.glPopMatrix();
}
}
}