d5dfc31210
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
211 lines
8.9 KiB
Java
211 lines
8.9 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.blocks;
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import java.util.EnumSet;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.client.IItemRenderer.ItemRenderType;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.block.AEBaseBlock;
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import appeng.client.render.BaseBlockRender;
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import appeng.tile.AEBaseTile;
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public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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{
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public RenderQuartzTorch()
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{
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super( false, 20 );
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}
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@Override
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public void renderInventory( final AEBaseBlock blk, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
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{
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final Tessellator tess = Tessellator.instance;
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final float Point3 = 7.0f / 16.0f;
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final float Point12 = 9.0f / 16.0f;
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final float renderBottom = 5.0f / 16.0f;
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final float renderTop = 10.0f / 16.0f;
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final float xOff = 0.0f;
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final float yOff = 0.0f;
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final float zOff = 0.0f;
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renderer.setRenderBounds( Point3 + xOff, renderBottom + yOff, Point3 + zOff, Point12 + xOff, renderTop + yOff, Point12 + zOff );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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final float singlePixel = 1.0f / 16.0f;
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renderer.setRenderBounds( Point3 + xOff, renderTop + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderTop + singlePixel + yOff, Point3 + singlePixel + zOff );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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renderer.setRenderBounds( Point12 - singlePixel + xOff, renderBottom - singlePixel + yOff, Point12 - singlePixel + zOff, Point12 + xOff, renderBottom + yOff, Point12 + zOff );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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blk.getRendererInstance().setTemporaryRenderIcon( Blocks.hopper.getIcon( 0, 0 ) );
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renderer.renderAllFaces = true;
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final float top = 8.0f / 16.0f;
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final float bottom = 7.0f / 16.0f;
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final float Point13 = 10.0f / 16.0f;
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final float Point2 = 6.0f / 16.0f;
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point12 + zOff, Point13 + xOff, top + yOff, Point13 + zOff );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point3 + zOff, Point3 + xOff, top + yOff, Point12 + zOff );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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renderer.setRenderBounds( Point12 + xOff, bottom + yOff, Point3 + zOff, Point13 + xOff, top + yOff, Point12 + zOff );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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renderer.renderAllFaces = false;
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blk.getRendererInstance().setTemporaryRenderIcon( null );
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}
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@Override
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public boolean renderInWorld( final AEBaseBlock block, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
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{
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final IOrientable te = ( (IOrientableBlock) block ).getOrientable( world, x, y, z );
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float xOff = 0.0f;
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float yOff = 0.0f;
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float zOff = 0.0f;
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renderer.renderAllFaces = true;
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if( te != null )
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{
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final ForgeDirection forward = te.getUp();
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xOff = forward.offsetX * -( 4.0f / 16.0f );
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yOff = forward.offsetY * -( 4.0f / 16.0f );
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zOff = forward.offsetZ * -( 4.0f / 16.0f );
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}
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final float renderTop = 10.0f / 16.0f;
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final float renderBottom = 5.0f / 16.0f;
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final float Point12 = 9.0f / 16.0f;
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final float Point3 = 7.0f / 16.0f;
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renderer.setRenderBounds( Point3 + xOff, renderBottom + yOff, Point3 + zOff, Point12 + xOff, renderTop + yOff, Point12 + zOff );
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super.renderInWorld( block, world, x, y, z, renderer );
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final int r = ( x + y + z ) % 2;
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final float singlePixel = 1.0f / 16.0f;
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if( r == 0 )
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{
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renderer.setRenderBounds( Point3 + xOff, renderTop + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderTop + singlePixel + yOff, Point3 + singlePixel + zOff );
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super.renderInWorld( block, world, x, y, z, renderer );
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renderer.setRenderBounds( Point12 - singlePixel + xOff, renderBottom - singlePixel + yOff, Point12 - singlePixel + zOff, Point12 + xOff, renderBottom + yOff, Point12 + zOff );
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super.renderInWorld( block, world, x, y, z, renderer );
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}
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else
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{
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renderer.setRenderBounds( Point3 + xOff, renderBottom - singlePixel + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderBottom + yOff, Point3 + singlePixel + zOff );
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super.renderInWorld( block, world, x, y, z, renderer );
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renderer.setRenderBounds( Point12 - singlePixel + xOff, renderTop + yOff, Point12 - singlePixel + zOff, Point12 + xOff, renderTop + singlePixel + yOff, Point12 + zOff );
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super.renderInWorld( block, world, x, y, z, renderer );
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}
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block.getRendererInstance().setTemporaryRenderIcon( Blocks.hopper.getIcon( 0, 0 ) );
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final float top = 8.0f / 16.0f;
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final float bottom = 7.0f / 16.0f;
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final float Point13 = 10.0f / 16.0f;
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final float Point2 = 6.0f / 16.0f;
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
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final boolean out = renderer.renderStandardBlock( block, x, y, z );
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point12 + zOff, Point13 + xOff, top + yOff, Point13 + zOff );
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renderer.renderStandardBlock( block, x, y, z );
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point3 + zOff, Point3 + xOff, top + yOff, Point12 + zOff );
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renderer.renderStandardBlock( block, x, y, z );
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renderer.setRenderBounds( Point12 + xOff, bottom + yOff, Point3 + zOff, Point13 + xOff, top + yOff, Point12 + zOff );
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renderer.renderStandardBlock( block, x, y, z );
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if( te != null )
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{
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final ForgeDirection forward = te.getUp();
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switch( forward )
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{
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case EAST:
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renderer.setRenderBounds( 0, bottom + yOff, bottom + zOff, Point2 + xOff, top + yOff, top + zOff );
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renderer.renderStandardBlock( block, x, y, z );
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break;
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case WEST:
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renderer.setRenderBounds( Point13 + xOff, bottom + yOff, bottom + zOff, 1.0, top + yOff, top + zOff );
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renderer.renderStandardBlock( block, x, y, z );
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break;
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case NORTH:
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renderer.setRenderBounds( bottom + xOff, bottom + yOff, Point13 + zOff, top + xOff, top + yOff, 1.0 );
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renderer.renderStandardBlock( block, x, y, z );
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break;
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case SOUTH:
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renderer.setRenderBounds( bottom + xOff, bottom + yOff, 0, top + xOff, top + yOff, Point2 + zOff );
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renderer.renderStandardBlock( block, x, y, z );
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break;
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case UP:
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renderer.setRenderBounds( Point2, 0, Point2, Point3, bottom + yOff, Point3 );
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renderer.renderStandardBlock( block, x, y, z );
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renderer.setRenderBounds( Point2, 0, Point12, Point3, bottom + yOff, Point13 );
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renderer.renderStandardBlock( block, x, y, z );
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renderer.setRenderBounds( Point12, 0, Point2, Point13, bottom + yOff, Point3 );
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renderer.renderStandardBlock( block, x, y, z );
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renderer.setRenderBounds( Point12, 0, Point12, Point13, bottom + yOff, Point13 );
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renderer.renderStandardBlock( block, x, y, z );
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break;
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case DOWN:
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renderer.setRenderBounds( Point2, top + yOff, Point2, Point3, 1.0, Point3 );
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renderer.renderStandardBlock( block, x, y, z );
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renderer.setRenderBounds( Point2, top + yOff, Point12, Point3, 1.0, Point13 );
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renderer.renderStandardBlock( block, x, y, z );
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renderer.setRenderBounds( Point12, top + yOff, Point2, Point13, 1.0, Point3 );
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renderer.renderStandardBlock( block, x, y, z );
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renderer.setRenderBounds( Point12, top + yOff, Point12, Point13, 1.0, Point13 );
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renderer.renderStandardBlock( block, x, y, z );
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break;
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default:
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}
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}
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renderer.renderAllFaces = false;
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block.getRendererInstance().setTemporaryRenderIcon( null );
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return out;
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}
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}
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