Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/blocks/RendererSecurity.java
yueh d5dfc31210 Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
2015-11-16 10:52:20 +01:00

104 lines
3.8 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.blocks;
import java.util.EnumSet;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.util.AEColor;
import appeng.block.misc.BlockSecurity;
import appeng.client.render.BaseBlockRender;
import appeng.client.texture.ExtraBlockTextures;
import appeng.tile.misc.TileSecurity;
public class RendererSecurity extends BaseBlockRender<BlockSecurity, TileSecurity>
{
public RendererSecurity()
{
super( false, 0 );
}
@Override
public void renderInventory( final BlockSecurity block, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
{
renderer.overrideBlockTexture = ExtraBlockTextures.getMissing();
this.renderInvBlock( EnumSet.of( ForgeDirection.SOUTH ), block, is, Tessellator.instance, 0x000000, renderer );
renderer.overrideBlockTexture = ExtraBlockTextures.MEChest.getIcon();
this.renderInvBlock( EnumSet.of( ForgeDirection.UP ), block, is, Tessellator.instance, this.adjustBrightness( AEColor.Transparent.whiteVariant, 0.7 ), renderer );
renderer.overrideBlockTexture = null;
super.renderInventory( block, is, renderer, type, obj );
}
@Override
public boolean renderInWorld( final BlockSecurity imb, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
{
final TileSecurity sp = imb.getTileEntity( world, x, y, z );
renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
final ForgeDirection up = sp.getUp();
this.preRenderInWorld( imb, world, x, y, z, renderer );
final boolean result = renderer.renderStandardBlock( imb, x, y, z );
int b = world.getLightBrightnessForSkyBlocks( x + up.offsetX, y + up.offsetY, z + up.offsetZ, 0 );
if( sp.isActive() )
{
b = 15 << 20 | 15 << 4;
}
Tessellator.instance.setBrightness( b );
Tessellator.instance.setColorOpaque_I( 0xffffff );
renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
Tessellator.instance.setColorOpaque_I( sp.getColor().whiteVariant );
IIcon ico = sp.isActive() ? ExtraBlockTextures.BlockMESecurityOn_Light.getIcon() : ExtraBlockTextures.MEChest.getIcon();
this.renderFace( x, y, z, imb, ico, renderer, up );
if( sp.isActive() )
{
Tessellator.instance.setColorOpaque_I( sp.getColor().mediumVariant );
ico = sp.isActive() ? ExtraBlockTextures.BlockMESecurityOn_Medium.getIcon() : ExtraBlockTextures.MEChest.getIcon();
this.renderFace( x, y, z, imb, ico, renderer, up );
Tessellator.instance.setColorOpaque_I( sp.getColor().blackVariant );
ico = sp.isActive() ? ExtraBlockTextures.BlockMESecurityOn_Dark.getIcon() : ExtraBlockTextures.MEChest.getIcon();
this.renderFace( x, y, z, imb, ico, renderer, up );
}
renderer.overrideBlockTexture = null;
this.postRenderInWorld( renderer );
return result;
}
}