d5dfc31210
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
163 lines
4.7 KiB
Java
163 lines
4.7 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.items;
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import com.mojang.authlib.GameProfile;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.renderer.ItemRenderer;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.IIcon;
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import net.minecraftforge.client.IItemRenderer;
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import appeng.api.implementations.items.IBiometricCard;
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import appeng.api.util.AEColor;
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import appeng.client.texture.ExtraItemTextures;
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public class ToolBiometricCardRender implements IItemRenderer
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{
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@Override
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public boolean handleRenderType( final ItemStack item, final ItemRenderType type )
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{
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return true;
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}
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@Override
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public boolean shouldUseRenderHelper( final ItemRenderType type, final ItemStack item, final ItemRendererHelper helper )
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{
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return helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION;
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}
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@Override
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public void renderItem( final ItemRenderType type, final ItemStack item, final Object... data )
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{
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final IIcon par2Icon = item.getIconIndex();
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final float f4 = par2Icon.getMinU();
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final float f5 = par2Icon.getMaxU();
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final float f6 = par2Icon.getMinV();
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final float f7 = par2Icon.getMaxV();
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final Tessellator tessellator = Tessellator.instance;
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GL11.glPushMatrix();
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GL11.glPushAttrib( GL11.GL_ENABLE_BIT | GL11.GL_COLOR_BUFFER_BIT );
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if( type == ItemRenderType.INVENTORY )
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{
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GL11.glColor4f( 1, 1, 1, 1.0F );
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GL11.glScalef( 16F, 16F, 10F );
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GL11.glTranslatef( 0.0F, 1.0F, 0.0F );
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GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
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GL11.glEnable( GL11.GL_ALPHA_TEST );
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tessellator.startDrawingQuads();
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tessellator.setNormal( 0.0F, 1.0F, 0.0F );
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tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
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tessellator.addVertexWithUV( 1, 0, 0, f5, f7 );
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tessellator.addVertexWithUV( 1, 1, 0, f5, f6 );
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tessellator.addVertexWithUV( 0, 1, 0, f4, f6 );
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tessellator.draw();
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}
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else
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{
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GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
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final float f12 = 0.0625F;
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ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(), par2Icon.getIconHeight(), f12 );
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GL11.glDisable( GL11.GL_CULL_FACE );
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GL11.glColor4f( 1, 1, 1, 1.0F );
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GL11.glScalef( 1F, 1.1F, 1F );
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GL11.glTranslatef( 0.0F, 1.07F, f12 / -2.0f );
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GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
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}
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final float u = ExtraItemTextures.White.getIcon().getInterpolatedU( 8.1 );
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final float v = ExtraItemTextures.White.getIcon().getInterpolatedV( 8.1 );
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String username = "";
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if( item.getItem() instanceof IBiometricCard )
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{
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final GameProfile gp = ( (IBiometricCard) item.getItem() ).getProfile( item );
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if( gp != null )
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{
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username = gp.getName();
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}
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}
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final int hash = username.length() > 0 ? username.hashCode() : 0;
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GL11.glScalef( 1F / 16F, 1F / 16F, 1F );
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GL11.glTranslatef( 4, 6, 0 );
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GL11.glDisable( GL11.GL_LIGHTING );
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tessellator.startDrawingQuads();
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AEColor col = AEColor.values()[Math.abs( 3 + hash ) % AEColor.values().length];
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if( hash == 0 )
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{
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col = AEColor.Black;
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}
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final float z = 0;
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for( int x = 0; x < 8; x++ )// 8
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{
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for( int y = 0; y < 6; y++ )// 6
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{
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boolean isLit = false;
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if( x == 0 || y == 0 || x == 7 || y == 5 )
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{
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isLit = false;
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}
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else
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{
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isLit = ( hash & ( 1 << x ) ) != 0 || ( hash & ( 1 << y ) ) != 0;
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}
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if( isLit )
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{
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tessellator.setColorOpaque_I( col.mediumVariant );
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}
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else
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{
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final float scale = 0.3f / 255.0f;
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tessellator.setColorOpaque_F( ( ( col.blackVariant >> 16 ) & 0xff ) * scale, ( ( col.blackVariant >> 8 ) & 0xff ) * scale, ( col.blackVariant & 0xff ) * scale );
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}
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tessellator.addVertexWithUV( x, y, z, u, v );
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tessellator.addVertexWithUV( x + 1, y, z, u, v );
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tessellator.addVertexWithUV( x + 1, y + 1, z, u, v );
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tessellator.addVertexWithUV( x, y + 1, z, u, v );
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}
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}
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tessellator.draw();
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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}
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}
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