d5dfc31210
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
166 lines
5.8 KiB
Java
166 lines
5.8 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render;
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import javax.annotation.Nonnull;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.RenderItem;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.item.ItemStack;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.core.AEConfig;
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import appeng.core.localization.GuiText;
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import appeng.util.ISlimReadableNumberConverter;
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import appeng.util.IWideReadableNumberConverter;
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import appeng.util.ReadableNumberConverter;
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/**
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* @author AlgorithmX2
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* @author thatsIch
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* @version rv2
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* @since rv0
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*/
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public class AppEngRenderItem extends RenderItem
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{
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private static final ISlimReadableNumberConverter SLIM_CONVERTER = ReadableNumberConverter.INSTANCE;
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private static final IWideReadableNumberConverter WIDE_CONVERTER = ReadableNumberConverter.INSTANCE;
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private IAEItemStack aeStack = null;
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@Override
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public void renderItemOverlayIntoGUI( final FontRenderer fontRenderer, final TextureManager textureManager, final ItemStack is, final int par4, final int par5, final String par6Str )
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{
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if( is != null )
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{
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final float scaleFactor = AEConfig.instance.useTerminalUseLargeFont() ? 0.85f : 0.5f;
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final float inverseScaleFactor = 1.0f / scaleFactor;
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final int offset = AEConfig.instance.useTerminalUseLargeFont() ? 0 : -1;
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final boolean unicodeFlag = fontRenderer.getUnicodeFlag();
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fontRenderer.setUnicodeFlag( false );
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if( is.getItem().showDurabilityBar( is ) )
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{
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final double health = is.getItem().getDurabilityForDisplay( is );
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final int j1 = (int) Math.round( 13.0D - health * 13.0D );
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final int k = (int) Math.round( 255.0D - health * 255.0D );
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GL11.glDisable( GL11.GL_LIGHTING );
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GL11.glDisable( GL11.GL_DEPTH_TEST );
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GL11.glDisable( GL11.GL_TEXTURE_2D );
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GL11.glDisable( GL11.GL_ALPHA_TEST );
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GL11.glDisable( GL11.GL_BLEND );
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final Tessellator tessellator = Tessellator.instance;
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final int l = 255 - k << 16 | k << 8;
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final int i1 = ( 255 - k ) / 4 << 16 | 16128;
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this.renderQuad( tessellator, par4 + 2, par5 + 13, 13, 2, 0 );
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this.renderQuad( tessellator, par4 + 2, par5 + 13, 12, 1, i1 );
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this.renderQuad( tessellator, par4 + 2, par5 + 13, j1, 1, l );
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GL11.glEnable( GL11.GL_ALPHA_TEST );
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GL11.glEnable( GL11.GL_TEXTURE_2D );
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GL11.glEnable( GL11.GL_LIGHTING );
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GL11.glEnable( GL11.GL_DEPTH_TEST );
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GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
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}
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if( is.stackSize == 0 )
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{
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final String craftLabelText = AEConfig.instance.useTerminalUseLargeFont() ? GuiText.LargeFontCraft.getLocal() : GuiText.SmallFontCraft.getLocal();
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GL11.glDisable( GL11.GL_LIGHTING );
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GL11.glDisable( GL11.GL_DEPTH_TEST );
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GL11.glPushMatrix();
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GL11.glScaled( scaleFactor, scaleFactor, scaleFactor );
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final int X = (int) ( ( (float) par4 + offset + 16.0f - fontRenderer.getStringWidth( craftLabelText ) * scaleFactor ) * inverseScaleFactor );
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final int Y = (int) ( ( (float) par5 + offset + 16.0f - 7.0f * scaleFactor ) * inverseScaleFactor );
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fontRenderer.drawStringWithShadow( craftLabelText, X, Y, 16777215 );
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GL11.glPopMatrix();
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GL11.glEnable( GL11.GL_LIGHTING );
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GL11.glEnable( GL11.GL_DEPTH_TEST );
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}
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final long amount = this.aeStack != null ? this.aeStack.getStackSize() : is.stackSize;
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if( amount != 0 )
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{
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final String stackSize = this.getToBeRenderedStackSize( amount );
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GL11.glDisable( GL11.GL_LIGHTING );
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GL11.glDisable( GL11.GL_DEPTH_TEST );
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GL11.glPushMatrix();
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GL11.glScaled( scaleFactor, scaleFactor, scaleFactor );
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final int X = (int) ( ( (float) par4 + offset + 16.0f - fontRenderer.getStringWidth( stackSize ) * scaleFactor ) * inverseScaleFactor );
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final int Y = (int) ( ( (float) par5 + offset + 16.0f - 7.0f * scaleFactor ) * inverseScaleFactor );
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fontRenderer.drawStringWithShadow( stackSize, X, Y, 16777215 );
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GL11.glPopMatrix();
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GL11.glEnable( GL11.GL_LIGHTING );
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GL11.glEnable( GL11.GL_DEPTH_TEST );
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}
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fontRenderer.setUnicodeFlag( unicodeFlag );
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}
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}
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private void renderQuad( final Tessellator par1Tessellator, final int par2, final int par3, final int par4, final int par5, final int par6 )
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{
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par1Tessellator.startDrawingQuads();
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par1Tessellator.setColorOpaque_I( par6 );
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par1Tessellator.addVertex( par2, par3, 0.0D );
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par1Tessellator.addVertex( par2, par3 + par5, 0.0D );
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par1Tessellator.addVertex( par2 + par4, par3 + par5, 0.0D );
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par1Tessellator.addVertex( par2 + par4, par3, 0.0D );
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par1Tessellator.draw();
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}
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private String getToBeRenderedStackSize( final long originalSize )
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{
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if( AEConfig.instance.useTerminalUseLargeFont() )
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{
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return SLIM_CONVERTER.toSlimReadableForm( originalSize );
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}
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else
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{
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return WIDE_CONVERTER.toWideReadableForm( originalSize );
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}
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}
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public IAEItemStack getAeStack()
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{
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return this.aeStack;
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}
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public void setAeStack( @Nonnull final IAEItemStack aeStack )
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{
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this.aeStack = aeStack;
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}
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}
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