d5dfc31210
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
186 lines
6.4 KiB
Java
186 lines
6.4 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.blocks;
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import java.util.EnumSet;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.client.IItemRenderer.ItemRenderType;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.block.misc.BlockPaint;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.texture.ExtraBlockTextures;
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import appeng.helpers.Splotch;
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import appeng.tile.misc.TilePaint;
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public class RenderBlockPaint extends BaseBlockRender<BlockPaint, TilePaint>
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{
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public RenderBlockPaint()
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{
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super( false, 0 );
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}
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@Override
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public void renderInventory( final BlockPaint block, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
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{
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}
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@Override
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public boolean renderInWorld( final BlockPaint imb, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
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{
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final TilePaint tp = imb.getTileEntity( world, x, y, z );
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boolean out = false;
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if( tp != null )
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{
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// super.renderInWorld( imb, world, x, y, z, renderer );
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final IIcon[] icoSet = { imb.getIcon( 0, 0 ), ExtraBlockTextures.BlockPaint2.getIcon(), ExtraBlockTextures.BlockPaint3.getIcon() };
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final Tessellator tess = Tessellator.instance;
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final int brightness = imb.getMixedBrightnessForBlock( world, x, y, z );
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final EnumSet<ForgeDirection> validSides = EnumSet.noneOf( ForgeDirection.class );
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for( final ForgeDirection side : ForgeDirection.VALID_DIRECTIONS )
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{
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if( tp.isSideValid( side ) )
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{
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validSides.add( side );
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}
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}
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double offsetConstant = 0.001;
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final int lumen = 14 << 20 | 14 << 4;
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for( final Splotch s : tp.getDots() )
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{
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if( !validSides.contains( s.getSide() ) )
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{
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continue;
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}
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if( s.isLumen() )
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{
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tess.setColorOpaque_I( s.getColor().whiteVariant );
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tess.setBrightness( lumen );
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}
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else
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{
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tess.setColorOpaque_I( s.getColor().mediumVariant );
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tess.setBrightness( brightness );
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}
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double offset = offsetConstant;
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offsetConstant += 0.001;
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final double buffer = 0.1;
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double pos_x = s.x();
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double pos_y = s.y();
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pos_x = Math.max( buffer, Math.min( 1.0 - buffer, pos_x ) );
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pos_y = Math.max( buffer, Math.min( 1.0 - buffer, pos_y ) );
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if( s.getSide() == ForgeDirection.SOUTH || s.getSide() == ForgeDirection.NORTH )
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{
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pos_x += x;
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pos_y += y;
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}
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else if( s.getSide() == ForgeDirection.UP || s.getSide() == ForgeDirection.DOWN )
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{
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pos_x += x;
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pos_y += z;
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}
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else
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{
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pos_x += y;
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pos_y += z;
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}
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final IIcon ico = icoSet[s.getSeed() % icoSet.length];
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switch( s.getSide() )
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{
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case UP:
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offset = 1.0 - offset;
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tess.addVertexWithUV( pos_x - buffer, y + offset, pos_y - buffer, ico.getMinU(), ico.getMinV() );
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tess.addVertexWithUV( pos_x + buffer, y + offset, pos_y - buffer, ico.getMaxU(), ico.getMinV() );
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tess.addVertexWithUV( pos_x + buffer, y + offset, pos_y + buffer, ico.getMaxU(), ico.getMaxV() );
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tess.addVertexWithUV( pos_x - buffer, y + offset, pos_y + buffer, ico.getMinU(), ico.getMaxV() );
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break;
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case DOWN:
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tess.addVertexWithUV( pos_x + buffer, y + offset, pos_y - buffer, ico.getMinU(), ico.getMinV() );
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tess.addVertexWithUV( pos_x - buffer, y + offset, pos_y - buffer, ico.getMaxU(), ico.getMinV() );
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tess.addVertexWithUV( pos_x - buffer, y + offset, pos_y + buffer, ico.getMaxU(), ico.getMaxV() );
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tess.addVertexWithUV( pos_x + buffer, y + offset, pos_y + buffer, ico.getMinU(), ico.getMaxV() );
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break;
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case EAST:
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offset = 1.0 - offset;
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tess.addVertexWithUV( x + offset, pos_x + buffer, pos_y - buffer, ico.getMinU(), ico.getMinV() );
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tess.addVertexWithUV( x + offset, pos_x - buffer, pos_y - buffer, ico.getMaxU(), ico.getMinV() );
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tess.addVertexWithUV( x + offset, pos_x - buffer, pos_y + buffer, ico.getMaxU(), ico.getMaxV() );
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tess.addVertexWithUV( x + offset, pos_x + buffer, pos_y + buffer, ico.getMinU(), ico.getMaxV() );
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break;
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case WEST:
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tess.addVertexWithUV( x + offset, pos_x - buffer, pos_y - buffer, ico.getMinU(), ico.getMinV() );
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tess.addVertexWithUV( x + offset, pos_x + buffer, pos_y - buffer, ico.getMaxU(), ico.getMinV() );
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tess.addVertexWithUV( x + offset, pos_x + buffer, pos_y + buffer, ico.getMaxU(), ico.getMaxV() );
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tess.addVertexWithUV( x + offset, pos_x - buffer, pos_y + buffer, ico.getMinU(), ico.getMaxV() );
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break;
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case SOUTH:
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offset = 1.0 - offset;
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tess.addVertexWithUV( pos_x + buffer, pos_y - buffer, z + offset, ico.getMinU(), ico.getMinV() );
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tess.addVertexWithUV( pos_x - buffer, pos_y - buffer, z + offset, ico.getMaxU(), ico.getMinV() );
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tess.addVertexWithUV( pos_x - buffer, pos_y + buffer, z + offset, ico.getMaxU(), ico.getMaxV() );
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tess.addVertexWithUV( pos_x + buffer, pos_y + buffer, z + offset, ico.getMinU(), ico.getMaxV() );
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break;
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case NORTH:
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tess.addVertexWithUV( pos_x - buffer, pos_y - buffer, z + offset, ico.getMinU(), ico.getMinV() );
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tess.addVertexWithUV( pos_x + buffer, pos_y - buffer, z + offset, ico.getMaxU(), ico.getMinV() );
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tess.addVertexWithUV( pos_x + buffer, pos_y + buffer, z + offset, ico.getMaxU(), ico.getMaxV() );
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tess.addVertexWithUV( pos_x - buffer, pos_y + buffer, z + offset, ico.getMinU(), ico.getMaxV() );
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break;
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default:
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}
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}
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out = true;
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}
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return out;
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}
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}
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