d5dfc31210
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
143 lines
4.6 KiB
Java
143 lines
4.6 KiB
Java
/*
|
|
* This file is part of Applied Energistics 2.
|
|
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
|
*
|
|
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
|
*/
|
|
|
|
package appeng.client.render.blocks;
|
|
|
|
|
|
import org.lwjgl.opengl.GL11;
|
|
import org.lwjgl.opengl.GL12;
|
|
|
|
import net.minecraft.client.Minecraft;
|
|
import net.minecraft.client.model.ModelChest;
|
|
import net.minecraft.client.renderer.RenderBlocks;
|
|
import net.minecraft.client.renderer.Tessellator;
|
|
import net.minecraft.item.ItemStack;
|
|
import net.minecraft.util.ResourceLocation;
|
|
import net.minecraft.world.IBlockAccess;
|
|
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
|
|
|
import appeng.block.storage.BlockSkyChest;
|
|
import appeng.client.render.BaseBlockRender;
|
|
import appeng.tile.storage.TileSkyChest;
|
|
|
|
|
|
public class RenderBlockSkyChest extends BaseBlockRender<BlockSkyChest, TileSkyChest>
|
|
{
|
|
|
|
private static final ResourceLocation SKY_STONE_CHEST = new ResourceLocation( "appliedenergistics2", "textures/models/skychest.png" );
|
|
private static final ResourceLocation SKY_BLOCK_CHEST = new ResourceLocation( "appliedenergistics2", "textures/models/skyblockchest.png" );
|
|
private static final ResourceLocation[] METADATA_TO_TEXTURE = {
|
|
SKY_STONE_CHEST,
|
|
SKY_BLOCK_CHEST
|
|
};
|
|
|
|
private final ModelChest model = new ModelChest();
|
|
|
|
public RenderBlockSkyChest()
|
|
{
|
|
super( true, 80 );
|
|
}
|
|
|
|
@Override
|
|
public void renderInventory( final BlockSkyChest blk, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
|
|
{
|
|
GL11.glEnable( GL12.GL_RESCALE_NORMAL );
|
|
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
|
|
|
final int metaData = is.getItemDamage();
|
|
final ResourceLocation loc = METADATA_TO_TEXTURE[metaData];
|
|
|
|
Minecraft.getMinecraft().getTextureManager().bindTexture( loc );
|
|
|
|
GL11.glScalef( 1.0F, -1F, -1F );
|
|
GL11.glTranslatef( -0.0F, -1.0F, -1.0F );
|
|
|
|
this.model.chestLid.offsetY = -( 0.9f / 16.0f );
|
|
final float lidAngle = 0.0f;
|
|
this.model.chestLid.rotateAngleX = -( ( lidAngle * 3.141593F ) / 2.0F );
|
|
this.model.renderAll();
|
|
|
|
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
|
|
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
|
}
|
|
|
|
@Override
|
|
public boolean renderInWorld( final BlockSkyChest blk, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public void renderTile( final BlockSkyChest block, final TileSkyChest skyChest, final Tessellator tess, final double x, final double y, final double z, final float partialTick, final RenderBlocks renderer )
|
|
{
|
|
if( skyChest == null || !skyChest.hasWorldObj() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
GL11.glEnable( GL12.GL_RESCALE_NORMAL );
|
|
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
|
|
|
final int metaData = skyChest.getWorldObj().getBlockMetadata( skyChest.xCoord, skyChest.yCoord, skyChest.zCoord );
|
|
final ResourceLocation loc = METADATA_TO_TEXTURE[metaData];
|
|
|
|
Minecraft.getMinecraft().getTextureManager().bindTexture( loc );
|
|
|
|
this.applyTESRRotation( x, y, z, skyChest.getForward(), skyChest.getUp() );
|
|
|
|
GL11.glScalef( 1.0F, -1F, -1F );
|
|
GL11.glTranslatef( -0.0F, -1.0F, -1.0F );
|
|
|
|
final long now = System.currentTimeMillis();
|
|
final long distance = now - skyChest.getLastEvent();
|
|
|
|
if( skyChest.getPlayerOpen() > 0 )
|
|
{
|
|
skyChest.setLidAngle( skyChest.getLidAngle() + distance * 0.0001f );
|
|
}
|
|
else
|
|
{
|
|
skyChest.setLidAngle( skyChest.getLidAngle() - distance * 0.0001f );
|
|
}
|
|
|
|
if( skyChest.getLidAngle() > 0.5f )
|
|
{
|
|
skyChest.setLidAngle( 0.5f );
|
|
}
|
|
|
|
if( skyChest.getLidAngle() < 0.0f )
|
|
{
|
|
skyChest.setLidAngle( 0.0f );
|
|
}
|
|
|
|
float lidAngle = skyChest.getLidAngle();
|
|
lidAngle = 1.0F - lidAngle;
|
|
lidAngle = 1.0F - lidAngle * lidAngle * lidAngle;
|
|
|
|
this.model.chestLid.offsetY = -( 1.01f / 16.0f );
|
|
this.model.chestLid.rotateAngleX = -( ( lidAngle * 3.141593F ) / 2.0F );
|
|
|
|
// The vanilla chests wants culling reversed...
|
|
GL11.glCullFace( GL11.GL_FRONT );
|
|
this.model.renderAll();
|
|
GL11.glCullFace( GL11.GL_BACK );
|
|
|
|
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
|
|
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
|
}
|
|
}
|